/* vid_render_sw.c SW version of the renderer Copyright (C) 2012 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/cvar.h" #include "QF/plugin/general.h" #include "QF/plugin/vid_render.h" #include "QF/ui/view.h" #include "d_local.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_sw.h" sw_ctx_t *sw_ctx; static float r_aliasuvscale = 1.0; static void sw_vid_render_choose_visual (void *data) { sw_ctx->choose_visual (sw_ctx); } static void sw_vid_render_create_context (void *data) { sw_ctx->create_context (sw_ctx); } static void sw_vid_render_set_palette (void *data, const byte *palette) { sw_ctx->set_palette (sw_ctx, palette); } static void sw_vid_render_set_colormap (void *data, const byte *colormap) { R_SetColormap (colormap); } static vid_model_funcs_t model_funcs = { 0, sw_Mod_LoadLighting, 0,//Mod_SubdivideSurface, 0,//Mod_ProcessTexture, Mod_LoadIQM, Mod_LoadAliasModel, Mod_LoadSpriteModel, sw_Mod_MakeAliasModelDisplayLists, sw_Mod_LoadSkin, 0, 0, sw_Mod_IQMFinish, 1, sw_Mod_SpriteLoadFrames, Skin_SetColormap, Skin_SetSkin, sw_Skin_SetupSkin, Skin_SetTranslation, sw_Skin_ProcessTranslation, sw_Skin_InitTranslations, }; static void sw_vid_render_init (void) { if (!vr_data.vid->vid_internal->sw_context) { Sys_Error ("Sorry, software rendering not supported by this program."); } sw_ctx = vr_data.vid->vid_internal->sw_context (); vr_data.vid->vid_internal->data = sw_ctx; vr_data.vid->vid_internal->set_palette = sw_vid_render_set_palette; vr_data.vid->vid_internal->set_colormap = sw_vid_render_set_colormap; vr_data.vid->vid_internal->choose_visual = sw_vid_render_choose_visual; vr_data.vid->vid_internal->create_context = sw_vid_render_create_context; vr_funcs = &sw_vid_render_funcs; m_funcs = &model_funcs; } static void sw_vid_render_shutdown (void) { } static void sw_bind_framebuffer (framebuffer_t *framebuffer); static void sw_begin_frame (void) { if (r_numsurfs->int_val) { int surfcount = surface_p - surfaces; int max_surfs = surf_max - surfaces; if (surfcount > r_maxsurfsseen) r_maxsurfsseen = surfcount; Sys_Printf ("Used %d of %d surfs; %d max\n", surfcount, max_surfs, r_maxsurfsseen); } if (r_numedges->int_val) { int edgecount = edge_p - r_edges; if (edgecount > r_maxedgesseen) r_maxedgesseen = edgecount; Sys_Printf ("Used %d of %d edges; %d max\n", edgecount, r_numallocatededges, r_maxedgesseen); } sw_bind_framebuffer (0); // do 3D refresh drawing, and then update the screen if (vr_data.scr_fullupdate++ < vid.numpages) { vr_data.scr_copyeverything = 1; Draw_TileClear (0, 0, vid.width, vid.height); } } static void sw_render_view (void) { R_RenderView (); } static void sw_draw_transparent (void) { } static void sw_post_process (framebuffer_t *src) { if (scr_fisheye->int_val) { R_RenderFisheye (src); } else if (r_dowarp) { D_WarpScreen (src); } } static void sw_set_2d (int scaled) { } static void sw_end_frame (void) { if (r_reportsurfout->int_val && r_outofsurfaces) Sys_Printf ("Short %d surfaces\n", r_outofsurfaces); if (r_reportedgeout->int_val && r_outofedges) Sys_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3); // update one of three areas vrect_t vrect; if (vr_data.scr_copyeverything) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; vrect.next = 0; } else if (scr_copytop) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height - vr_data.lineadj; vrect.next = 0; } else { vrect.x = vr_data.scr_view->xpos; vrect.y = vr_data.scr_view->ypos; vrect.width = vr_data.scr_view->xlen; vrect.height = vr_data.scr_view->ylen; vrect.next = 0; } sw_ctx->update (sw_ctx, &vrect); } static framebuffer_t * sw_create_cube_map (int side) { size_t pixels = side * side; // per face size_t size = sizeof (framebuffer_t) * 6; size += sizeof (sw_framebuffer_t) * 6; size += pixels * 6; // color buffer // depth buffer, scan table and zspantable are shared between cube faces // FIXME need *6 depth and zspan for multi-threaded size += pixels * sizeof (short); // depth buffer framebuffer_t *cube = malloc (size); __auto_type buffer_base = (sw_framebuffer_t *) &cube[6]; byte *color_base = (byte *) &buffer_base[6]; short *depth_base = (short *) (color_base + 6 * pixels); for (int i = 0; i < 6; i++) { cube[i].width = side; cube[i].height = side; __auto_type buffer = buffer_base + i; cube[i].buffer = buffer; buffer->color = color_base + i * pixels; buffer->depth = depth_base; buffer->rowbytes = side; } return cube; } static framebuffer_t * sw_create_frame_buffer (int width, int height) { size_t pixels = width * height; size_t size = sizeof (framebuffer_t); size += sizeof (sw_framebuffer_t); size += pixels; // color buffer size += pixels * sizeof (short); // depth buffer framebuffer_t *fb = malloc (size); fb->width = width; fb->height = height; __auto_type buffer = (sw_framebuffer_t *) &fb[1]; fb->buffer = buffer; buffer->color = (byte *) &buffer[1]; buffer->depth = (short *) (buffer->color + pixels); buffer->rowbytes = width; return fb; } static void sw_set_viewport (const vrect_t *view); static void sw_bind_framebuffer (framebuffer_t *framebuffer) { int changed = 0; if (!framebuffer) { framebuffer = sw_ctx->framebuffer; } sw_framebuffer_t *fb = framebuffer->buffer; if (!fb->depth) { fb->depth = malloc (framebuffer->width * framebuffer->height * sizeof (short)); } if (d_zbuffer != fb->depth || d_zwidth != framebuffer->width || d_height != framebuffer->height) { d_zwidth = framebuffer->width; d_zrowbytes = d_zwidth * sizeof (short); for (unsigned i = 0; i < framebuffer->height; i++) { zspantable[i] = fb->depth + i * d_zwidth; } changed = 1; } if (d_rowbytes != fb->rowbytes || d_height != framebuffer->height) { d_rowbytes = fb->rowbytes; d_height = framebuffer->height; for (unsigned i = 0; i < framebuffer->height; i++) { d_scantable[i] = i * d_rowbytes; } changed = 1; } d_viewbuffer = fb->color; d_zbuffer = fb->depth; if (changed) { vrect_t r = { 0, 0, framebuffer->width, framebuffer->height }; sw_set_viewport (&r); } } static void sw_set_viewport (const vrect_t *view) { #define SHIFT20(x) (((x) << 20) + (1 << 19) - 1) r_refdef.vrectright = view->x + view->width; r_refdef.vrectbottom = view->y + view->height; r_refdef.vrectx_adj_shift20 = SHIFT20 (view->x); r_refdef.vrectright_adj_shift20 = SHIFT20 (r_refdef.vrectright); r_refdef.fvrectx = (float) view->x; r_refdef.fvrecty = (float) view->y; r_refdef.fvrectright = (float) r_refdef.vrectright; r_refdef.fvrectbottom = (float) r_refdef.vrectbottom; r_refdef.fvrectx_adj = (float) view->x - 0.5; r_refdef.fvrecty_adj = (float) view->y - 0.5; r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5; r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5; int aleft = view->x * r_aliasuvscale; int atop = view->y * r_aliasuvscale; int awidth = view->width * r_aliasuvscale; int aheight = view->height * r_aliasuvscale; r_refdef.aliasvrectleft = aleft; r_refdef.aliasvrecttop = atop; r_refdef.aliasvrectright = aleft + awidth; r_refdef.aliasvrectbottom = atop + aheight; // values for perspective projection // if math were exact, the values would range from 0.5 to to range+0.5 // hopefully they wll be in the 0.000001 to range+.999999 