/* bsp2bp - converts Quake I BSP's to a bitmap (map!) of the level Copyright (C) 1999 Matthew Wong This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #include #include #include #include #include #include "QF/bspfile.h" #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/pcx.h" #include "QF/quakeio.h" #include "QF/sys.h" #include "QF/zone.h" #include "compat.h" #define PROGNAME "bsp2img" #define V_MAJOR 0 #define V_MINOR 0 #define V_REV 12 #define Z_PAD_HACK 16 #define MAX_REF_FACES 4 #define MEMSIZE (12 * 1024 * 1024) #define X point[0] #define Y point[1] #define Z point[2] #define SUB(a,b,c) ((c).X = (a).X - (b).X, \ (c).Y = (a).Y - (b).Y, \ (c).Z = (a).Z - (b).Z) #define DOT(a,b) ((a).X * (b).X + (a).Y * (b).Y + (a).Z * (b).Z) #define CROSS(a,b,c) ((c).X = (a).Y * (b).Z - (a).Z * (b).Y, \ (c).Y = (a).Z * (b).X - (a).X * (b).Z, \ (c).Z = (a).X * (b).Y - (a).Y * (b).X) /* Thanks fly to Id for a hackable game! :) */ /* MW */ typedef struct edge_extra_t { long num_face_ref; long ref_faces[MAX_REF_FACES]; // which faces are referenced dvertex_t ref_faces_normal[MAX_REF_FACES]; // normal of referenced // faces int ref_faces_area[MAX_REF_FACES]; // area of the referenced faces } edge_extra_t; typedef unsigned char eightbit; typedef struct options_t { char *bspf_name; char *outf_name; float scaledown; float z_pad; float image_pad; int z_direction; int camera_axis; // 1 - X, 2 - Y, 3 - Z, negatives will // come from negative side of axis int edgeremove; float flat_threshold; int area_threshold; int linelen_threshold; int negative_image; int write_raw; int write_nocomp; } options_t; typedef struct { eightbit *image; long width; long height; } image_t; struct options_t options; static void show_help (void) { printf ("BSP->bitmap, version %d.%d.%d\n\n", V_MAJOR, V_MINOR, V_REV); printf ("Usage:\n"); printf (" %s [options] \n\n", PROGNAME); printf ("Options:\n"); printf (" -s default: 4, ie 1/4 scale\n"); printf (" -z default: 0 for flat map, >0 for iso 3d, -1 for auto\n"); printf (" -p default: 16-pixel border around final image\n"); printf (" -d iso 3d direction: 7 0 1\n"); printf (" \\ | /\n"); printf (" 6--+--2\n"); printf (" / | \\\n"); printf (" 5 4 3\n"); printf (" default: 7\n"); printf (" -c default: +Z (+/- X/Y/Z axis)\n"); printf (" -t threshold of dot product for edge removal;\n"); printf (" default is 0.90\n"); printf (" -e disable extraneous edges removal\n"); printf (" -a minimum area for a polygon to be drawn\n"); printf (" default is 0\n"); printf (" -l minimum length for an edge to be drawn\n"); printf (" default is 0\n"); printf (" -n negative image (black on white\n"); printf (" -r write raw data, rather than bmp file\n"); return; } static void plotpoint (image_t *image, long xco, long yco, unsigned int color) { unsigned int bigcol = 0; if (xco < 0 || xco > image->width || yco < 0 || yco > image->height) return; bigcol = (unsigned int) image->image[yco * image->width + xco]; bigcol += color; bigcol = bound (0, bigcol, 255); image->image[yco * image->width + xco] = (eightbit) bigcol; return; } static void bresline (image_t * image, long x1, long y1, long x2, long y2, unsigned int color) { long x = 0, y = 0; long deltax = 0, deltay = 0; long xchange = 0, ychange = 0; long error, length, i; x = x1; y = y1; deltax = x2 - x1; deltay = y2 - y1; if (deltax < 0) { xchange = -1; deltax = -deltax; } else { xchange = 1; } if (deltay < 0) { ychange = -1; deltay = -deltay; } else { ychange = 1; } /* Main seq */ error = 0; i = 0; if (deltax < deltay) { length = deltay + 1; while (i < length) { y = y + ychange; error = error + deltax; if (error > deltay) { x = x + xchange; error = error - deltay; } i++; plotpoint (image, x, y, color); } } else { length = deltax + 1; while (i < length) { x = x + xchange; error = error + deltay; if (error > deltax) { y = y + ychange; error = error - deltax; } i++; plotpoint (image, x, y, color); } } } static void def_options (struct options_t *opt) { static struct options_t locopt; locopt.bspf_name = NULL; locopt.outf_name = NULL; locopt.scaledown = 4.0; locopt.image_pad = 16.0; locopt.z_pad = 0.0; locopt.z_direction = 1; locopt.camera_axis = 3; // default is from +Z locopt.edgeremove = 1; locopt.flat_threshold = 0.90; locopt.area_threshold = 0; locopt.linelen_threshold = 0; locopt.negative_image = 0; locopt.write_raw = 0; locopt.write_nocomp = 1; memcpy (opt, &locopt, sizeof (struct options_t)); return; } static void get_options (struct options_t *opt, int argc, char *argv[]) { static struct options_t locopt; int i = 0; char *arg; long lnum = 0; float fnum = 0.0; char pm = '+', axis = 'Z'; /* Copy curr options */ memcpy (&locopt, opt, sizeof (struct options_t)); /* Go through command line */ for (i = 1; i < argc; i++) { arg = argv[i]; if (arg[0] == '-') { /* Okay, dash-something */ switch (arg[1]) { case 's': if (sscanf (&arg[2], "%ld", &lnum) == 1) if (lnum > 0) locopt.scaledown = (float) lnum; break; case 'z': if (sscanf (&arg[2], "%ld", &lnum) == 1) if (lnum >= -1) locopt.z_pad = (float) lnum; break; case 'p': if (sscanf (&arg[2], "%ld", &lnum) == 1) if (lnum >= 0) locopt.image_pad = (float) lnum; break; case 'd': if (sscanf (&arg[2], "%ld", &lnum) == 1) if (lnum >= 0 && lnum <= 7) locopt.z_direction = (int) lnum; break; case 'c': if (strlen (&arg[2]) == 2) { pm = arg[2]; axis = arg[3]; printf ("-c%c%c\n", pm, axis); switch (axis) { case 'x': case 'X': locopt.camera_axis = 1; break; case 'y': case 'Y': locopt.camera_axis = 2; break; case 'z': case 'Z': locopt.camera_axis = 3; break; default: printf ("Must specify a valid axis.\n"); show_help (); exit (1); break; } switch (pm) { case '+': break; case '-': locopt.camera_axis = -locopt.camera_axis; break; default: printf ("Must specify +/-\n"); show_help (); exit (1); break; } } else { printf ("Unknown option: -%s\n", &arg[1]); show_help (); exit (1); } break; case 't': if (sscanf (&arg[2], "%f", &fnum) == 1) if (fnum >= 0.0 && fnum <= 1.0) locopt.flat_threshold = (float) fnum; break; case 'e': locopt.edgeremove = 0; break; case 'n': locopt.negative_image = 1; break; case 'a': if (sscanf (&arg[2], "%ld", &lnum) == 1) if (lnum >= 0) locopt.area_threshold = (int) lnum; break; case 'l': if (sscanf (&arg[2], "%ld", &lnum) == 1) if (lnum >= 0) locopt.linelen_threshold = (int) lnum; break; case 'r': locopt.write_raw = 1; break; case 'u': locopt.write_nocomp = 1; break; default: printf ("Unknown option: -%s\n", &arg[1]); show_help (); exit (1); break; } /* switch */ } else { if (locopt.bspf_name == NULL) { locopt.bspf_name = arg; } else if (locopt.outf_name == NULL) { locopt.outf_name = arg; } else { printf ("Unknown option: %s\n", arg); show_help (); exit (1); } } /* if */ } /* for */ memcpy (opt, &locopt, sizeof (struct options_t)); return; } static void show_options (struct options_t *opt) { char dirstr[80]; printf ("Options:\n"); printf (" Scale down by: %.0f\n", opt->scaledown); printf (" Z scale: %.0f\n", opt->z_pad); printf (" Border: %.0f\n", opt->image_pad); /* Zoffset calculations */ switch (opt->z_direction) { case 0: sprintf (dirstr, "up"); break; case 1: sprintf (dirstr, "up & right"); break; case 2: sprintf (dirstr, "right"); break; case 3: sprintf (dirstr, "down & right"); break; case 4: sprintf (dirstr, "down"); break; case 5: sprintf (dirstr, "down & left"); break; case 6: sprintf (dirstr, "left"); break; case 7: sprintf (dirstr, "up & left"); break; default: sprintf (dirstr, "unknown!"); break; } printf (" Z direction: %d [%s]\n", opt->z_direction, dirstr); if (opt->z_pad == 0) { printf (" Warning: direction option has no effect with Z scale set to 0.\n"); } /* Camera axis */ switch (opt->camera_axis) { case 1: sprintf (dirstr, "+X"); break; case -1: sprintf (dirstr, "-X"); break; case 2: sprintf (dirstr, "+Y"); break; case -2: sprintf (dirstr, "-Y"); break; case 3: sprintf (dirstr, "+Z"); break; case -3: sprintf (dirstr, "-Z"); break; default: sprintf (dirstr, "unknown!"); break; } printf (" Camera axis: %s\n", dirstr); printf (" Remove extraneous edges: %s\n", (opt->edgeremove == 1) ? "yes" : "no"); printf (" Edge removal dot product theshold: %f\n", opt->flat_threshold); printf (" Minimum polygon area threshold (approximate): %d\n", opt->area_threshold); printf (" Minimum line length threshold: %d\n", opt->linelen_threshold); printf (" Creating %s image.\n", (opt->negative_image == 1) ? "negative" : "positive"); printf ("\n"); printf (" Input (bsp) file: %s\n", opt->bspf_name); if (opt->write_raw) printf (" Output (raw) file: %s\n\n", opt->outf_name); else printf (" Output (%s bmp) file: %s\n\n", opt->write_nocomp ? "uncompressed" : "RLE compressed", opt->outf_name); return; } static image_t * create_image (long width, long height) { long size; image_t *image; image = malloc (sizeof (image_t)); image->width = width; image->height = height; size = sizeof (eightbit) * width * height; if (!(image->image = malloc (size))) { fprintf (stderr, "Error allocating image buffer %ldx%ld.\n", width, height); exit (2); } printf ("Allocated buffer %ldx%ld for image.\n", width, height); memset (image->image, 0, size); return image; } static image_t * render_map (bsp_t *bsp) { long i = 0, j = 0, k = 0, x = 0; dvertex_t *vertexlist, *vert1, *vert2; dedge_t *edgelist; dface_t *facelist; int *ledges; /* edge removal stuff */ struct edge_extra_t *edge_extra = NULL; dvertex_t v0, v1, vect; int area = 0, usearea; float minX = 0.0, maxX = 0.0, minY = 0.0, maxY = 0.0, minZ = 0.0; float maxZ = 0.0, midZ = 0.0, tempf = 0.0; long Zoffset0 = 0, Zoffset1 = 0; long Z_Xdir = 1, Z_Ydir = -1; image_t *image; int drawcol; vertexlist = bsp->vertexes; edgelist = bsp->edges; facelist = bsp->faces; ledges = bsp->surfedges; /* Precalc stuff if we're removing edges - - - - - - - - - - - */ if (options.edgeremove) { printf ("Precalc edge removal stuff...