/* sbar.c Status bar Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/screen.h" #include "QF/vid.h" #include "QF/va.h" #include "QF/wad.h" #include "client.h" #include "compat.h" #include "game.h" #include "sbar.h" #include "server.h" int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; qboolean sb_showscores; int sb_lines; // scan lines to draw // FIXME: MISSIONHUD (rsb_*, hsb_*) //qpic_t *rsb_invbar[2]; //qpic_t *rsb_weapons[5]; //qpic_t *rsb_items[2]; //qpic_t *rsb_ammo[3]; //qpic_t *rsb_teambord; // PGM 01/19/97 - team color border // MED 01/04/97 added two more weapons + 3 // alternates for grenade launcher //qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes // MED 01/04/97 added array to simplify // weapon parsing //int hipweapons[4] = // { HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT }; //qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array qboolean headsup; qboolean sbar_centered; void Sbar_MiniDeathmatchOverlay (void); void Sbar_DeathmatchOverlay (void); /* Sbar_ColorForMap I'm not exactly sure why this exists, but I'm not going to change it yet. */ int Sbar_ColorForMap (int m) { return m + 8; // FIXME: Might want this to be // return (bound (0, m, 13) * 16) + // 8; } /* Sbar_ShowScores Tab key has been pressed, inform sbar it needs to show scores */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* Sbar_DontShowScores Tab key up, show normal sbar again */ void Sbar_DontShowScores (void) { if (!sb_showscores) return; sb_showscores = false; sb_updates = 0; } /* Sbar_Changed Call this to signal sbar to redraw next frame. */ void Sbar_Changed (void) { sb_updates = 0; // update next frame } /* Drawing Routines Sbar_Draw* routines are relative to the location of the status bar. */ /* Sbar_DrawPic Draw a texture. */ void Sbar_DrawPic (int x, int y, qpic_t *pic) { if (sbar_centered) Draw_Pic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic); else Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic); } /* Sbar_DrawSubPic Draw a _portion_ of a texture. */ void Sbar_DrawSubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { if (sbar_centered) Draw_SubPic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width, height); else Draw_SubPic (x, y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width, height); } /* Sbar_DrawTransPic Draw a transparent pic? */ void Sbar_DrawTransPic (int x, int y, qpic_t *pic) { if (sbar_centered) Draw_Pic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic); else Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic); } /* Sbar_DrawCharacter Draw one solid graphics character */ void Sbar_DrawCharacter (int x, int y, int num) { if (sbar_centered) Draw_Character8 (x + ((vid.width - 320) >> 1) + 4, y + vid.height - SBAR_HEIGHT, num); else Draw_Character8 (x + 4, y + vid.height - SBAR_HEIGHT, num); } /* Sbar_DrawString Draw a string */ void Sbar_DrawString (int x, int y, char *str) { if (sbar_centered) Draw_String8 (x + ((vid.width - 320) >> 1), y + vid.height - SBAR_HEIGHT, str); else Draw_String8 (x, y + vid.height - SBAR_HEIGHT, str); } /* Sbar_itoa Convert an int to ascii */ int Sbar_itoa (int num, char *buf) { char *str; int pow10; int dig; str = buf; if (num < 0) { *str++ = '-'; num = -num; } for (pow10 = 10; num >= pow10; pow10 *= 10); do { pow10 /= 10; dig = num / pow10; *str++ = '0' + dig; num -= dig * pow10; } while (pow10 != 1); *str = 0; return str - buf; } void Sbar_DrawNum (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l - digits); if (l < digits) x += (digits - l) * 24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; Sbar_DrawTransPic (x, y, sb_nums[color][frame]); x += 24; ptr++; } } int fragsort[MAX_SCOREBOARD]; char scoreboardtext[MAX_SCOREBOARD][20]; int scoreboardtop[MAX_SCOREBOARD]; int scoreboardbottom[MAX_SCOREBOARD]; int scoreboardcount[MAX_SCOREBOARD]; int scoreboardlines; void Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i = 