/*********************************************** * * * FrikBot Misc Code * * "Because you can't name it anything else" * * * ***********************************************/ /* This program is in the Public Domain. My crack legal team would like to add: RYAN "FRIKAC" SMITH IS PROVIDING THIS SOFTWARE "AS IS" AND MAKES NO WARRANTY, EXPRESS OR IMPLIED, AS TO THE ACCURACY, CAPABILITY, EFFICIENCY, MERCHANTABILITY, OR FUNCTIONING OF THIS SOFTWARE AND/OR DOCUMENTATION. IN NO EVENT WILL RYAN "FRIKAC" SMITH BE LIABLE FOR ANY GENERAL, CONSEQUENTIAL, INDIRECT, INCIDENTAL, EXEMPLARY, OR SPECIAL DAMAGES, EVEN IF RYAN "FRIKAC" SMITH HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, IRRESPECTIVE OF THE CAUSE OF SUCH DAMAGES. You accept this software on the condition that you indemnify and hold harmless Ryan "FrikaC" Smith from any and all liability or damages to third parties, including attorney fees, court costs, and other related costs and expenses, arising out of your use of this software irrespective of the cause of said liability. The export from the United States or the subsequent reexport of this software is subject to compliance with United States export control and munitions control restrictions. You agree that in the event you seek to export this software, you assume full responsibility for obtaining all necessary export licenses and approvals and for assuring compliance with applicable reexport restrictions. Any reproduction of this software must contain this notice in its entirety. */ #include "libfrikbot.h" integer bot_chat_linker; @static Bot b_originator; @static integer b_topic; /* FBX Topics b_originator == self 1 - sign on 2 - killed targ 3 - team message "friendly eyes" 4 - team message "on your back" 5 - team message "need back up" 6 - excuses ---- 7 - gameover ---- 8 - welcoming someone onto server 9 - ridicule lost frag (killed self?) 10 - ridicule lost frag (lava) 11 - lag b_originator == targ */ @implementation Bot (Chat) -(void)say:(string)msg { WriteByte (MSG_ALL, 8); WriteByte (MSG_ALL, 3); WriteByte (MSG_ALL, 1); WriteString (MSG_ALL, ent.netname); WriteByte (MSG_ALL, 8); WriteByte (MSG_ALL, 3); WriteByte (MSG_ALL, 2); WriteString (MSG_ALL, msg); } -(void)say2:(string)msg { WriteByte (MSG_ALL, 8); WriteByte (MSG_ALL, 3); WriteByte (MSG_ALL, 2); WriteString (MSG_ALL, msg); } -(void)sayTeam:(string)msg { // FBX QW doesn't support teamplay...yet } -(void)sayInit { WriteByte (MSG_ALL, 8); WriteByte (MSG_ALL, 3); WriteByte (MSG_ALL, 1); WriteString (MSG_ALL, ent.netname); } // I didn't like the old code so this is very stripped down -(void)start_topic:(integer)topic { if (random() < 0.2) { b_topic = topic; b_originator = self; } else b_topic = 0; } -(void)chat { local float r; if (b_options & OPT_NOCHAT) return; r = ceil (6 * random ()); if (b_chattime > time) { if (b_skill < 2) keys = 0; ent.button0 = ent.button2 = 0; return; } else if (b_chattime) { switch (b_topic) { case 1: if (b_originator == self) { switch (r) { case 1: [self say:": lo all\n"]; [self start_topic:8]; break; case 2: [self say:": hey everyone\n"]; [self start_topic:8]; break; case 3: [self say:": prepare to be fragged!\n"]; [self start_topic:0]; break; case 4: [self say:": boy this is laggy\n"]; [self start_topic:11]; break; case 5: [self say:": #mm getting some lag here\n"]; [self start_topic:11]; break; default: [self say:": hi everyone\n"]; [self start_topic:8]; break; } } break; case 2: if (b_originator == self) { switch (r) { case 1: [self say:": take that\n"]; break; case 2: [self say:": yehaww!