#define IT_AXE 0x001000 #define IT_SHOTGUN 0x000001 #define IT_SUPER_SHOTGUN 0x000002 #define IT_NAILGUN 0x000004 #define IT_SUPER_NAILGUN 0x000008 #define IT_GRENADE_LAUNCHER 0x000010 #define IT_ROCKET_LAUNCHER 0x000020 #define IT_LIGHTNING 0x000040 #define IT_EXTRA_WEAPON 0x000080 string foo = "oo"; vector (int wep) weapon_range = { switch (wep) { case IT_AXE: return '48 0 64'; case IT_SHOTGUN: return '128 0 99999'; case IT_SUPER_SHOTGUN: return '128 0 99999'; case IT_NAILGUN: return '180 0 3000'; case IT_SUPER_NAILGUN: return '180 0 3000'; case IT_GRENADE_LAUNCHER: return '180 48 3000'; case IT_ROCKET_LAUNCHER: return '180 48 3000'; case IT_LIGHTNING: return '350 0 512'; default: return '0 0 0'; } };