/* d_scan.c Portable C scan-level rasterization code, all pixel depths. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/render.h" #include "QF/ui/view.h" #include "d_local.h" #include "r_internal.h" #include "vid_sw.h" byte *r_turb_pbase; byte *r_turb_pdest; fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep; int *r_turb_turb; int r_turb_spancount; /* D_WarpScreen this performs a slight compression of the screen at the same time as the sine warp, to keep the edges from wrapping */ void D_WarpScreen (framebuffer_t *src) { sw_framebuffer_t *buffer = src->buffer; int w, h; int u, v; int scr_x = vr_data.scr_view->xpos; int scr_y = vr_data.scr_view->ypos; int scr_w = vr_data.scr_view->xlen; int scr_h = vr_data.scr_view->ylen; byte *dest; int *turb; int *col; byte **row; byte *color = buffer->color; int rowbytes = buffer->rowbytes; /* FIXME: allocate these arrays properly */ byte *rowptr[MAXHEIGHT + AMP2 * 2]; int column[MAXWIDTH + AMP2 * 2]; float wratio, hratio; w = r_refdef.vrect.width; h = r_refdef.vrect.height; wratio = w / (float) scr_w; hratio = h / (float) scr_h; for (v = 0; v < scr_h + AMP2 * 2; v++) { rowptr[v] = color + (0*r_refdef.vrect.y * rowbytes) + (d_rowbytes * (int) ((float) v * hratio * h / (h + AMP2 * 2))); } for (u = 0; u < scr_w + AMP2 * 2; u++) { column[u] = r_refdef.vrect.x + (int) ((float) u * wratio * w / (w + AMP2 * 2)); } turb = intsintable + ((int) (vr_data.realtime * SPEED) & (CYCLE - 1)); dest = d_viewbuffer + scr_y * d_rowbytes + scr_x; for (v = 0; v < scr_h; v++, dest += d_rowbytes) { col = &column[turb[v]]; row = &rowptr[v]; for (u = 0; u < scr_w; u += 4) { dest[u + 0] = row[turb[u + 0]][col[u + 0]]; dest[u + 1] = row[turb[u + 1]][col[u + 1]]; dest[u + 2] = row[turb[u + 2]][col[u + 2]]; dest[u + 3] = row[turb[u + 3]][col[u + 3]]; } } } #ifdef PIC #undef USE_INTEL_ASM //XXX asm pic hack #endif #ifndef USE_INTEL_ASM void D_DrawTurbulent8Span (void) { int sturb, tturb; do { sturb = ((r_turb_s + r_turb_turb[(r_turb_t >> 16) & (CYCLE - 1)]) >> 16) & 63; tturb = ((r_turb_t + r_turb_turb[(r_turb_s >> 16) & (CYCLE - 1)]) >> 16) & 63; *r_turb_pdest++ = *(r_turb_pbase + (tturb << 6) + sturb); r_turb_s += r_turb_sstep; r_turb_t += r_turb_tstep; } while (--r_turb_spancount > 0); } #endif // !USE_INTEL_ASM void Turbulent (espan_t *pspan) { int count; fixed16_t snext, tnext; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz16stepu, tdivz16stepu, zi16stepu; r_turb_turb = sintable + ((int) (vr_data.realtime * SPEED) & (CYCLE - 1)); r_turb_sstep = 0; // keep compiler happy r_turb_tstep = 0; // ditto r_turb_pbase = (byte *) cacheblock; sdivz16stepu = d_sdivzstepu * 16; tdivz16stepu = d_tdivzstepu * 16; zi16stepu = d_zistepu * 16; do { r_turb_pdest = d_viewbuffer + (d_rowbytes * pspan->v) + pspan->u; count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float) pspan->u; dv = (float) pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point r_turb_s = (int) (sdivz * z) + sadjust; if (r_turb_s > bbextents) r_turb_s = bbextents; else if (r_turb_s < 0) r_turb_s = 0; r_turb_t = (int) (tdivz * z) + tadjust; if (r_turb_t > bbextentt) r_turb_t = bbextentt; else if (r_turb_t < 0) r_turb_t = 0; do { // calculate s and t at the far end of the span if (count >= 16) r_turb_spancount = 16; else r_turb_spancount = count; count -= r_turb_spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz16stepu; tdivz += tdivz16stepu; zi += zi16stepu; z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point snext = (int) (sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 // steps from // from causing overstepping & running off the // edge of the texture tnext = (int) (tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on // <0 steps r_turb_sstep = (snext - r_turb_s) >> 4; r_turb_tstep = (tnext - r_turb_t) >> 4; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in // span (so can't step off polygon), clamp, calculate s and t // steps across span by division, biasing steps low so we // don't run off the texture spancountminus1 = (float) (r_turb_spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point snext = (int) (sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 16) snext = 16; // prevent round-off error on <0 steps // from causing