0; i < cl.maxclients; i++) { if (cl.scores[i].name[0]) { fragsort[scoreboardlines] = i; scoreboardlines++; } } for (i = 0; i < scoreboardlines; i++) { for (j = 0; j < (scoreboardlines - 1 - i); j++) { if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j + 1]; fragsort[j + 1] = k; } } } } void Sbar_UpdateScoreboard (void) { int i, k; int top, bottom; scoreboard_t *s; Sbar_SortFrags (); // draw the text memset (scoreboardtext, 0, sizeof (scoreboardtext)); for (i = 0; i < scoreboardlines; i++) { k = fragsort[i]; s = &cl.scores[k]; snprintf (&scoreboardtext[i][1], sizeof (&scoreboardtext[i][1]), "%3i %s", s->frags, s->name); top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; scoreboardtop[i] = Sbar_ColorForMap (top); scoreboardbottom[i] = Sbar_ColorForMap (bottom); } } void Sbar_SoloScoreboard (void) { char str[80]; int minutes, seconds, tens, units; int l; if (!headsup) Sbar_DrawPic (0, 0, sb_scorebar); snprintf (str, sizeof (str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString (8, 4, str); snprintf (str, sizeof (str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString (8, 12, str); // time minutes = cl.time / 60; seconds = cl.time - (60 * minutes); tens = seconds / 10; units = seconds - (10 * tens); snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units); Sbar_DrawString (184, 4, str); // draw level name l = strlen (cl.levelname); Sbar_DrawString (232 - l * 4, 12, cl.levelname); } void Sbar_DrawScoreboard (void) { Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay (); } void Sbar_DrawInventory (void) { int i; char num[6]; float time; int flashon; // FIXME: MISSIONHUD // if (rogue) { // if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) // Sbar_DrawPic (0, -24, rsb_invbar[0]); // else // Sbar_DrawPic (0, -24, rsb_invbar[1]); // } else { if (!headsup) Sbar_DrawPic (0, -24, sb_ibar); // } // weapons for (i = 0; i < 7; i++) { if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) { time = cl.item_gettime[i]; flashon = (int) ((cl.time - time) * 10); flashon = max (0, flashon); if (flashon >= 10) { if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i)) flashon = 1; else flashon = 0; } else { flashon = (flashon % 5) + 2; } if (headsup) { if (i || vid.height > 200) Sbar_DrawSubPic ((cl_hudswap->int_val) ? 0 : (vid.width - 24), -68 - (7 - i) * 16, sb_weapons[flashon][i], 0, 0, 24, 16); } else { Sbar_DrawPic (i * 24, -16, sb_weapons[flashon][i]); } if (flashon > 1) sb_updates = 0; // force update to remove flash } } // FIXME: MISSIONHUD // // hipnotic weapons // if (hipnotic) { // int grenadeflashing = 0; // // for (i = 0; i < 4; i++) { // if (cl.stats[STAT_ITEMS] & (1 << hipweapons[i])) { // time = cl.item_gettime[hipweapons[i]]; // flashon = (int) ((cl.time - time) * 10); // flashon = max (0, flashon); // // if (flashon >= 10) { // if (cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i])) // flashon = 1; // else // flashon = 0; // } else { // flashon = (flashon % 5) + 2; // } // // // check grenade launcher // switch (i) { // case 2: // if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN) { // if (flashon) { // grenadeflashing = 1; // Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]); // } // } // break; // case 3: // if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << 4)) { // if (flashon && !grenadeflashing) { // Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]); // } else if (!grenadeflashing) { // Sbar_DrawPic (96, -16, hsb_weapons[0][3]); // } // } else { // Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]); // } // break; // default: // Sbar_DrawPic (176 + (i * 24), -16, hsb_weapons[flashon][i]); // break; // } // if (flashon > 1) // sb_updates = 0; // force update to remove flash // } // } // } // FIXME: MISSIONHUD // if (rogue) { // // check for powered up weapon. // if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) { // for (i = 0; i < 5; i++) { // if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { // Sbar_DrawPic ((i + 2) * 24, -16, rsb_weapons[i]); // } // } // } // } // ammo counts for (i = 0; i < 4; i++) { snprintf (num, sizeof (num), "%3i", cl.stats[STAT_SHELLS + i]); if (headsup) { Sbar_DrawSubPic ((cl_hudswap->int_val) ? 