/* qfgl_ext.c QuakeForge OpenGL extension interface definitions Copyright (C) 2000 Jeff Teunissen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_DLFCN_H # include #endif #ifndef RTLD_LAZY # ifdef DL_LAZY # define RTLD_LAZY DL_LAZY # else # define RTLD_LAZY 0 # endif #endif #ifdef _WIN32 // must be BEFORE include gl/gl.h # include "winquake.h" #endif #ifdef HAVE_WINDOWS_H # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/console.h" #include "QF/cvar.h" #include "QF/qtypes.h" #include "QF/sys.h" #include "QF/GL/extensions.h" #include "QF/GL/funcs.h" #include "r_cvar.h" void * QFGL_ProcAddress (void *handle, const char *name, qboolean crit) { void *glfunc = NULL; Con_DPrintf ("DEBUG: Finding symbol %s ... ", name); if (glGetProcAddress) glfunc = glGetProcAddress (name); if (!glfunc) glfunc = getProcAddress (handle, name); if (glfunc) { Con_DPrintf ("found [%p]\n", glfunc); return glfunc; } Con_DPrintf ("not found\n"); if (crit) { if (strncmp ("fxMesa", name, 6) == 0) { Con_Printf ("This target requires a special version of Mesa with " "support for Glide and SVGAlib.\n"); Con_Printf ("If you are in X, try using a GLX or SGL target.\n"); } Sys_Error ("Couldn't load critical OpenGL function %s, exiting...", name); } return NULL; } // First we need to get all the function pointers declared. #define QFGL_NEED(ret, name, args) \ ret (GLAPIENTRY * qf##name) args; #include "QF/GL/qf_funcs_list.h" #undef QFGL_NEED void *libgl_handle; // Then we need to open the libGL and set all the symbols. qboolean GLF_Init (void) { libgl_handle = QFGL_LoadLibrary (); #define QFGL_NEED(ret, name, args) \ qf##name = QFGL_ProcAddress (libgl_handle, #name, true); #include "QF/GL/qf_funcs_list.h" #undef QFGL_NEED return true; } /* ParseExtensionList It takes a bit of care to be fool-proof about parsing an OpenGL extensions string. Don't be fooled by sub-strings, etc. */ qboolean QFGL_ParseExtensionList (const GLubyte * list, const char *name) { const char *start; char *where, *terminator; if (!list) return 0; // Extension names must not have spaces. where = (GLubyte *) strchr (name, ' '); if (where || *name == '\0') return 0; start = list; for (;;) { where = strstr (start, name); if (!where) break; terminator = where + strlen (name); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } qboolean QFGL_ExtensionPresent (const char *name) { static const GLubyte *gl_extensions = NULL; if (!gl_extensions) { // get and save GL extension list gl_extensions = qfglGetString (GL_EXTENSIONS); } return QFGL_ParseExtensionList (gl_extensions, name); } void * QFGL_ExtensionAddress (const char *name) { static void *handle; if (!handle) { #if defined(HAVE_DLOPEN) if (!(handle = dlopen (gl_driver->string, RTLD_NOW))) { Sys_Error ("Couldn't load OpenGL library %s: %s", gl_driver->string, dlerror ()); return 0; } #elif defined(_WIN32) if (!(handle = LoadLibrary (gl_driver->string))) { Sys_Error ("Couldn't load OpenGL library %s!", gl_driver->string); return 0; } #else # error "Cannot load libraries: %s was not configured with DSO support" #endif } if (name) return QFGL_ProcAddress (handle, name, false); return NULL; }