overstepping & running // off the edge of the texture tnext = (int) (tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 16) tnext = 16; // guard against round-off error on // <0 steps if (r_turb_spancount > 1) { r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); } } r_turb_s = r_turb_s & ((CYCLE << 16) - 1); r_turb_t = r_turb_t & ((CYCLE << 16) - 1); D_DrawTurbulent8Span (); r_turb_s = snext; r_turb_t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } #ifndef USE_INTEL_ASM void D_DrawSpans8 (espan_t *pspan) { int count, spancount; byte *pbase, *pdest; fixed16_t s, t, snext, tnext, sstep, tstep; float sdivz, tdivz, zi, z, du, dv, spancountminus1; float sdivz8stepu, tdivz8stepu, zi8stepu; sstep = 0; // keep compiler happy tstep = 0; // ditto pbase = (unsigned char *) cacheblock; sdivz8stepu = d_sdivzstepu * 8; tdivz8stepu = d_tdivzstepu * 8; zi8stepu = d_zistepu * 8; do { pdest = d_viewbuffer + (d_rowbytes * pspan->v) + pspan->u; count = pspan->count; // calculate the initial s/z, t/z, 1/z, s, and t and clamp du = (float) pspan->u; dv = (float) pspan->v; sdivz = d_sdivzorigin + dv * d_sdivzstepv + du * d_sdivzstepu; tdivz = d_tdivzorigin + dv * d_tdivzstepv + du * d_tdivzstepu; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point s = (int) (sdivz * z) + sadjust; if (s > bbextents) s = bbextents; else if (s < 0) s = 0; t = (int) (tdivz * z) + tadjust; if (t > bbextentt) t = bbextentt; else if (t < 0) t = 0; do { // calculate s and t at the far end of the span if (count >= 8) spancount = 8; else spancount = count; count -= spancount; if (count) { // calculate s/z, t/z, zi->fixed s and t at far end of span, // calculate s and t steps across span by shifting sdivz += sdivz8stepu; tdivz += tdivz8stepu; zi += zi8stepu; z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point snext = (int) (sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 // steps from // from causing overstepping & running off the // edge of the texture tnext = (int) (tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on // <0 steps sstep = (snext - s) >> 3; tstep = (tnext - t) >> 3; } else { // calculate s/z, t/z, zi->fixed s and t at last pixel in span // (so can't step off polygon), clamp, calculate s and t steps // across span by division, biasing steps low so we don't run // off the texture spancountminus1 = (float) (spancount - 1); sdivz += d_sdivzstepu * spancountminus1; tdivz += d_tdivzstepu * spancountminus1; zi += d_zistepu * spancountminus1; z = (float) 0x10000 / zi; // prescale to 16.16 fixed-point snext = (int) (sdivz * z) + sadjust; if (snext > bbextents) snext = bbextents; else if (snext < 8) snext = 8; // prevent round-off error on <0 steps // from from causing overstepping & // running off the edge of the texture tnext = (int) (tdivz * z) + tadjust; if (tnext > bbextentt) tnext = bbextentt; else if (tnext < 8) tnext = 8; // guard against round-off error on // <0 steps if (spancount > 1) { sstep = (snext - s) / (spancount - 1); tstep = (tnext - t) / (spancount - 1); } } do { *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth); s += sstep; t += tstep; } while (--spancount > 0); s = snext; t = tnext; } while (count > 0); } while ((pspan = pspan->pnext) != NULL); } #endif #ifndef USE_INTEL_ASM void D_DrawZSpans (espan_t *pspan) { int count, doublecount, izistep; int izi; short *pdest; unsigned int ltemp; double zi; float du, dv; // FIXME: check for clamping/range problems // we count on FP exceptions being turned off to avoid range problems izistep = (int) (d_zistepu * 0x8000 * 0x10000); do { pdest = d_zbuffer + (d_zwidth * pspan->v) + pspan->u; count = pspan->count; // calculate the initial 1/z du = (float) pspan->u; dv = (float) pspan->v; zi = d_ziorigin + dv * d_zistepv + du * d_zistepu; // we count on FP exceptions being turned off to avoid range problems izi = (int) (zi * 0x8000 * 0x10000); if ((intptr_t) pdest & 0x02) { *pdest++ = (short) (izi >> 16); izi += izistep; count--; } if ((doublecount = count >> 1) > 0) { do { ltemp = izi >> 16; izi += izistep; ltemp |= izi & 0xFFFF0000; izi += izistep; *(int *) pdest = ltemp; pdest += 2; } while (--doublecount > 0); } if (count & 1) *pdest = (short) (izi >> 16); } while ((pspan = pspan->pnext) != NULL); } #endif