and truncate // the polygon rasterization will never render in the first row or column // but will definately render in the [range] row and column, so adjust the // buffer origin to get an exact edge to edge fill xcenter = view->width * XCENTERING + view->x - 0.5; ycenter = view->height * YCENTERING + view->y - 0.5; aliasxcenter = xcenter * r_aliasuvscale; aliasycenter = ycenter * r_aliasuvscale; r_refdef.vrect.x = view->x; r_refdef.vrect.y = view->y; r_refdef.vrect.width = view->width; r_refdef.vrect.height = view->height; D_ViewChanged (); } static void sw_set_fov (float x, float y) { int i; float res_scale; r_viewchanged = true; // 320*200 1.0 pixelAspect = 1.6 aspect // 320*240 1.0 pixelAspect = 1.3333 aspect // proper 320*200 pixelAspect = 0.8333333 pixelAspect = 1;//FIXME vid.aspect; float hFOV = 2 * x; float vFOV = 2 * y * pixelAspect; // general perspective scaling xscale = r_refdef.vrect.width / hFOV; yscale = xscale * pixelAspect; xscaleinv = 1.0 / xscale; yscaleinv = 1.0 / yscale; // perspective scaling for alias models aliasxscale = xscale * r_aliasuvscale; aliasyscale = yscale * r_aliasuvscale; // perspective scaling for paricle position xscaleshrink = (r_refdef.vrect.width - 6) / hFOV; yscaleshrink = xscaleshrink * pixelAspect; // left side clip screenedge[0].normal[0] = -1.0 / (XCENTERING * hFOV); screenedge[0].normal[1] = 0; screenedge[0].normal[2] = 1; screenedge[0].type = PLANE_ANYZ; // right side clip screenedge[1].normal[0] = 1.0 / ((1.0 - XCENTERING) * hFOV); screenedge[1].normal[1] = 0; screenedge[1].normal[2] = 1; screenedge[1].type = PLANE_ANYZ; // top side clip screenedge[2].normal[0] = 0; screenedge[2].normal[1] = -1.0 / (YCENTERING * vFOV); screenedge[2].normal[2] = 1; screenedge[2].type = PLANE_ANYZ; // bottom side clip screenedge[3].normal[0] = 0; screenedge[3].normal[1] = 1.0 / ((1.0 - YCENTERING) * vFOV); screenedge[3].normal[2] = 1; screenedge[3].type = PLANE_ANYZ; for (i = 0; i < 4; i++) VectorNormalize (screenedge[i].normal); res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) / (320.0 * 152.0)) * (2.0 / hFOV); r_aliastransition = r_aliastransbase->value * res_scale; r_resfudge = r_aliastransadj->value * res_scale; } vid_render_funcs_t sw_vid_render_funcs = { sw_vid_render_init, Draw_Character, Draw_String, Draw_nString, Draw_AltString, Draw_ConsoleBackground, Draw_Crosshair, Draw_CrosshairAt, Draw_TileClear, Draw_Fill, Draw_TextBox, Draw_FadeScreen, Draw_BlendScreen, Draw_CachePic, Draw_UncachePic, Draw_MakePic, Draw_DestroyPic, Draw_PicFromWad, Draw_Pic, Draw_Picf, Draw_SubPic, sw_SCR_CaptureBGR, sw_ParticleSystem, sw_R_Init, R_ClearState, R_LoadSkys, R_NewMap, R_LineGraph, sw_begin_frame, sw_render_view, R_DrawEntitiesOnList, R_DrawParticles, sw_draw_transparent, sw_post_process, sw_set_2d, sw_end_frame, sw_create_cube_map, sw_create_frame_buffer, sw_bind_framebuffer, sw_set_viewport, sw_set_fov, &model_funcs }; static general_funcs_t plugin_info_general_funcs = { .shutdown = sw_vid_render_shutdown, }; static general_data_t plugin_info_general_data; static plugin_funcs_t plugin_info_funcs = { .general = &plugin_info_general_funcs, .vid_render = &sw_vid_render_funcs, }; static plugin_data_t plugin_info_data = { .general = &plugin_info_general_data, .vid_render = &vid_render_data, }; static plugin_t plugin_info = { qfp_vid_render, 0, QFPLUGIN_VERSION, "0.1", "SW Renderer", "Copyright (C) 1996-1997 Id Software, Inc.\n" "Copyright (C) 1999-2012 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(vid_render, sw) { return &plugin_info; }