/* sbar.h (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ // the status bar is redrawn only if something has changed, but if anything // does, the entire thing will be redrawn for the next vid.numpages frames. #ifndef _SBAR_H #define _SBAR_H #define SBAR_HEIGHT 24 //extern int sb_lines; // scan lines to draw typedef enum { sbc_ammo, sbc_armor, sbc_frags, sbc_health, sbc_info, sbc_items, sbc_weapon, sbc_server, sbc_num_changed } sbar_changed; struct player_info_s; void Sbar_Init (int *stats, float *item_gettime); void Sbar_SetPlayers (struct player_info_s *players, int maxplayers); void Sbar_SetLevelName (const char *levelname, const char *servername); void Sbar_SetPlayerNum (int playernum, int spectator); void Sbar_SetViewEntity (int viewentity); void Sbar_SetTeamplay (int teamplay); void Sbar_SetActive (int active); void Sbar_Update (double time); void Sbar_UpdatePings (void); void Sbar_UpdateFrags (int playernum); void Sbar_UpdateInfo (int playernum); void Sbar_UpdateStats (int stat); void Sbar_Damage (double time); // call whenever any of the client stats represented on the sbar changes void Sbar_Intermission (int mode, double completed_time); // called each frame after the level has been completed void Sbar_FinaleOverlay (void); void Sbar_DrawCenterPrint (void); void Sbar_CenterPrint (const char *str); void Sbar_LogFrags (double time); #endif