0 : (vid.width - 42), -24 - (4 - i) * 11, sb_ibar, 3 + (i * 48), 0, 42, 11); if (num[0] != ' ') Sbar_DrawCharacter ((cl_hudswap->int_val) ? 3 : (vid.width - 39), -24 - (4 - i) * 11, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ((cl_hudswap->int_val) ? 11 : (vid.width - 31), -24 - (4 - i) * 11, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ((cl_hudswap->int_val) ? 19 : (vid.width - 23), -24 - (4 - i) * 11, 18 + num[2] - '0'); } else { if (num[0] != ' ') Sbar_DrawCharacter ((6 * i + 1) * 8 - 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ((6 * i + 2) * 8 - 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ((6 * i + 3) * 8 - 2, -24, 18 + num[2] - '0'); } } flashon = 0; // items for (i = 0; i < 6; i++) { if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) { time = cl.item_gettime[17 + i]; if (time && time > (cl.time - 2) && flashon) { // Flash frame sb_updates = 0; } else { // FIXME: MISSIONHUD // NOTE: hipnotic seems to move the keys (items 0 and 1), so // draw all items if /not/ hipnotic, but skip 0 and 1 if // playing hipnotic if (/*!hipnotic*/1 || (i > 1)) { Sbar_DrawPic (192 + i * 16, -16, sb_items[i]); } } if (time && time > cl.time - 2) sb_updates = 0; } } // FIXME: MISSIONHUD // // hipnotic items // if (hipnotic) { // for (i = 0; i < 2; i++) { // if (cl.stats[STAT_ITEMS] & (1 << (24 + i))) { // time = cl.item_gettime[24 + i]; // if (time && time > cl.time - 2 && flashon) { // flash // // frame // sb_updates = 0; // } else { // Sbar_DrawPic (288 + i * 16, -16, hsb_items[i]); // } // if (time && time > (cl.time - 2)) // sb_updates = 0; // } // } // } // FIXME: MISSIONHUD // if (rogue) { // new rogue items // for (i = 0; i < 2; i++) { // if (cl.stats[STAT_ITEMS] & (1 << (29 + i))) { // time = cl.item_gettime[29 + i]; // // if (time && time > (cl.time - 2) && flashon) { // flash // // frame // sb_updates = 0; // } else { // Sbar_DrawPic (288 + i * 16, -16, rsb_items[i]); // } // // if (time && time > (cl.time - 2)) // sb_updates = 0; // } // } // } else { // sigils for (i = 0; i < 4; i++) { if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) { time = cl.item_gettime[28 + i]; if (time && time > cl.time - 2 && flashon) { // flash // frame sb_updates = 0; } else { Sbar_DrawPic (320 - 32 + i * 8, -16, sb_sigil[i]); } if (time && time > cl.time - 2) sb_updates = 0; } } // } } void Sbar_DrawFrags (void) { int i, k, l; int top, bottom; int x, y, f; int xofs; char num[12]; scoreboard_t *s; Sbar_SortFrags (); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; x = 23; if (sbar_centered) xofs = (vid.width - 320) >> 1; else xofs = 0; y = vid.height - SBAR_HEIGHT - 23; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill (xofs + x * 8 + 10, y, 28, 4, top); Draw_Fill (xofs + x * 8 + 10, y + 4, 28, 3, bottom); // draw number f = s->frags; snprintf (num, sizeof (num), "%3i", f); Sbar_DrawCharacter ((x + 1) * 8, -24, num[0]); Sbar_DrawCharacter ((x + 2) * 8, -24, num[1]); Sbar_DrawCharacter ((x + 3) * 8, -24, num[2]); if (k == cl.viewentity - 1) { Sbar_DrawCharacter (x * 8 + 2, -24, 16); Sbar_DrawCharacter ((x + 4) * 8 - 4, -24, 17); } x += 4; } } void Sbar_DrawFace (void) { int f, anim; // FIXME: MISSIONHUD // // PGM 01/19/97 - team color drawing // // PGM 03/02/97 - fixed so color swatch only appears in CTF modes // if (rogue && (cl.maxclients != 1) // && (teamplay->int_val > 3) && (teamplay->int_val < 7)) { // // int top, bottom; // int xofs; // char num[12]; // scoreboard_t *s; // // s = &cl.scores[cl.viewentity - 1]; // // // draw background // top = (s->colors & 0xf0); // bottom = ((s->colors & 15) << 4); // top = Sbar_ColorForMap (top); // bottom = Sbar_ColorForMap (bottom); // // if (sbar_centered) // xofs = ((vid.width - 320) >> 1) + 113; // else // xofs = 113; // // Sbar_DrawPic (112, 0, rsb_teambord); // Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top); // Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom); // // // draw number // f = s->frags; // snprintf (num, sizeof (num), "%3i", f); // // if (top == 8) { // if (num[0] != ' ') // Sbar_DrawCharacter (109, 3, 18 + num[0] - '0'); // if (num[1] != ' ') // Sbar_DrawCharacter (116, 3, 18 + num[1] - '0'); // if (num[2] != ' ') // Sbar_DrawCharacter (123, 3, 18 + num[2] - '0'); // } else { // Sbar_DrawCharacter (109, 3, num[0]); // Sbar_DrawCharacter (116, 3, num[1]); // Sbar_DrawCharacter (123, 3, num[2]); // } // // return; // } // PGM 01/19/97 - team color drawing if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { Sbar_DrawPic (112, 0, sb_face_invis_invuln); return; } if (cl.stats[STAT_ITEMS] & IT_QUAD) { Sbar_DrawPic (112, 0, sb_face_quad); return; } if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) { Sbar_DrawPic (112, 0, sb_face_invis); return; } if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { Sbar_DrawPic (112, 0, sb_face_invuln); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else { anim = 0; } Sbar_DrawPic (112, 0, sb_faces[f][anim]); } void Sbar_DrawNormal (void) { if (!headsup) Sbar_DrawPic (0, 0, sb_sbar); // FIXME: MISSIONHUD // if (hipnotic) { // if (cl.stats[STAT_ITEMS] & IT_KEY1) // Sbar_DrawPic (209, 3, sb_items[0]); // if (cl.stats[STAT_ITEMS] & IT_KEY2) // Sbar_DrawPic (209, 12, sb_items[1]); // } // armor if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); } else { // FIXME: MISSIONHUD // if (rogue) { // Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, // cl.stats[STAT_ARMOR] <= 25); // if (cl.stats[STAT_ITEMS] & RIT_ARMOR3) // Sbar_DrawPic (0, 0, sb_armor[2]); // else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2) // Sbar_DrawPic (0, 0, sb_armor[1]); // else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1) // Sbar_DrawPic (0, 0, sb_armor[0]); // } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.stats[STAT_ITEMS] & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); // } } // face Sbar_DrawFace (); // health Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25); // FIXME: MISSIONHUD // // ammo icon // if (rogue) { // if (cl.stats[STAT_ITEMS] & RIT_SHELLS) // Sbar_DrawPic (224, 0, sb_ammo[0]); // else if (cl.stats[STAT_ITEMS] & RIT_NAILS) // Sbar_DrawPic (224, 0, sb_ammo[1]); // else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS) // Sbar_DrawPic (224, 0, sb_ammo[2]); // else if (cl.stats[STAT_ITEMS] & RIT_CELLS) // Sbar_DrawPic (224, 0, sb_ammo[3]); // else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS) // Sbar_DrawPic (224, 0, rsb_ammo[0]); // else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO) // Sbar_DrawPic (224, 0, rsb_ammo[1]); // else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS) // Sbar_DrawPic (224, 0, rsb_ammo[2]); // } else { if (cl.stats[STAT_ITEMS] & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.stats[STAT_ITEMS] & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.stats[STAT_ITEMS] & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.stats[STAT_ITEMS] & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); // } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } void Sbar_Draw (int swap) { // FIXME: MISSIONHUD // if (hipnotic || rogue) { // if (!cl_sbar->int_val) { // Cvar_SetValue (cl_sbar, 1); // } // } headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100); sbar_centered = (!headsup && !cl.gametype == GAME_DEATHMATCH); if ((sb_updates >= vid.numpages) && !headsup) return; if (scr_con_current == vid.height) return; // console is full screen scr_copyeverything = 1; sb_updates++; // top line if (sb_lines > 24) { Sbar_DrawInventory (); if (cl.maxclients != 1) Sbar_DrawFrags (); } // main area if (sb_lines > 0) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawScoreboard (); } else { Sbar_DrawNormal (); } } if (!headsup && sbar_centered && sb_lines && vid.width > 320) { Draw_TileClear (0, vid.height - sb_lines, (vid.width - 320) >> 1, sb_lines); Draw_TileClear ((vid.width + 320) >> 1, vid.height - sb_lines, (vid.width - 320) >> 1, sb_lines); } else { if ((!headsup) && (!sbar_centered)) { Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines); } } } void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l - digits); if (l < digits) x += (digits - l) * 24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; Draw_Pic (x, y, sb_nums[color][frame]); x += 24; ptr++; } } void Sbar_DeathmatchOverlay (void) { qpic_t *pic; int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; scr_copyeverything = 1; scr_fullupdate = 0; pic = Draw_CachePic ("gfx/ranking.lmp", true); Draw_Pic (160 - pic->width / 2, 0, pic); // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; x = 80; y = 40; for (i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill (x, y, 40, 4, top); Draw_Fill (x, y + 4, 40, 4, bottom); // draw number f = s->frags; snprintf (num, sizeof (num), "%3i", f); Draw_Character8 (x + 8, y, num[0]); Draw_Character8 (x + 16, y, num[1]); Draw_Character8 (x + 24, y, num[2]); if (k == cl.viewentity - 1) Draw_Character8 (x - 8, y, 12); // draw name Draw_String8 (x + 64, y, s->name); y += 10; } } void Sbar_MiniDeathmatchOverlay (void) { int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; int numlines; if (vid.width < 512 || !sb_lines) return; scr_copyeverything = 1; scr_fullupdate = 0; // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; y = vid.height - sb_lines; numlines = sb_lines / 8; if (numlines < 3) return; // find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.viewentity - 1) break; if (i == scoreboardlines) // we're not there i = 0; else // figure out start i = i - numlines / 2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; i = max (i, 0); x = 324; for (; i < scoreboardlines && y < vid.height - 8; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill (x, y + 1, 40, 3, top); Draw_Fill (x, y + 4, 40, 4, bottom); // draw number f = s->frags; snprintf (num, sizeof (num), "%3i", f); Draw_Character8 (x + 8, y, num[0]); Draw_Character8 (x + 16, y, num[1]); Draw_Character8 (x + 24, y, num[2]); if (k == cl.viewentity - 1) { Draw_Character8 (x, y, 16); Draw_Character8 (x + 32, y, 17); } // draw name Draw_String8 (x + 48, y, s->name); y += 8; } } void Sbar_IntermissionOverlay (void) { qpic_t *pic; int dig; int num; scr_copyeverything = 1; scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } pic = Draw_CachePic ("gfx/complete.lmp", true); Draw_Pic (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp", true); Draw_Pic (0, 56, pic); // time dig = cl.completed_time / 60; Sbar_IntermissionNumber (160, 64, dig, 3, 0); num = cl.completed_time - dig * 60; Draw_Pic (234, 64, sb_colon); Draw_Pic (246, 64, sb_nums[0][num / 10]); Draw_Pic (266, 64, sb_nums[0][num % 10]); Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_Pic (232, 104, sb_slash); Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_Pic (232, 144, sb_slash); Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } void Sbar_FinaleOverlay (void) { qpic_t *pic; scr_copyeverything = 1; pic = Draw_CachePic ("gfx/finale.lmp", true); Draw_Pic ((vid.width - pic->width) / 2, 16, pic); } /* Sbar_Init Initialize the status bar's data */ void Sbar_Init (void) { int i; for (i = 0; i < 10; i++) { sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i)); sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i)); } sb_nums[0][10] = Draw_PicFromWad ("num_minus"); sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); sb_colon = Draw_PicFromWad ("num_colon"); sb_slash = Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); for (i = 0; i < 