#include "QF/cvar.h" extern cvar_t *gl_sky_divide; // FIXME extern void R_ForceLightUpdate (void); cvar_t *cl_crossx; cvar_t *cl_crossy; cvar_t *cl_verstring; cvar_t *crosshair; cvar_t *crosshaircolor; cvar_t *d_mipcap; cvar_t *d_mipscale; cvar_t *d_subdiv16; cvar_t *gl_affinemodels; cvar_t *gl_clear; cvar_t *gl_conalpha; cvar_t *gl_conspin; cvar_t *gl_constretch; cvar_t *gl_cull; // FIXME cvar_t *gl_dlight_lightmap; cvar_t *gl_dlight_polyblend; cvar_t *gl_dlight_smooth; cvar_t *gl_fb_bmodels; cvar_t *gl_fb_models; cvar_t *gl_fires; cvar_t *gl_keeptjunctions; cvar_t *gl_lerp_anim; cvar_t *gl_lightmap_components; cvar_t *gl_lightmode; cvar_t *gl_max_size; cvar_t *gl_nocolors; cvar_t *gl_picmip; cvar_t *gl_playermip; cvar_t *gl_reporttjunctions; cvar_t *gl_sky_clip; cvar_t *gl_skymultipass; cvar_t *gl_texsort; cvar_t *gl_triplebuffer; cvar_t *r_aliasstats; cvar_t *r_aliastransadj; cvar_t *r_aliastransbase; cvar_t *r_ambient; cvar_t *r_clearcolor; cvar_t *r_drawentities; cvar_t *r_drawflat; cvar_t *r_drawviewmodel; cvar_t *r_dspeeds; cvar_t *r_dynamic; cvar_t *r_graphheight; cvar_t *r_maxedges; cvar_t *r_maxsurfs; cvar_t *r_mirroralpha; cvar_t *r_netgraph; cvar_t *r_netgraph_alpha; cvar_t *r_netgraph_box; cvar_t *r_norefresh; cvar_t *r_novis; cvar_t *r_numedges; cvar_t *r_numsurfs; cvar_t *r_particles; cvar_t *r_reportedgeout; cvar_t *r_reportsurfout; cvar_t *r_shadows; cvar_t *r_skyname; cvar_t *r_speeds; cvar_t *r_timegraph; cvar_t *r_wateralpha; cvar_t *r_waterripple; cvar_t *r_waterwarp; cvar_t *r_zgraph; cvar_t *scr_centertime; cvar_t *scr_consize; cvar_t *scr_conspeed; cvar_t *scr_fov; cvar_t *scr_printspeed; cvar_t *scr_showpause; cvar_t *scr_showram; cvar_t *scr_showturtle; cvar_t *scr_viewsize; unsigned char lighthalf_v[3]; qboolean lighthalf; void gl_lightmode_callback (cvar_t *cvar) { if (cvar->int_val) { lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128; lighthalf = 1; } else { lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255; lighthalf = 0; } R_ForceLightUpdate (); } void R_Init_Cvars (void) { cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the X-axis."); cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL, "Sets the position of the crosshair on the Y-axis."); cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL, "Client version string"); crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair " "type. 0 off, 1 old white, 2 new with colors"); crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL, "Color of the new crosshair"); d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL, "Detail level. 0 is highest, 3 is lowest."); d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "Detail level " "of objects. 0 is highest, 3 is lowest."); d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL, "Set to enable extreme perspective correction"); gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL, "Makes texture rendering quality better if " "set to 1"); gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make " "background black. Useful for removing HOM effect"); gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL, "alpha value for the console background"); gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL, "speed at which the console spins"); gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL, "toggle console between slide and stretch"); gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, NULL, "None"); gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL, "Set to 1 for high quality dynamic " "lighting."); gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL, "Set to 1 to use a dynamic light " "effect faster on GL"); gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL, "Smooth dynamic vertex lighting"); gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for bmodels"); gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL, "Toggles fullbright color support for models"); gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL, "Toggles lavaball and rocket fireballs"); gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL, "Set to 0 to turn off colinear vertexes " "upon level load"); gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL, "Toggles model animation interpolation"); gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, NULL, "Lightmap texture components. 1 " "is greyscale, 3 is RGB, 4 is RGBA."); gl_lightmode = Cvar_Get ("gl_lightmode", "0", CVAR_ARCHIVE, gl_lightmode_callback, "Lighting mode (0 = " "GLQuake style, 1 = new style)"); gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL, "Texture dimension"); gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "Set to 1, turns off all player colors"); gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of " "textures. 0 is normal, 1 is half, 2 is 1/4"); gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "Detail of player skins. 0 best, 4 worst."); gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE, NULL, "None"); gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL, "controls amount of sky overdraw"); gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL, "subdivide sky polys"); gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL, "controls whether the skydome is single or " "double pass"); gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None"); gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL, "Set to 1 by default. Fixes status bar " "flicker on some hardware"); r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "Toggles the displays of number of polygon " "models current being viewed"); r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL, "Determines how much of an alias model is " "clipped away and how much is viewable."); r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL, "Determines how much of an alias model is " "clipped away and how much is viewable"); r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "Determines the ambient lighting for a level"); r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "This sets the color for areas outside of the " "current map"); r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "Toggles drawing of entities (almost " "everything but the world)"); r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL, "Toggles the drawing of textures"); r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL, "Toggles view model drawing (your weapons)"); r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL, "Toggles the display of drawing speed information"); r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL, "Set to 0 to disable lightmap changes"); r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL, "Set the number of lines displayed in the " "various graphs"); r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL, "Sets the maximum number of edges"); r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL, "Sets the maximum number of surfaces"); r_mirroralpha = Cvar_Get ("r_mirroralpha", "1", CVAR_NONE, NULL, "None"); r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL, "Toggle the display of a graph showing network " "performance"); r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL, "Net graph translucency"); r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL, "Draw box around net graph"); r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL, "Set to 1 to disable display refresh"); r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "Set to 1 to enable " "runtime visibility checking (SLOW)"); r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "Toggles the displaying of number of edges " "currently being viewed"); r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "Toggles the displaying of number of surfaces " "currently being viewed"); r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "Toggles drawing of particles."); r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL, "Toggle the display of how many edges were " "not displayed"); r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL, "Toggle the display of how many surfaces " "were not displayed"); r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL, "Set to 1 to enable shadows for entities"); r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL, "name of the current skybox"); r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "Display drawing " "time and statistics of what is being viewed"); r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "Toggle the display of a performance graph"); r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "Determine the opacity of liquids. 1 = solid, " "0 = transparent, otherwise translucent."); r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "Set to make liquids ripple, try setting to 5"); r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "Toggles whether surfaces are warped in liquid."); r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL, "Toggle the graph that reports the changes of " "z-axis position"); scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How " "long in seconds screen hints are displayed"); scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "Fraction of the screen the console covers when " "down"); scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly the console scrolls up or down"); scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "Your field of view in " "degrees. Smaller than 90 zooms in."); scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of " "the single player episodes"); scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic"); scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show RAM icon if game is running low on memory"); scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show a turtle icon if your fps is below 10"); scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum"); }