/* BundleController.m Bundle manager class Copyright (C) 2001 Dusk to Dawn Computing, Inc. Additional copyrights here Author: Jeff Teunissen Date: 20 Nov 2001 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "Config.h" #endif #import #import #import #import #import #import "BundleController.h" @interface BundleController (Private) - (void) loadBundleInPath: (NSString *) path; - (NSArray *) bundlesWithExtension: (NSString *) extension inPath: (NSString *) path; @end @implementation BundleController (Private) - (void) loadBundleInPath: (NSString *) path { NSBundle *bundle; if (!path) { NSLog (@"%@ -loadBundleInPath: No path given!", [[self class] description]); return; } NSDebugLog (@"Loading bundle %@...", path); if ((bundle = [NSBundle bundleWithPath: path])) { NSDebugLog (@"Bundle %@ successfully loaded.", path); /* Fire off the notification if we have a delegate that adopts the BundleDelegate protocol */ if (delegate && [delegate conformsToProtocol: @protocol(BundleDelegate)]) [(id ) delegate bundleController: self didLoadBundle: bundle]; [loadedBundles addObject: bundle]; } else { NSRunAlertPanel (@"Attention", @"Could not load bundle %@", @"OK", nil, nil, path); } } - (NSArray *) bundlesWithExtension: (NSString *) extension inPath: (NSString *) path { NSMutableArray *bundleList = [[NSMutableArray alloc] initWithCapacity: 10]; NSEnumerator *enumerator; NSFileManager *fm = [NSFileManager defaultManager]; NSString *dir; BOOL isDir; // ensure path exists, and is a directory if (![fm fileExistsAtPath: path isDirectory: &isDir]) return nil; if (!isDir) return nil; // scan for bundles matching the extension in the dir enumerator = [[fm directoryContentsAtPath: path] objectEnumerator]; while ((dir = [enumerator nextObject])) { if ([[dir pathExtension] isEqualToString: extension]) [bundleList addObject: [path stringByAppendingPathComponent: dir]]; } return bundleList; } @end @implementation BundleController static BundleController * sharedInstance = nil; - (id) init { if (sharedInstance) { [self dealloc]; } else { self = [super init]; loadedBundles = [[NSMutableArray alloc] init]; sharedInstance = self; } return sharedInstance; } - (void) dealloc { [loadedBundles release]; [super dealloc]; } - (id) delegate { return delegate; } - (void) setDelegate: (id) aDelegate; { delegate = aDelegate; } - (void) loadBundles { NSMutableArray *dirList = [[NSMutableArray alloc] initWithCapacity: 10]; NSArray *temp; NSMutableArray *modified = [[NSMutableArray alloc] initWithCapacity: 10]; NSEnumerator *counter; unsigned int domainMask = 0; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; id obj; /* First, load and init all bundles in the app resource path */ NSDebugLog (@"Loading local bundles..."); counter = [[self bundlesWithExtension: @"forgeb" inPath: [[NSBundle mainBundle] resourcePath]] objectEnumerator]; while ((obj = [counter nextObject])) { [self loadBundleInPath: obj]; } /* Then do the same for external bundles */ NSDebugLog (@"Loading foreign bundles..."); // build domain mask, to find out where user wants to load bundles from if ([defaults boolForKey: @"BundlesFromUser"]) domainMask |= NSUserDomainMask; if ([defaults boolForKey: @"BundlesFromLocal"]) domainMask |= NSLocalDomainMask; if ([defaults boolForKey: @"BundlesFromNetwork"]) domainMask |= NSNetworkDomainMask; if ([defaults boolForKey: @"BundlesFromSystem"]) domainMask |= NSSystemDomainMask; // Get the library dirs and add our path to all of its entries temp = NSSearchPathForDirectoriesInDomains (NSLibraryDirectory, NSAllDomainsMask, YES); counter = [temp objectEnumerator]; while ((obj = [counter nextObject])) { [modified addObject: [obj stringByAppendingPathComponent: @"Forge"]]; } [dirList addObjectsFromArray: modified]; // Okay, now go through dirList loading all of the bundles in each dir counter = [dirList objectEnumerator]; while ((obj = [counter nextObject])) { NSEnumerator *enum2 = [[self bundlesWithExtension: @"forgeb" inPath: obj] objectEnumerator]; NSString *str; while ((str = [enum2 nextObject])) { [self loadBundleInPath: str]; } } } - (NSArray *) loadedBundles { return loadedBundles; } @end