/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/sys.h" #include "QF/va.h" #include "compat.h" #include "brush.h" #include "bsp5.h" #include "draw.h" #include "options.h" #include "surfaces.h" /** \addtogroup qfbsp_brush */ //@{ int numbrushplanes; plane_t planes[MAX_MAP_PLANES]; int numbrushfaces; mface_t faces[MAX_FACES]; // beveled clipping hull can generate many extra static entity_t *CurrentEntity; brush_t * AllocBrush (void) { brush_t *b; b = malloc (sizeof (brush_t)); memset (b, 0, sizeof (brush_t)); return b; } /** Check the face for validity. \param f The face to check. \note Does not catch 0 area polygons. */ static void CheckFace (const face_t *f) { int i, j; vec_t *p1, *p2; vec_t d, edgedist; vec3_t dir, edgenormal, facenormal; if (f->points->numpoints < 3) Sys_Error ("CheckFace: %i points", f->points->numpoints); VectorCopy (planes[f->planenum].normal, facenormal); if (f->planeside) VectorNegate (facenormal, facenormal); for (i = 0; i < f->points->numpoints; i++) { p1 = f->points->points[i]; for (j = 0; j < 3; j++) if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE) Sys_Error ("CheckFace: BUGUS_RANGE: %f", p1[j]); j = i + 1 == f->points->numpoints ? 0 : i + 1; // check the point is on the face plane d = PlaneDiff (p1, &planes[f->planenum]); // point off plane autofix if (d < -ON_EPSILON || d > ON_EPSILON) if (options.verbosity > 1) printf ("CheckFace: point off plane: %g @ (%g %g %g)\n", d, p1[0], p1[1], p1[2]); VectorMultSub (p1, d, planes[f->planenum].normal, p1); // check the edge isn't degenerate p2 = f->points->points[j]; VectorSubtract (p2, p1, dir); if (VectorLength (dir) < ON_EPSILON) Sys_Error ("CheckFace: degenerate edge"); CrossProduct (facenormal, dir, edgenormal); _VectorNormalize (edgenormal); edgedist = DotProduct (p1, edgenormal); edgedist += ON_EPSILON; // all other points must be on front side for (j = 0; j < f->points->numpoints; j++) { if (j == i) continue; d = DotProduct (f->points->points[j], edgenormal); if (d > edgedist) Sys_Error ("CheckFace: non-convex"); } } } /** Initialize the bounding box of the brush set. \param bs The brush set of which to initialize the bounding box. */ static void ClearBounds (brushset_t *bs) { int i, j; for (j = 0; j < NUM_HULLS; j++) { for (i = 0; i < 3; i++) { bs->mins[i] = BOGUS_RANGE; bs->maxs[i] = -BOGUS_RANGE; } } } /** Grow the bounding box of the brush set to include the vector. \param bs The brush set of which to grown the bounding box. \param v The vector to be included in the bounding box. */ static void AddToBounds (brushset_t *bs, const vec3_t v) { int i; for (i = 0; i < 3; i++) { if (v[i] < bs->mins[i]) bs->mins[i] = v[i]; if (v[i] > bs->maxs[i]) bs->maxs[i] = v[i]; } } int PlaneTypeForNormal (const vec3_t normal) { float ax, ay, az; int type; // NOTE: should these have an epsilon around 1.0? if (normal[0] == 1.0) return PLANE_X; if (normal[1] == 1.0) return PLANE_Y; if (normal[2] == 1.0) return PLANE_Z; if (normal[0] == -1.0 || normal[1] == -1.0 || normal[2] == -1.0) Sys_Error ("PlaneTypeForNormal: not a canonical vector (%g %g %g)", normal[0], normal[1], normal[2]); ax = fabs(normal[0]); ay = fabs(normal[1]); az = fabs(normal[2]); if (az >= ax && az >= ay) type = PLANE_ANYZ; else if (ay >= ax && ay >= az) type = PLANE_ANYY; else type = PLANE_ANYX; if (normal[type - PLANE_ANYX] < 0) Sys_Error ("PlaneTypeForNormal: not a canonical vector (%g %g %g) %d", normal[0], normal[1], normal[2], type); return type; } #define DISTEPSILON 0.01 #define ANGLEEPSILON 0.00001 int NormalizePlane (plane_t *dp) { vec_t ax, ay, az; int flip = 0; // Make axis aligned planes point to +inf. if (dp->normal[0] == -1.0) { dp->normal[0] = 1.0; dp->dist = -dp->dist; flip = 1; } else if (dp->normal[1] == -1.0) { dp->normal[1] = 1.0; dp->dist = -dp->dist; flip = 1; } else if (dp->normal[2] == -1.0) { dp->normal[2] = 1.0; dp->dist = -dp->dist; flip = 1; } // For axis aligned planes, set the plane type and ensure the normal // vector is mathematically correct. if (dp->normal[0] == 1.0) { dp->type = PLANE_X; dp->normal[1] = dp->normal[2] = 0.0; return flip; } if (dp->normal[1] == 1.0) { dp->type = PLANE_Y; dp->normal[0] = dp->normal[2] = 0.0; return flip; } if (dp->normal[2] == 1.0) { dp->type = PLANE_Z; dp->normal[0] = dp->normal[1] = 0.0; return flip; } // Find out with which axis the plane is most aligned. ax = fabs (dp->normal[0]); ay = fabs (dp->normal[1]); az = fabs (dp->normal[2]); if (az >= ax && az >= ay) dp->type = PLANE_ANYZ; else if (ay >= ax && ay >= az) dp->type = PLANE_ANYY; else dp->type = PLANE_ANYX; // Make the plane's normal point towards +inf along its primary axis. if (dp->normal[dp->type - PLANE_ANYX] < 0) { VectorNegate (dp->normal, dp->normal); dp->dist = -dp->dist; flip = 1; } return flip; } int FindPlane (const plane_t *dplane, int *side) { int i; plane_t *dp, pl; vec_t dot; dot = VectorLength(dplane->normal); if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON) Sys_Error ("FindPlane: normalization error"); pl = *dplane; NormalizePlane (&pl); if (DotProduct (pl.normal, dplane->normal) > 0) *side = 0; else *side = 1; dp = planes; for (i = 0; i < numbrushplanes; i++, dp++) { dot = DotProduct (dp->normal, pl.normal); if (dot > 1.0 - ANGLEEPSILON && fabs(dp->dist - pl.dist) < DISTEPSILON) { // regular match return i; } } if (numbrushplanes == MAX_MAP_PLANES) Sys_Error ("numbrushplanes == MAX_MAP_PLANES"); planes[numbrushplanes] = pl; numbrushplanes++; return numbrushplanes - 1; } /* Turn brushes into groups of faces. */ vec3_t brush_mins, brush_maxs; face_t *brush_faces; /** Find the entity with the matching target name. \param targetname The target name for which to search. \return The matching entity or NULL if not found. */ static entity_t * FindTargetEntity (const char *targetname) { int entnum; for (entnum = 0; entnum < num_entities; entnum++) if (!strcmp (targetname, ValueForKey (&entities[entnum], "targetname"))) return &entities[entnum]; return 0; } #define ZERO_EPSILON 0.001 /** Create the faces of the active brush. */ static void CreateBrushFaces (void) { face_t *f; int i, j, k, rotate; mface_t *mf; plane_t plane; vec_t r; winding_t *w; vec3_t offset, point; VectorZero (offset); brush_mins[0] = brush_mins[1] = brush_mins[2] = BOGUS_RANGE; brush_maxs[0] = brush_maxs[1] = brush_maxs[2] = -BOGUS_RANGE; brush_faces = NULL; rotate = !strncmp (ValueForKey (CurrentEntity, "classname"), "rotate_", 7); if (rotate) { entity_t *FoundEntity; const char *searchstring; searchstring = ValueForKey (CurrentEntity, "target"); FoundEntity = FindTargetEntity (searchstring); if (FoundEntity) GetVectorForKey (FoundEntity, "origin", offset); SetKeyValue (CurrentEntity, "origin", va ("%g %g %g", VectorExpand (offset))); } for (i = 0; i < numbrushfaces; i++) { mf = &faces[i]; w = BaseWindingForPlane (&mf->plane); for (j = 0; j < numbrushfaces && w; j++) { if (j == i) continue; // flip the plane, because we want to keep the back side VectorNegate (faces[j].plane.normal, plane.normal); plane.dist = -faces[j].plane.dist; // keepon was false. avoid clipping away windings on plane? w = ClipWinding (w, &plane, true); } if (!w) continue; // overconstrained plane // this face is a keeper f = AllocFace (); f->points = w; for (j = 0; j < w->numpoints; j++) { vec_t *v = f->points->points[j]; VectorSubtract (v, offset, v); for (k = 0; k < 3; k++) { r = RINT (v[k]); if (fabs (v[k] - r) < ZERO_EPSILON) v[k] = r; if (v[k] < brush_mins[k]) brush_mins[k] = v[k]; if (v[k] > brush_maxs[k]) brush_maxs[k] = v[k]; } } VectorCopy (mf->plane.normal, plane.normal); VectorScale (mf->plane.normal, mf->plane.dist, point); VectorSubtract (point, offset, point); plane.dist = DotProduct (plane.normal, point); f->texturenum = mf->texinfo; f->planenum = FindPlane (&plane, &f->planeside); f->next = brush_faces; brush_faces = f; CheckFace (f); } // Rotatable objects have to have a bounding box big enough // to account for all its rotations. if (rotate) { vec_t delta, min, max; min = brush_mins[0]; if (min > brush_mins[1]) min = brush_mins[1]; if (min > brush_mins[2]) min = brush_mins[2]; max = brush_maxs[0]; if (max < brush_maxs[1]) max = brush_maxs[1]; if (max < brush_maxs[2]) max = brush_maxs[2]; delta = fabs(max); if (fabs(min) > delta) delta = fabs(min); for (k = 0; k < 3; k++) { brush_mins[k] = -delta; brush_maxs[k] = delta; } } } /* BEVELED CLIPPING HULL GENERATION This is done by brute force, and could easily get a lot faster if anyone cares. */ vec3_t hull_size[3][2] = { {{0, 0, 0}, {0, 0, 0}}, {{-16, -16, -32}, {16, 16, 24}}, {{-32, -32, -64}, {32, 32, 24}} }; #define MAX_HULL_POINTS 256 #define MAX_HULL_EDGES MAX_HULL_POINTS * 2 int num_hull_points; vec3_t hull_points[MAX_HULL_POINTS]; vec3_t hull_corners[MAX_HULL_POINTS * 8]; int num_hull_edges; int hull_edges[MAX_HULL_EDGES][2]; static void AddBrushPlane (const plane_t *plane) { float l; int i; plane_t *pl; if (numbrushfaces == MAX_FACES) Sys_Error ("AddBrushPlane: numbrushfaces == MAX_FACES"); l = VectorLength (plane->normal); if (l < 0.999 || l > 1.001) Sys_Error ("AddBrushPlane: bad normal"); for (i = 0; i < numbrushfaces; i++) { pl = &faces[i].plane; if (_VectorCompare (pl->normal, plane->normal) && fabs (pl->dist - plane->dist) < ON_EPSILON) return; } faces[i].plane = *plane; faces[i].texinfo = faces[0].texinfo; numbrushfaces++; } /* TestAddPlane Adds the given plane to the brush description if all of the original brush vertexes can be put on the front side */ static void TestAddPlane (const plane_t *plane) { int c, i; int counts[3]; plane_t flip; plane_t *pl; vec_t d; vec_t *corner; vec3_t inv; // see if the plane has allready been added for (i = 0; i < numbrushfaces; i++) { pl = &faces[i].plane; if (_VectorCompare (plane->normal, pl->normal) && fabs (plane->dist - pl->dist) < ON_EPSILON) return; VectorNegate (plane->normal, inv); if (_VectorCompare (inv, pl->normal) && fabs (plane->dist + pl->dist) < ON_EPSILON) return; } // check all the corner points counts[0] = counts[1] = counts[2] = 0; c = num_hull_points * 8; corner = hull_corners[0]; for (i = 0; i < c; i++, corner += 3) { d = DotProduct (corner, plane->normal) - plane->dist; if (d < -ON_EPSILON) { if (counts[0]) return; counts[1]++; } else if (d > ON_EPSILON) { if (counts[1]) return; counts[0]++; } else counts[2]++; } // the plane is a seperator if (counts[0]) { VectorNegate (plane->normal, flip.normal); flip.dist = -plane->dist; plane = &flip; } AddBrushPlane (plane); } /* AddHullPoint Doesn't add if duplicated */ static int AddHullPoint (const vec3_t p, int hullnum) { int i, x, y, z; vec_t *c; for (i = 0; i < num_hull_points; i++) if (_VectorCompare (p, hull_points[i])) return i; VectorCopy (p, hull_points[num_hull_points]); c = hull_corners[i * 8]; for (x = 0; x < 2; x++) for (y = 0; y < 2; y++) for (z = 0; z < 2; z++) { c[0] = p[0] + hull_size[hullnum][x][0]; c[1] = p[1] + hull_size[hullnum][y][1]; c[2] = p[2] + hull_size[hullnum][z][2]; c += 3; } if (num_hull_points == MAX_HULL_POINTS) Sys_Error ("MAX_HULL_POINTS"); num_hull_points++; return i; } /* AddHullEdge Creates all of the hull planes around the given edge, if not done already */ static void AddHullEdge (const vec3_t p1, const vec3_t p2, int hullnum) { int pt1, pt2, a, b, c, d, e, i; plane_t plane; vec3_t edgevec, planeorg, planevec; vec_t l; pt1 = AddHullPoint (p1, hullnum); pt2 = AddHullPoint (p2, hullnum); for (i = 0; i < num_hull_edges; i++) if ((hull_edges[i][0] == pt1 && hull_edges[i][1] == pt2) || (hull_edges[i][0] == pt2 && hull_edges[i][1] == pt1)) return; // allready added if (num_hull_edges == MAX_HULL_EDGES) Sys_Error ("MAX_HULL_EDGES"); hull_edges[i][0] = pt1; hull_edges[i][1] = pt2; num_hull_edges++; VectorSubtract (p1, p2, edgevec); _VectorNormalize (edgevec); for (a = 0; a < 3; a++) { b = (a + 1) % 3; c = (a + 2) % 3; for (d = 0; d <= 1; d++) for (e = 0; e <= 1; e++) { VectorCopy (p1, planeorg); planeorg[b] += hull_size[hullnum][d][b]; planeorg[c] += hull_size[hullnum][e][c]; VectorZero (planevec); planevec[a] = 1; CrossProduct (planevec, edgevec, plane.normal); l = VectorLength (plane.normal); if (l < 1 - ANGLEEPSILON || l > 1 + ANGLEEPSILON) continue; plane.dist = DotProduct (planeorg, plane.normal); TestAddPlane (&plane); } } } static void ExpandBrush (int hullnum) { face_t *f; int i, x, s; plane_t plane, *p; vec3_t corner; num_hull_points = 0; num_hull_edges = 0; // create all the hull points for (f = brush_faces; f; f = f->next) for (i = 0; i < f->points->numpoints; i++) AddHullPoint (f->points->points[i], hullnum); // expand all of the planes for (i = 0; i < numbrushfaces; i++) { p = &faces[i].plane; VectorZero (corner); for (x = 0; x < 3; x++) { if (p->normal[x] > 0) corner[x] = hull_size[hullnum][1][x]; else if (p->normal[x] < 0) corner[x] = hull_size[hullnum][0][x]; } p->dist += DotProduct (corner, p->normal); } // add any axis planes not contained in the