/* entities.h Entity function prototypes Copyright (C) 2002 Bill Currie Copyright (C) 2002 Jeff Teunissen This file is part of the Ruamoko Standard Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __ruamoko_entities_h #define __ruamoko_entities_h /* setmodel Sets the model name for entity e to string m. Set the entity's move type and solid type before calling this. */ @extern void (entity e, string m) setmodel; /* setorigin Sets origin for entity e to vector o. */ @extern void (entity e, vector o) setorigin; /* setsize Set the size of entity e to a cube with the bounds ( x1 y1 z1 ) ( x2 y2 z2 ) */ @extern void (entity e, vector min, vector max) setsize; /* spawn Creates a new entity and returns it. */ @extern entity () spawn; /* remove Remove entity e. */ @extern void (entity e) remove; @extern entity (entity start, .string fld, string match) find; @extern entity (vector org, float rad) findradius; @extern entity (entity e) nextent; /* makestatic Make entity e static (part of the world). Static entities do not interact with the game. */ @extern void (entity e) makestatic; @extern void (entity e) setspawnparms; #endif //__ruamoko_entities_h