uniform mat4 mvp_mat; attribute float vcolor; /** Vertex position. x, y, z, c c is the color of the point. */ attribute vec3 vertex; varying float color; void main (void) { gl_Position = mvp_mat * vec4 (vertex, 1.0); gl_PointSize = max (1, 1024.0 * abs (1.0 / gl_Position.z)); color = vcolor; }