Source: quakeforge
Section: contrib/games
Priority: optional
Maintainer: Jeff Teunissen <deek@debian.org>
Standards-Version: 3.1.1
Build-Depends: automake (>= 1.8) | automake1.8, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, libx11-dev, libxext-dev, libxxf86dga-dev, libxxf86vm-dev, libcurl-dev, libasound2-dev, libvorbis-dev, libflac-dev, libjack-dev, libpng12-dev, libsamplerate0-dev, libwildmidi-dev, git-core

Package: quakeforge
Architecture: any
Depends: quakeforge-common, quakeforge-client, quake-game
Suggests: quakeforge-server
Description: 3D first-person shooter engine - Dependency package
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package exists only to depend on a client and suggest a server.

Package: quakeforge-common
Architecture: any
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Description: 3D first-person shooter engine - common files
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains files and shared libraries common to all QuakeForge
 packages.

Package: quakeforge-stub
Provides: quake-game
Section: non-free/games
Architecture: any
Description: 3D first-person shooter engine - common files
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This sub-package provides the quake-game pseudo package.

Package: quakeforge-dev
Architecture: any
Depends: quakeforge-common
Description: 3D first-person shooter engine - development files
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains headers and static libraries for the development of
 utilities and applications for QuakeForge.

Package: quakeforge-sdl
Architecture: any
Conflicts: quake-sdl
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: 3D first-person shooter engine - SDL client
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains the SDL versions of the QuakeWorld client and
 standalone engine, as well as CD audio and sound output plugins that use SDL to
 do their work.

Package: quakeforge-x11
Architecture: any
Conflicts: quake-x11
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-client
Suggests: joystick
Description: 3D first-person shooter engine - X11 client
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains the X11 versions of the QuakeForge client and
 standalone engine.

Package: quakeforge-servers
Architecture: any
Depends: quake-game, ${misc:Depends}, ${shlibs:Depends}
Provides: quakeforge-server
Description: 3D first-person shooter engine - Servers
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains both the QuakeWorld-compatible and
 NetQuake-compatible dedicated servers, as well as a simple
 QuakeWorld-compatible master server.

Package: quakeforge-sw
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: 3D first-person shooter engine - Software renderer libraries
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains the shared libraries needed to use the software
 renderer.

Package: quakeforge-sw32
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: 3D first-person shooter engine - Software renderer libraries
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains the shared libraries needed to use the 32bppi
 software renderer.

Package: quakeforge-gl
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: 3D first-person shooter engine - OpenGL renderer libraries
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains the shared libraries needed to use the OpenGL
 renderer.

Package: quakeforge-glsl
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Section: contrib/libs
Description: 3D first-person shooter engine - OpenGL renderer libraries
 QuakeForge is a source port of Quake and QuakeWorld, the successors to id
 Software's very popular DOOM series. Its primary development goal is to
 remain compatible with the original games released by id Software while
 adding portability and optional extensions to enhance gameplay.
 .
 This package contains the shared libraries needed to use the OpenGL GLSL
 renderer.

Package: quakeforge-oss
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Description: OSS digital audio output plugin for QuakeForge
 The OSS plugin for QuakeForge provides digital audio output (using OSS/Linux,
 OSS/Free, or kernel sound) for QuakeForge targets that contain clients.
 .
 NOTE: This plugin does not work on all systems, since it uses memory-mapped
 I/O for the output device. If you have trouble, try the quakeforge-alsa
 package.

Package: quakeforge-alsa
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Description: ALSA 0.9 digital audio output plugin for QuakeForge
 The ALSA 0.9 plugin for QuakeForge provides digital audio output for
 QuakeForge targets that contain clients.

Package: quakeforge-jack
Architecture: any
Depends: quakeforge-common, ${misc:Depends}, ${shlibs:Depends}
Description: JACK digital audio output plugin for QuakeForge
 The JACK plugin for QuakeForge provides digital audio output for
 QuakeForge targets that contain clients.

Package: quakeforge-utils
Architecture: any
Section: contrib/utils
Depends: ${misc:Depends}, ${shlibs:Depends}
Description: Quake utility programs from QuakeForge
 This package contains several tools for use with QuakeForge and other
 Quake-based game engines.
 .
	* pak, a pakfile management tool.
	* zpak, a script for compressing pakfiles.
	* qfprogs, a "nm" tool for examining progs (QuakeC) data files.
	* qfwavinfo, a tool to assist in converting "looped" WAV files
	  to Ogg Vorbis.

Package: quakeforge-maptools
Architecture: any
Section: contrib/devel
Depends: qfcc, ${misc:Depends}, ${shlibs:Depends}
Description: Quake mapping tools from the QuakeForge Project
 This package contains QuakeForge's versions of the tools Id Software used
 to create maps for the Quake engine. Included are:
 .
	* qfbsp, a program for compiling a map file into a BSP tree.
	* qflight, a program for generating lightmaps from the static lights
	  in a BSP file.
	* qfvis, a program for generating the Possibly-Visible Set
	  information from a BSP and a portal information file (generated
	  by qfbsp).

Package: qfcc
Architecture: any
Section: contrib/devel
Depends: cpp, python, ${misc:Depends}, ${shlibs:Depends}
Description: The QuakeForge Code Compiler
 QFCC is an optimizing byte-code compiler for the Ruamoko language, a language
 based strongly on Id Software's QuakeC. The bytecode interpreter for QuakeC
 and Ruamoko is located inside the Quake engine (though there is a standalone
 interpreter available).
 .
 QFCC is designed to work with the QuakeForge engines, but will work with
 most non-QuakeForge servers with a couple of changes to its command-line
 options.