brush to bevel off corners for (x = 0; x < 3; x++) for (s = -1; s <= 1; s += 2) { // add the plane VectorZero (plane.normal); plane.normal[x] = s; if (s == -1) plane.dist = -brush_mins[x] + -hull_size[hullnum][0][x]; else plane.dist = brush_maxs[x] + hull_size[hullnum][1][x]; AddBrushPlane (&plane); } // add all of the edge bevels for (f = brush_faces; f; f = f->next) for (i = 0; i < f->points->numpoints; i++) AddHullEdge (f->points->points[i], f->points->points[(i + 1) % f->points->numpoints], hullnum); } /* LoadBrush Converts a mapbrush to a bsp brush */ static brush_t * LoadBrush (const mbrush_t *mb, int hullnum) { brush_t *b; const char *name; int contents; const mface_t *f; // check texture name for attributes if (mb->faces->texinfo < 0) { // ignore HINT and SKIP in clip hulls if (hullnum) return NULL; contents = CONTENTS_EMPTY; } else { name = miptexnames[bsp->texinfo[mb->faces->texinfo].miptex]; if (!strcasecmp (name, "clip") && hullnum == 0) return NULL; // "clip" brushes don't show up in the draw hull if (name[0] == '*' && worldmodel) { // entities never use water merging if (!strncasecmp (name + 1, "lava", 4)) contents = CONTENTS_LAVA; else if (!strncasecmp (name + 1, "slime", 5)) contents = CONTENTS_SLIME; else contents = CONTENTS_WATER; } else if (!strncasecmp (name, "sky", 3) && worldmodel && hullnum == 0) contents = CONTENTS_SKY; else contents = CONTENTS_SOLID; if (hullnum && contents != CONTENTS_SOLID && contents != CONTENTS_SKY) return NULL; // water brushes don't show up in clipping hulls // no seperate textures on clip hull } // create the faces brush_faces = NULL; numbrushfaces = 0; for (f = mb->faces; f; f = f->next) { faces[numbrushfaces] = *f; if (hullnum) faces[numbrushfaces].texinfo = 0; numbrushfaces++; } CreateBrushFaces (); if (!brush_faces) { printf ("WARNING: couldn't create brush faces\n"); return NULL; } if (hullnum) { ExpandBrush (hullnum); CreateBrushFaces (); } else if (mb->detail) { face_t *f; for (f = brush_faces; f; f = f->next) f->detail = 1; } // create the brush b = AllocBrush (); b->contents = contents; b->faces = brush_faces; VectorCopy (brush_mins, b->mins); VectorCopy (brush_maxs, b->maxs); return b; } static void Brush_DrawAll (const brushset_t *bs) { brush_t *b; face_t *f; for (b = bs->brushes; b; b = b->next) for (f = b->faces; f; f = f->next) Draw_DrawFace (f); } brushset_t * Brush_LoadEntity (entity_t *ent, int hullnum) { brush_t *b, *next, *water, *other; brushset_t *bset; int numbrushes; mbrush_t *mbr; bset = malloc (sizeof (brushset_t)); memset (bset, 0, sizeof (brushset_t)); ClearBounds (bset); numbrushes = 0; other = water = NULL; qprintf ("--- Brush_LoadEntity ---\n"); CurrentEntity = ent; for (mbr = ent->brushes; mbr; mbr = mbr->next) { b = LoadBrush (mbr, hullnum); if (!b) continue; numbrushes++; if (b->contents != CONTENTS_SOLID) { b->next = water; water = b; } else { b->next = other; other = b; } AddToBounds (bset, b->mins); AddToBounds (bset, b->maxs); } // add all of the water textures at the start for (b = water; b; b = next) { next = b->next; b->next = other; other = b; } bset->brushes = other; brushset = bset; Brush_DrawAll (bset); qprintf ("%i brushes read\n", numbrushes); return bset; } //@}