/* pmovetst.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/model.h" #include "QF/qtypes.h" #include "QF/sys.h" #include "compat.h" #include "qw/pmove.h" #include "world.h" static hull_t box_hull; static dclipnode_t box_clipnodes[6]; static plane_t box_planes[6]; /* PM_InitBoxHull Set up the planes and clipnodes so that the six floats of a bounding box can just be stored out and get a proper hull_t structure. */ void PM_InitBoxHull (void) { int side, i; box_hull.clipnodes = box_clipnodes; box_hull.planes = box_planes; box_hull.firstclipnode = 0; box_hull.lastclipnode = 5; box_hull.depth = 6; for (i = 0; i < 6; i++) { box_clipnodes[i].planenum = i; side = i & 1; box_clipnodes[i].children[side] = CONTENTS_EMPTY; if (i != 5) box_clipnodes[i].children[side ^ 1] = i + 1; else box_clipnodes[i].children[side ^ 1] = CONTENTS_SOLID; box_planes[i].type = i >> 1; box_planes[i].normal[i >> 1] = 1; } } /* PM_HullForBox To keep everything totally uniform, bounding boxes are turned into small BSP trees instead of being compared directly. */ static inline hull_t * PM_HullForBox (const vec3_t mins, const vec3_t maxs) { box_planes[0].dist = maxs[0]; box_planes[1].dist = mins[0]; box_planes[2].dist = maxs[1]; box_planes[3].dist = mins[1]; box_planes[4].dist = maxs[2]; box_planes[5].dist = mins[2]; return &box_hull; } inline int PM_HullPointContents (hull_t *hull, int num, const vec3_t p) { float d; dclipnode_t *node; plane_t *plane; while (num >= 0) { node = hull->clipnodes + num; plane = hull->planes + node->planenum; if (plane->type < 3) d = p[plane->type] - plane->dist; else d = DotProduct (plane->normal, p) - plane->dist; if (d < 0) num = node->children[1]; else num = node->children[0]; } return num; } int PM_PointContents (const vec3_t p) { float d; int num; dclipnode_t *node; hull_t *hull; plane_t *plane; hull = &pmove.physents[0].model->brush.hulls[0]; num = hull->firstclipnode; while (num >= 0) { node = hull->clipnodes + num; plane = hull->planes + node->planenum; if (plane->type < 3) d = p[plane->type] - plane->dist; else d = DotProduct (plane->normal, p) - plane->dist; if (d < 0) num = node->children[1]; else num = node->children[0]; } return num; } /* PM_TestPlayerPosition Returns false if the given player position is not valid (in solid) */ bool PM_TestPlayerPosition (const vec3_t pos) { hull_t *hull; int i; physent_t *pe; vec3_t mins, maxs, test; for (i = 0; i < pmove.numphysent; i++) { pe = &pmove.physents[i]; // get the clipping hull if (pe->model) hull = &pmove.physents[i].model->brush.hulls[1]; else { VectorSubtract (pe->mins, player_maxs, mins); VectorSubtract (pe->maxs, player_mins, maxs); hull = PM_HullForBox (mins, maxs); } VectorSubtract (pos, pe->origin, test); if (PM_HullPointContents (hull, hull->firstclipnode, test) == CONTENTS_SOLID) return false; } return true; } static inline int bboxes_touch (const vec3_t min1, const vec3_t max1, const vec3_t min2, const vec3_t max2) { if (min1[0] > max2[0] || max1[0] < min2[0]) return 0; if (min1[1] > max2[1] || max1[1] < min2[1]) return 0; if (min1[2] > max2[2] || max1[2] < min2[2]) return 0; return 1; } /* PM_PlayerMove */ trace_t PM_PlayerMove (const vec3_t start, const vec3_t end) { hull_t *hull; int i, check_box, move_missed; physent_t *pe; trace_t trace, total; vec3_t maxs, mins, offset, start_l, end_l; vec3_t move[2]; vec3_t forward, right, up; int rot = 0; vec3_t temp; // fill in a default trace memset (&total, 0, sizeof (trace_t)); total.fraction = 1; total.ent = 0; VectorCopy (end, total.endpos); for (i = 0; i < pmove.numphysent; i++) { pe = &pmove.physents[i]; // get the clipping hull if (pe->hull) { hull = pe->hull; check_box = 0; VectorZero (mins); VectorZero (maxs); } else { check_box = 1; if (pe->model) { hull = &pe->model->brush.hulls[1]; VectorSubtract (pe->model->mins, player_maxs, mins); VectorSubtract (pe->model->maxs, player_mins, maxs); } else { VectorSubtract (pe->mins, player_maxs, mins); VectorSubtract (pe->maxs, player_mins, maxs); hull = PM_HullForBox (mins, maxs); } } // PM_HullForEntity (ent, mins, maxs, offset); VectorCopy (pe->origin, offset); VectorSubtract (start, offset, start_l); VectorSubtract (end, offset, end_l); rot = 0; if (i && pe->model && pe->model->type == mod_brush && !VectorIsZero (pe->angles)) { rot = 1; AngleVectors (pe->angles, forward, right, up); VectorNegate (right, right); // convert lhs to rhs VectorCopy (start_l, temp); start_l[0] = DotProduct (temp, forward); start_l[1] = DotProduct (temp, right); start_l[2] = DotProduct (temp, up); VectorCopy (end_l, temp); end_l[0] = DotProduct (temp, forward); end_l[1] = DotProduct (temp, right); end_l[2] = DotProduct (temp, up); } // fill in a default trace memset (&trace, 0, sizeof (trace_t)); trace.fraction = 1; trace.allsolid = true; // trace.startsolid = true; VectorCopy (end, trace.endpos); move_missed = 0; if (check_box) { move[0][0] = min (start_l[0], end_l[0]); move[0][1] = min (start_l[1], end_l[1]); move[0][2] = min (start_l[2], end_l[2]); move[1][0] = max (start_l[0], end_l[0]); move[1][1] = max (start_l[1], end_l[1]); move[1][2] = max (start_l[2], end_l[2]); if (!bboxes_touch (move[0], move[1], mins, maxs)) { move_missed = 1; if (PM_HullPointContents (hull, hull->firstclipnode, start_l) != CONTENTS_SOLID) { // since the move missed the entity entirely, the start // point is outside the entity and the entity's outside // is not solid, the whole trace is not solid trace.allsolid = false; } } } if (!move_missed) { // trace a line through the appropriate clipping hull MOD_TraceLine (hull, hull->firstclipnode, start_l, end_l, &trace); } if (trace.allsolid) trace.startsolid = true; if (trace.startsolid) trace.fraction = 0; // did we clip the move? if (trace.fraction < total.fraction) { // fix up trace by the offset if (rot) { vec_t t; // transpose the rotation matrix to get its inverse t = forward[1]; forward[1] = right[0]; right[0] = t; t = forward[2]; forward[2] = up[0]; up[0] = t; t = right[2]; right[2] = up[1]; up[1] = t; VectorCopy (trace.endpos, temp); trace.endpos[0] = DotProduct (temp, forward); trace.endpos[1] = DotProduct (temp, right); trace.endpos[2] = DotProduct (temp, up); VectorCopy (trace.plane.normal, temp); trace.plane.normal[0] = DotProduct (temp, forward); trace.plane.normal[1] = DotProduct (temp, right); trace.plane.normal[2] = DotProduct (temp, up); } VectorAdd (trace.endpos, offset, trace.endpos); total = trace; total.ent = (struct edict_s *) &pmove.physents[i]; } } return total; }