/* gl_model_sprite.c gl support routines for sprite model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/image.h" #include "QF/quakefs.h" #include "QF/va.h" #include "QF/GL/qf_textures.h" #include "compat.h" #include "mod_internal.h" static int load_texture (model_t *mod, int framenum, const dspriteframe_t *dframe) { tex_t *targa; const char *name; targa = LoadImage (name = va (0, "%s_%i", mod->path, framenum), 1); if (targa) { if (targa->format < 4) { return GL_LoadTexture (name, targa->width, targa->height, targa->data, true, false, 3); } else { return GL_LoadTexture (name, targa->width, targa->height, targa->data, true, true, 4); } } return GL_LoadTexture (name, dframe->width, dframe->height, (const byte *)(dframe + 1), true, true, 1); } void gl_Mod_SpriteLoadFrames (mod_sprite_ctx_t *ctx) { for (int i = 0; i < ctx->numframes; i++) { __auto_type dframe = ctx->dframes[i]; size_t size = sizeof (mspriteframe_t); mspriteframe_t *frame = Hunk_AllocName (0, size, ctx->mod->name); *ctx->frames[i] = frame; Mod_LoadSpriteFrame (frame, dframe); frame->gl_texturenum = load_texture (ctx->mod, ctx->frame_numbers[i], dframe); } }