\n"); edge_extra = malloc (sizeof (struct edge_extra_t) * bsp->numedges); if (edge_extra == NULL) { fprintf (stderr, "Error allocating %ld bytes for extra edge info.", (long) sizeof (struct edge_extra_t) * bsp->numedges); exit (2); } /* initialize the array */ for (i = 0; i < bsp->numedges; i++) { edge_extra[i].num_face_ref = 0; for (j = 0; j < MAX_REF_FACES; j++) { edge_extra[i].ref_faces[j] = -1; } } for (i = 0; i < bsp->numfaces; i++) { /* calculate the normal (cross product) */ /* starting edge: edgelist[ledges[facelist[i].firstedge]] */ /* number of edges: facelist[i].numedges; */ /* quick hack - just take the first 2 edges */ j = facelist[i].firstedge; k = j; vect.X = 0.0; vect.Y = 0.0; vect.Z = 0.0; while (vect.X == 0.0 && vect.Y == 0.0 && vect.Z == 0.0 && k < (facelist[i].numedges + j)) { dedge_t *e1, *e2; /* If the first 2 are parallel edges, go with the next one */ k++; e1 = &edgelist[abs (ledges[j])]; e2 = &edgelist[abs (ledges[k])]; if (ledges[j] > 0) { v0.X = vertexlist[e1->v[0]].X - vertexlist[e1->v[1]].X; v0.Y = vertexlist[e1->v[0]].Y - vertexlist[e1->v[1]].Y; v0.Z = vertexlist[e1->v[0]].Z - vertexlist[e1->v[1]].Z; v1.X = vertexlist[e2->v[0]].X - vertexlist[e2->v[1]].X; v1.Y = vertexlist[e2->v[0]].Y - vertexlist[e2->v[1]].Y; v1.Z = vertexlist[e2->v[0]].Z - vertexlist[e2->v[1]].Z; } else { /* negative index, therefore walk in reverse order */ v0.X = vertexlist[e1->v[1]].X - vertexlist[e1->v[0]].X; v0.Y = vertexlist[e1->v[1]].Y - vertexlist[e1->v[0]].Y; v0.Z = vertexlist[e1->v[1]].Z - vertexlist[e1->v[0]].Z; v1.X = vertexlist[e2->v[1]].X - vertexlist[e2->v[0]].X; v1.Y = vertexlist[e2->v[1]].Y - vertexlist[e2->v[0]].Y; v1.Z = vertexlist[e2->v[1]].Z - vertexlist[e2->v[0]].Z; } /* cross product */ CROSS (v0, v1, vect); /* Okay, it's not the REAL area, but i'm lazy, and since a lot of mapmakers use rectangles anyways... */ area = sqrt (DOT (v0, v0)) * sqrt (DOT (v1, v1)); } /* while */ /* reduce cross product to a unit vector */ tempf = sqrt (DOT (vect, vect)); if (tempf > 0.0) { vect.X = vect.X / tempf; vect.Y = vect.Y / tempf; vect.Z = vect.Z / tempf; } else { vect.X = 0.0; vect.Y = 0.0; vect.Z = 0.0; } /* Now go put ref in all edges... */ for (j = 0; j < facelist[i].numedges; j++) { edge_extra_t *e; k = j + facelist[i].firstedge; e = &edge_extra[abs (ledges[k])]; x = e->num_face_ref; if (e->num_face_ref < MAX_REF_FACES) { x++; e->num_face_ref = x; e->ref_faces[x - 1] = i; e->ref_faces_normal[x - 1].X = vect.X; e->ref_faces_normal[x - 1].Y = vect.Y; e->ref_faces_normal[x - 1].Z = vect.Z; e->ref_faces_area[x - 1] = area; } } /* for */ } } /* . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . */ printf ("Collecting min/max\n"); /* Collect min and max */ for (i = 0; i < bsp->numvertexes; i++) { /* Ugly hack - flip stuff around for different camera angles */ switch (options.camera_axis) { case -1: /* -X -- (-y <--> +y, +x into screen, -x out of screen; -z down, +z up) */ tempf = vertexlist[i].X; vertexlist[i].X = vertexlist[i].Y; vertexlist[i].Y = vertexlist[i].Z; vertexlist[i].Z = -tempf; break; case 1: /* +X -- (+y <--> -y; -x into screen, +x out of screen; -z down, +z up) */ tempf = vertexlist[i].X; vertexlist[i].X = -vertexlist[i].Y; vertexlist[i].Y = vertexlist[i].Z; vertexlist[i].Z = tempf; break; case -2: /* -Y -- (+x <--> -x; -y out of screen, +z up) */ vertexlist[i].X = -vertexlist[i].X; tempf = vertexlist[i].Z; vertexlist[i].Z = vertexlist[i].Y; vertexlist[i].Y = tempf;; break; case 2: /* +Y -- (-x <--> +x; +y out of screen, +z up) */ tempf = vertexlist[i].Z; vertexlist[i].Z = -vertexlist[i].Y; vertexlist[i].Y = tempf;; break; case -3: /* -Z -- negate X and Z (ie. 180 rotate along Y axis) */ vertexlist[i].X = -vertexlist[i].X; vertexlist[i].Z = -vertexlist[i].Z; break; case 3: /* +Z -- do nothing! */ default: /* do nothing! */ break; } /* flip Y for proper screen cords */ vertexlist[i].Y = -vertexlist[i].Y; /* max and min */ if (i == 0) { minX = vertexlist[i].X; maxX = vertexlist[i].X; minY = vertexlist[i].Y; maxY = vertexlist[i].Y; minZ = vertexlist[i].Z; maxZ = vertexlist[i].Z; } else { minX = min (vertexlist[i].X, minX); maxX = max (vertexlist[i].X, maxX); minY = min (vertexlist[i].Y, minY); maxY = max (vertexlist[i].Y, maxY); minZ = min (vertexlist[i].Z, minZ); maxZ = max (vertexlist[i].Z, maxZ); } } if (options.z_pad == -1) options.z_pad = (long) (maxZ - minZ) / (options.scaledown * Z_PAD_HACK); midZ = (maxZ + minZ) / 2.0; printf ("\n"); printf ("Bounds: X [%8.4f .. %8.4f] %8.4f\n", minX, maxX, (maxX - minX)); printf (" Y [%8.4f .. %8.4f] %8.4f\n", minY, maxY, (maxY - minY)); printf (" Z [%8.4f .. %8.4f] %8.4f - mid: %8.4f\n", minZ, maxZ, (maxZ - minZ), midZ); /* image array */ { long width, height; width = (maxX - minX) / options.scaledown; width += (options.image_pad + options.z_pad) * 2; height = (maxY - minY) / options.scaledown; height += (options.image_pad + options.z_pad) * 2; image = create_image (width, height); } /* Zoffset calculations */ switch (options.z_direction) { case 0: Z_Xdir = 0; /* up */ Z_Ydir = 1; break; default: /* unknown */ case 1: /* up & right */ Z_Xdir = 1; Z_Ydir = -1; break; case 2: /* right */ Z_Xdir = 1; Z_Ydir = 0; break; case 3: /* down & right */ Z_Xdir = 1; Z_Ydir = 1; break; case 4: /* down */ Z_Xdir = 0; Z_Ydir = 1; break; case 5: /* down & left */ Z_Xdir = -1; Z_Ydir = 1; break; case 6: /* left */ Z_Xdir = -1; Z_Ydir = 0; break; case 7: /* up & left */ Z_Xdir = -1; Z_Ydir = -1; break; } /* Plot edges on image */ fprintf (stderr, "Plotting edges..."); k = 0; drawcol = (options.edgeremove) ? 64 : 32; for (i = 0; i < bsp->numedges; i++) { /* Do a check on this line ... see if we keep this line or not */ /* run through all referenced faces */ /* ICK ... do I want to check area of all faces? */ usearea = INT_MAX; if (options.edgeremove) { if (edge_extra[i].num_face_ref > 1) { tempf = 1.0; /* dot products of all referenced faces */ for (j = 0; j < edge_extra[i].num_face_ref - 1; j = j + 2) { tempf = tempf * (DOT (edge_extra[i].ref_faces_normal[j], edge_extra[i].ref_faces_normal[j + 1])); /* What is the smallest area this edge references? */ if (usearea > edge_extra[i].ref_faces_area[j]) usearea = edge_extra[i].ref_faces_area[j]; if (usearea > edge_extra[i].ref_faces_area[j + 1]) usearea = edge_extra[i].ref_faces_area[j + 1]; } } else { tempf = 0.0; } } else { tempf = 0.0; } vert1 = &vertexlist[edgelist[i].v[0]]; vert2 = &vertexlist[edgelist[i].v[1]]; SUB (*vert1, *vert2, vect); if (abs (tempf) < options.flat_threshold && usearea > options.area_threshold && sqrt (DOT (vect, vect)) > options.linelen_threshold) { float offs0, offs1; Zoffset0 = (options.z_pad * (vert1->Z - midZ) / (maxZ - minZ)); Zoffset1 = (options.z_pad * (vert2->Z - midZ) / (maxZ - minZ)); offs0 = options.image_pad + options.z_pad + (Zoffset0 * Z_Xdir); offs1 = options.image_pad + options.z_pad + (Zoffset1 * Z_Xdir); bresline (image, (vert1->X - minX) / options.scaledown + offs0, (vert1->Y - minY) / options.scaledown + offs0, (vert2->X - minX) / options.scaledown + offs1, (vert2->Y - minY) / options.scaledown + offs1, drawcol); } else { k++; } } printf ("%d edges plotted", bsp->numedges); if (options.edgeremove) { printf (" (%ld edges removed)\n", k); } else { printf ("\n"); } /* Little gradient */ for (i = 0; i <= 255; i++) { // across from top left plotpoint (image, i, 0, 255 - i); // down from top left plotpoint (image, 0, i, 255 - i); // back from top right plotpoint (image, image->width - i - 1, 0, 255 - i); // down from top right plotpoint (image, image->width - 1, i, 255 - i); // back from bottom right plotpoint (image, image->width - i - 1, image->height - 1, 255 - i); // up from bottom right plotpoint (image, image->width - 1, image->height - i - 1, 255 - i); // across from bottom left plotpoint (image, i, image->height - 1, 255 - i); // up from bottom left plotpoint (image, 0, image->height - i - 1, 255 - i); } /* Negate image if necessary */ if (options.negative_image) { for (i = 0; i < image->height; i++) { for (j = 0; j < image->width; j++) { image->image[i * image->width + j] = 255 - image->image[i * image->width + j]; } } } if (options.edgeremove) { free (edge_extra); } return image; } int main (int argc, char *argv[]) { QFile *bspfile; QFile *outfile; bsp_t *bsp; image_t *image; /* Enough args? */ if (argc < 3) { show_help (); return 1; } /* Setup options */ def_options (&options); get_options (&options, argc, argv); show_options (&options); bspfile = Qopen (options.bspf_name, "rbz"); if (bspfile == NULL) { fprintf (stderr, "Error opening bsp file %s.\n", options.bspf_name); return 1; } bsp = LoadBSPFile (bspfile, Qfilesize (bspfile)); Qclose (bspfile); image = render_map (bsp); /* Write image */ outfile = Qopen (options.outf_name, "w"); if (outfile == NULL) { fprintf (stderr, "Error opening output file %s.\n", options.outf_name); return 1; } else { pcx_t *pcx; int pcx_len, i; byte palette[768]; // quick and dirty greyscale palette for (i = 0; i < 256; i++) { palette[i * 3 + 0] = i; palette[i * 3 + 1] = i; palette[i * 3 + 2] = i; } Cvar_Init_Hash (); Cmd_Init_Hash (); Cvar_Init (); Sys_Init_Cvars (); Cmd_Init (); Memory_Init (malloc (MEMSIZE), MEMSIZE); pcx = EncodePCX (image->image, image->width, image->height, image->width, palette, false, &pcx_len); if (Qwrite (outfile, pcx, pcx_len) != pcx_len) { fprintf (stderr, "Error writing to %s\n", options.outf_name); return 1; } } printf ("File written to %s.\n", options.outf_name); Qclose (outfile); /* Close, done! */ free (image->image); free (image); return 0; }