%define name	quakeforge
%define version @VERSION@
%define release 1
%define builddir $RPM_BUILD_DIR/%{name}-%{version}

Name:		%{name}
Version:	%{version}
Release:	%{release}
Vendor:		The QuakeForge Project 
Packager:	The QuakeForge Project quake-devel@lists.sourceforge.net
#URL:		
Source:         %{name}-%{version}.tar.gz
#Patch:		
Group:		Application/Generic
Copyright:	GPL
#Icon:		
#Requires:	
BuildRoot:	/var/tmp/%{name}-%{version}
Summary:	3D game engine based on id Software's Quake engine
%description
3D game engine based on id Software's Quake engine
@configure_input@
Please edit quakeforge.spec.in to add several more lines of description
here if appropriate, and to delete these instructions.

%prep
%setup -n %{name}-%{version} 
#%patch -p1

%build
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix}
make

%install
if [ -d $RPM_BUILD_ROOT ]; then rm -rf $RPM_BUILD_ROOT; fi
mkdir -p $RPM_BUILD_ROOT
make install DESTDIR=$RPM_BUILD_ROOT
# Build the file-list automagically :)
cd $RPM_BUILD_ROOT
find . -type d | sed '1,2d;s,^\.,\%attr(-\,root\,root) \%dir ,' > $RPM_BUILD_DIR/file.list.%{name}
find . -type f | sed 's,^\.,\%attr(-\,root\,root) ,' >> $RPM_BUILD_DIR/file.list.%{name}
find . -type l | sed 's,^\.,\%attr(-\,root\,root) ,' >> $RPM_BUILD_DIR/file.list.%{name}

%clean
rm -rf $RPM_BUILD_ROOT
rm ../file.list.%{name}

%files -f ../file.list.%{name}
%doc README