5; i++) { sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1)); sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1)); sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1)); sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1)); sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1)); sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1)); sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1)); } sb_ammo[0] = Draw_PicFromWad ("sb_shells"); sb_ammo[1] = Draw_PicFromWad ("sb_nails"); sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = Draw_PicFromWad ("sb_cells"); sb_armor[0] = Draw_PicFromWad ("sb_armor1"); sb_armor[1] = Draw_PicFromWad ("sb_armor2"); sb_armor[2] = Draw_PicFromWad ("sb_armor3"); sb_items[0] = Draw_PicFromWad ("sb_key1"); sb_items[1] = Draw_PicFromWad ("sb_key2"); sb_items[2] = Draw_PicFromWad ("sb_invis"); sb_items[3] = Draw_PicFromWad ("sb_invuln"); sb_items[4] = Draw_PicFromWad ("sb_suit"); sb_items[5] = Draw_PicFromWad ("sb_quad"); sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad ("face1"); sb_faces[4][1] = Draw_PicFromWad ("face_p1"); sb_faces[3][0] = Draw_PicFromWad ("face2"); sb_faces[3][1] = Draw_PicFromWad ("face_p2"); sb_faces[2][0] = Draw_PicFromWad ("face3"); sb_faces[2][1] = Draw_PicFromWad ("face_p3"); sb_faces[1][0] = Draw_PicFromWad ("face4"); sb_faces[1][1] = Draw_PicFromWad ("face_p4"); sb_faces[0][0] = Draw_PicFromWad ("face5"); sb_faces[0][1] = Draw_PicFromWad ("face_p5"); sb_face_invis = Draw_PicFromWad ("face_invis"); sb_face_invuln = Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); sb_face_quad = Draw_PicFromWad ("face_quad"); Cmd_AddCommand ("+showscores", Sbar_ShowScores, "No Description"); Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "No Description"); sb_sbar = Draw_PicFromWad ("sbar"); sb_ibar = Draw_PicFromWad ("ibar"); sb_scorebar = Draw_PicFromWad ("scorebar"); // FIXME: MISSIONHUD // // MED 01/04/97 added new hipnotic weapons // if (hipnotic) { // hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); // hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); // hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); // hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); // hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); // // hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); // hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); // hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); // hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); // hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); // // for (i = 0; i < 5; i++) { // hsb_weapons[2 + i][0] = // Draw_PicFromWad (va ("inva%i_laser", i + 1)); // hsb_weapons[2 + i][1] = // Draw_PicFromWad (va ("inva%i_mjolnir", i + 1)); // hsb_weapons[2 + i][2] = // Draw_PicFromWad (va ("inva%i_gren_prox", i + 1)); // hsb_weapons[2 + i][3] = // Draw_PicFromWad (va ("inva%i_prox_gren", i + 1)); // hsb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_prox", i + 1)); // } // // hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); // hsb_items[1] = Draw_PicFromWad ("sb_eshld"); // } // FIXME: MISSIONHUD // if (rogue) { // rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); // rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); // // rsb_weapons[0] = Draw_PicFromWad ("r_lava"); // rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); // rsb_weapons[2] = Draw_PicFromWad ("r_gren"); // rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); // rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); // // rsb_items[0] = Draw_PicFromWad ("r_shield1"); // rsb_items[1] = Draw_PicFromWad ("r_agrav1"); // // // PGM 01/19/97 - team color border // rsb_teambord = Draw_PicFromWad ("r_teambord"); // // PGM 01/19/97 - team color border // // rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); // rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); // rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); // } }