#include "KeypairView.h" #include "TextureView.h" #include "TexturePalette.h" #include "Storage.h" /* NOTE: I am specifically not using cached image reps, because the data is also needed for texturing the views, and a cached rep would waste tons of space. */ @implementation TextureView -init { deselectIndex = -1; return self; } -setParent:(id) from { parent_i = from; return self; } -(BOOL) acceptsFirstMouse { return YES; } -drawSelf: (const NSRect *) rects:(int) rectCount { int i; int max; id list_i; texpal_t *t; int x; int y; NSPoint p; NSRect r; int selected; selected =[parent_i getSelectedTexture]; list_i =[parent_i getList]; [[NSFont systemFontOfSize: FONTSIZE] set]; PSrotate (0); PSsetgray (NSLightGray); PSrectfill (rects->origin.x, rects->origin.y, rects->size.width, rects->size.height); if (!list_i) // WADfile didn't init return self; if (deselectIndex != -1) { t =[list_i elementAt:deselectIndex]; r = t->r; r.origin.x -= TEX_INDENT; r.origin.y -= TEX_INDENT; r.size.width += TEX_INDENT * 2; r.size.height += TEX_INDENT * 2; PSsetgray(NSLightGray); PSrectfill (r.origin.x, r.origin.y, r.size.width, r.size.height); p = t->r.origin; p.y += TEX_SPACING; [t->image drawAtPoint: p fromRect: r operation: NSCompositeCopy fraction:1.0]; PSsetgray (0); x = t->r.origin.x; y = t->r.origin.y + 7; PSmoveto (x, y); PSshow (t->name); PSstroke (); deselectIndex = -1; } max =[list_i count]; PSsetgray (0); for (i = 0; i < max; i++) { t =[list_i elementAt:i]; r = t->r; r.origin.x -= TEX_INDENT / 2; r.size.width += TEX_INDENT; r.origin.y += 4; if (NSIntersectsRect (rects[0], r) == YES && t->display) { if (selected == i) { PSsetgray (1); PSrectfill (r.origin.x, r.origin.y, r.size.width, r.size.height); PSsetrgbcolor (1, 0, 0); PSrectstroke (r.origin.x, r.origin.y, r.size.width, r.size.height); PSsetgray (0); } p = t->r.origin; p.y += TEX_SPACING; [t->image drawAtPoint: p fromRect: r operation: NSCompositeCopy fraction:1.0]; x = t->r.origin.x; y = t->r.origin.y + 7; PSmoveto (x, y); PSshow (t->name); } } PSstroke (); return self; } -deselect { deselectIndex =[parent_i getSelectedTexture]; return self; } -mouseDown:(NSEvent *) theEvent { NSPoint loc; int i; int max; // int oldwindowmask; texpal_t *t; id list; NSRect r; // oldwindowmask = [window addToEventMask:NSLeftMouseDraggedMask]; loc =[theEvent locationInWindow]; [self convertPoint: loc fromView:NULL]; list =[parent_i getList]; max =[list count]; for (i = 0; i < max; i++) { t =[list elementAt:i]; r = t->r; if (NSPointInRect (loc, r) == YES) { [self deselect]; [parent_i setSelectedTexture:i]; break; } } // [window setEventMask:oldwindowmask]; return self; } @end