{ flat_color_image_template = { imageType = `2d; samples = 1; extent = { width = $output.extent.width; height = $output.extent.height; depth = 1; }; mipLevels = 1; arrayLayers = 1; tiling = optimal; usage = color_attachment|input_attachment|transient_attachment; initialLayout = undefined; }; images = { depth = { @inherit = $properties.flat_color_image_template; format = x8_d24_unorm_pack32; usage = depth_stencil_attachment|input_attachment|transient_attachment; }; color = { @inherit = $properties.flat_color_image_template; format = r8g8b8a8_unorm; }; emission = { @inherit = $properties.flat_color_image_template; format = r16g16b16a16_sfloat; }; normal = { @inherit = $properties.flat_color_image_template; format = r16g16b16a16_sfloat; }; position = { @inherit = $properties.flat_color_image_template; format = r32g32b32a32_sfloat; }; opaque = { @inherit = $properties.flat_color_image_template; format = r16g16b16a16_sfloat; }; translucent = { @inherit = $properties.flat_color_image_template; format = r8g8b8a8_unorm; }; }; flat_color_view_template = { viewType = VK_IMAGE_VIEW_TYPE_2D; components = { r = identity; g = identity; b = identity; a = identity; }; subresourceRange = { aspectMask = color; levelCount = 1; layerCount = 1; }; }; imageViews = { depth = { @inherit = $properties.flat_color_view_template; image = depth; format = $properties.images.depth.format; subresourceRange = { aspectMask = depth; }; }; color = { @inherit = $properties.flat_color_view_template; image = color; format = $properties.images.color.format; }; emission = { @inherit = $properties.flat_color_view_template; image = emission; format = $properties.images.emission.format; }; normal = { @inherit = $properties.flat_color_view_template; image = normal; format = $properties.images.normal.format; }; position = { @inherit = $properties.flat_color_view_template; image = position; format = $properties.images.position.format; }; opaque = { @inherit = $properties.flat_color_view_template; image = opaque; format = $properties.images.opaque.format; }; translucent = { @inherit = $properties.flat_color_view_template; image = translucent; format = $properties.images.translucent.format; }; }; framebuffer = { renderPass = deferred; attachments = (depth, color, emission, normal, position, opaque, translucent, $output.view); width = $output.extent.width; height = $output.extent.height; layers = 1; }; clearValues = ( { depthStencil = { depth = 1; stencil = 0; }; }, { color = "[0, 0, 0, 1]"; }, // color { color = "[0, 0, 0, 1]"; }, // emission { color = "[0, 0, 0, 1]"; }, // normal { color = "[0, 0, 0, 1]"; }, // position { color = "[0, 0, 0, 1]"; }, // opaque { color = "[0, 0, 0, 0]"; }, // translucent { color = "[0, 0, 0, 1]"; }, // output ); attachment_template = { samples = 1; loadOp = dont_care; storeOp = dont_care; stencilLoadOp = dont_care; stencilStoreOp = dont_care; initialLayout = undefined; finalLayout = color_attachment_optimal; }; info = { color = "[0, 1, 0, 1]"; subpass_info = ( { name = depth; color = "[ 0.5, 0.5, 0.5, 1]" }, { name = translucent; color = "[ 0.25, 0.25, 0.6, 1]" }, { name = g-buffef; color = "[ 0.3, 0.7, 0.3, 1]" }, { name = lighting; color = "[ 0.8, 0.8, 0.8, 1]" }, { name = compose; color = "[ 0.7, 0.3, 0.3, 1]" }, ); }; renderpass = { attachments = ( { @inherit = $properties.attachment_template; format = $properties.images.depth.format; loadOp = clear; finalLayout = depth_stencil_attachment_optimal; }, { @inherit = $properties.attachment_template; format = $properties.images.color.format; loadOp = clear; }, { @inherit = $properties.attachment_template; format = $properties.images.emission.format; loadOp = clear; }, { @inherit = $properties.attachment_template; format = $properties.images.normal.format; }, { @inherit = $properties.attachment_template; format = $properties.images.position.format; }, { @inherit = $properties.attachment_template; format = $properties.images.opaque.format; }, { @inherit = $properties.attachment_template; format = $properties.images.translucent.format; loadOp = clear; }, { @inherit = $properties.attachment_template; format = $output.format; loadOp = clear; storeOp = store; finalLayout = present_src_khr; }, ); subpasses = ( { // 0 depth pipelineBindPoint = graphics; depthStencilAttachment = { attachment = 0; layout = depth_stencil_attachment_optimal; }; }, { // 1 translucent pipelineBindPoint = graphics; colorAttachments = ( { // translucent attachment = 6; layout = color_attachment_optimal; }, ); depthStencilAttachment = { attachment = 0; layout = depth_stencil_read_only_optimal; }; preserveAttachments = (1, 2, 3, 4, 5); }, { // 2 g-buffer generation pipelineBindPoint = graphics; colorAttachments = ( { // color attachment = 1; layout = color_attachment_optimal; }, { // emission attachment = 2; layout = color_attachment_optimal; }, { // normal attachment = 3; layout = color_attachment_optimal; }, { // position attachment = 4; layout = color_attachment_optimal; }, ); depthStencilAttachment = { attachment = 0; layout = depth_stencil_read_only_optimal; }; preserveAttachments = (6); }, { // 3 lighting pipelineBindPoint = graphics; inputAttachments = ( { // depth attachment = 0; layout = shader_read_only_optimal; }, { // color attachment = 1; layout = shader_read_only_optimal; }, { // emission attachment = 2; layout = shader_read_only_optimal; }, { // normal attachment = 3; layout = shader_read_only_optimal; }, { // position attachment = 4; layout = shader_read_only_optimal; }, ); colorAttachments = ( { // opaque attachment = 5; layout = color_attachment_optimal; }, ); preserveAttachments = (6); }, { // 4 compose pipelineBindPoint = graphics; inputAttachments = ( { // opaque attachment = 5; layout = shader_read_only_optimal; }, { // translucent attachment = 6; layout = shader_read_only_optimal; }, ); colorAttachments = ( { // output attachment = 7; layout = color_attachment_optimal; }, ); preserveAttachments = (0, 1, 2, 3, 4); }, ); dependencies = ( { srcSubpass = 0; // depth dstSubpass = 1; // translucent srcStageMask = late_fragment_tests; dstStageMask = fragment_shader|early_fragment_tests; srcAccessMask = depth_stencil_attachment_write; dstAccessMask = input_attachment_read|depth_stencil_attachment_read; dependencyFlags = by_region; }, { srcSubpass = ~0u; // external dstSubpass = 1; // translucent srcStageMask = compute_shader; dstStageMask = vertex_input|draw_indirect; srcAccessMask = shader_write; dstAccessMask = vertex_attribute_read|indirect_command_read; }, { srcSubpass = 0; // depth dstSubpass = 2; // g-buffer srcStageMask = late_fragment_tests; dstStageMask = early_fragment_tests; srcAccessMask = depth_stencil_attachment_write; dstAccessMask = depth_stencil_attachment_read; dependencyFlags = by_region; }, { srcSubpass = 2; // g-buffer dstSubpass = 3; // lighting srcStageMask = color_attachment_output; dstStageMask = fragment_shader; srcAccessMask = color_attachment_write; dstAccessMask = input_attachment_read; dependencyFlags = by_region; }, { srcSubpass = 3; // lighting dstSubpass = 4; // compose srcStageMask = color_attachment_output; dstStageMask = fragment_shader; srcAccessMask = color_attachment_write; dstAccessMask = input_attachment_read; dependencyFlags = by_region; }, { srcSubpass = 1; // translucent dstSubpass = 4; // compose srcStageMask = color_attachment_output; dstStageMask = fragment_shader; srcAccessMask = color_attachment_write; dstAccessMask = input_attachment_read; dependencyFlags = by_region; }, ); }; }