/* glsl_model_sprite.c Sprite model mesh processing for GLSL Copyright (C) 2011 Bill Currie Author: Bill Currie Date: 2011/12/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/image.h" #include "QF/quakefs.h" #include "QF/va.h" #include "QF/GLSL/qf_textures.h" #include "compat.h" #include "mod_internal.h" static void glsl_sprite_clear (model_t *m, void *data) { int i, j; msprite_t *sprite = (msprite_t *) m->cache.data; mspritegroup_t *group; mspriteframe_t *frame; m->needload = true; m->cache.data = 0; for (i = 0; i < sprite->numframes; i++) { if (sprite->frames[i].type == SPR_SINGLE) { frame = sprite->frames[i].frame; GLSL_ReleaseTexture (frame->gl_texturenum); } else { group = sprite->frames[i].group; for (j = 0; j < group->numframes; j++) { frame = group->frames[j]; GLSL_ReleaseTexture (frame->gl_texturenum); } } } } void glsl_Mod_SpriteLoadFrames (mod_sprite_ctx_t *ctx) { ctx->mod->clear = glsl_sprite_clear; for (int i = 0; i < ctx->numframes; i++) { __auto_type dframe = ctx->dframes[i]; size_t size = sizeof (mspriteframe_t); mspriteframe_t *frame = Hunk_AllocName (0, size, ctx->mod->name); *ctx->frames[i] = frame; Mod_LoadSpriteFrame (frame, dframe); const char *name = va (0, "%s_%i", ctx->mod->path, ctx->frame_numbers[i]); frame->gl_texturenum = GLSL_LoadQuakeTexture (name, dframe->width, dframe->height, (const byte *)(dframe + 1)); } }