#include "math.h" #include "physics.h" #include "qw_message.h" #include "sound.h" #include "tempent.h" #include "GameEntity.h" #include "World.h" #include "Axe.h" @implementation Axe - (id) init { [super init]; damage = (deathmatch > 3) ? 75.0 : 20.0; return self; } - (void) setOwner: (Entity) o { owner = o; } - (void) fire { local entity s = [owner ent]; local vector org, source; makevectors (s.v_angle); source = s.origin + '0 0 16'; traceline (source, source + v_forward * 64, NO, s); if (trace_fraction == 1.0) return; org = trace_endpos - v_forward * 4; if ([trace_ent.@this takeDamage:self :s :s :damage]) SpawnBlood (org, 20); else { sound (s, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM); WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_GUNSHOT, 3.0); WriteCoordV (MSG_MULTICAST, org); multicast (org, MULTICAST_PVS); } } @end