\n"]; break; case 3: [self say:": wh00p\n"]; break; case 4: [self say:": j00_sawk();\n"]; break; case 5: [self say:": i rule\n"]; break; default: [self say:": eat that\n"]; break; } [self start_topic:0]; } break; case 3: if (b_originator == self) { if (r < 3) [self sayTeam:": friendly eyes\n"]; else [self sayTeam:": team eyes\n"]; [self start_topic:0]; } break; case 4: if (b_originator == self) { if (r < 3) [self sayTeam:": on your back\n"]; else [self sayTeam:": I'm with you\n"]; [self start_topic:0]; } break; case 5: if (b_originator == self) { if (r < 3) [self sayTeam:": I need help\n"]; else [self sayTeam:": need backup\n"]; [self start_topic:0]; } break; case 6: if (b_originator == self) { switch (r) { case 1: [self say:": sun got in my eyes\n"]; [self start_topic:0]; break; case 2: [self say:": mouse needs cleaning\n"]; [self start_topic:0]; break; case 3: [self say:": i meant to do that\n"]; [self start_topic:0]; break; case 4: [self say:": lag\n"]; [self start_topic:11]; break; case 5: [self say:": killer lag\n"]; [self start_topic:11]; break; default: [self say:": 100% lag\n"]; [self start_topic:11]; break; } } break; case 7: switch (r) { case 1: [self say:": gg\n"]; break; case 2: [self say:": gg all\n"]; break; case 3: [self say:": that was fun\n"]; break; case 4: [self say:": good game\n"]; break; case 5: [self say:": pah\n"]; break; default: [self say:": hrm\n"]; break; } [self start_topic:0]; break; case 8: if (b_originator != self) { switch (r) { case 1: [self say:": heya\n"]; [self start_topic:0]; break; case 2: [self say:": welcome\n"]; [self start_topic:0]; break; case 3: [self sayInit]; [self say2:": hi "]; [self say2:b_originator.ent.netname]; [self say2:"\n"]; [self start_topic:0]; break; case 5: [self sayInit]; [self say2:": hey "]; [self say2:b_originator.ent.netname]; [self say2:"\n"]; [self start_topic:0]; break; case 6: [self say:": howdy\n"]; [self start_topic:0]; break; default: [self say:": lo\n"]; [self start_topic:0]; break; } } break; case 9: if (b_originator != self) { switch (r) { case 1: [self say:": hah\n"]; break; case 2: [self say:": heheh\n"]; break; case 3: [self sayInit]; [self say2:": good work "]; [self say2:b_originator.ent.netname]; [self say2:"\n"]; break; case 4: [self sayInit]; [self say2:": nice1 "]; [self say2:b_originator.ent.netname]; [self say2:"\n"]; break; case 5: [self say:": lol\n"]; break; default: [self say:": :)\n"]; break; } b_topic = 6; } break; case 10: if (b_originator != self) { switch (r) { case 1: [self say:": have a nice dip?\n"]; break; case 2: [self say:": bah I hate levels with lava\n"]; break; case 3: [self sayInit]; [self say2:": good job "]; [self say2:b_originator.ent.netname]; [self say2:"\n"]; break; case 4: [self sayInit]; [self say2:": nice backflip "]; [self say2:b_originator.ent.netname]; [self say2:"\n"]; break; case 5: [self say:": watch your step\n"]; break; default: [self say:": hehe\n"]; break; } b_topic = 6; } break; case 11: if (b_originator != self) { switch (r) { case 1: [self sayInit]; [self say2:": yeah right "]; [self say2:b_originator.ent.netname]; [self say2:"\n"]; [self start_topic:0]; break; case 2: [self say:": ping\n"]; [self start_topic:0]; break; case 3: [self say:": shuddup, you're an lpb\n"]; [self start_topic:0]; break; case 4: [self say:": lag my eye\n"]; [self start_topic:0]; break; case 5: [self say:": yeah\n"]; [self start_topic:11]; break; default: [self say:": totally\n"]; [self start_topic:11]; break; } } default: break; } b_chattime = 0; } else if (b_topic) { if (random () < 0.5) { if (self == b_originator) { if (b_topic <= 7) b_chattime = time + 2; } else { if (b_topic >= 7) b_chattime = time + 2; } } } } @end