/* qf_sky.h GL sky stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GL_sky_h #define __QF_GL_sky_h #include "QF/qtypes.h" #include "QF/model.h" #include "QF/GL/types.h" #define SKY_TEX 2000 // Quake 2 environment sky extern bool gl_skyloaded; extern vec5_t gl_skyvec[6][4]; extern GLuint gl_solidskytexture; extern GLuint gl_alphaskytexture; struct texture_s; void gl_R_InitSky (struct texture_s *mt); void gl_R_DrawSky (void); void gl_R_DrawSkyChain (const instsurf_t *s); void gl_R_LoadSkys (const char *skyname); #endif // __QF_GL_sky_h