/* game.c game specific support (notably hipnotic, rogue and abyss) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/info.h" #include "QF/qargs.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "qw/include/game.h" #include "qw/include/server.h" float registered; static cvar_t registered_cvar = { .name = "registered", .description = "Is the game the registered version. 1 yes 0 no", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = ®istered }, }; int static_registered = 1; // only for startup check, then set /* Game_CheckRegistered Looks for the pop.txt file and verifies it. Sets the "registered" cvar. Immediately exits out if an alternate game was attempted to be started without being registered. */ static void Game_CheckRegistered (void) { QFile *h; h = QFS_FOpenFile ("gfx/pop.lmp"); static_registered = 0; if (h) { static_registered = 1; Qclose (h); } if (static_registered) { Cvar_Set ("registered", "1"); Sys_Printf ("Playing registered version.\n"); } } /* SV_Gamedir_f Sets the gamedir and path to a different directory. */ static void SV_Gamedir_f (void) { const char *dir; if (Cmd_Argc () == 1) { Sys_Printf ("Current gamedir: %s\n", qfs_gamedir->gamedir); return; } if (Cmd_Argc () != 2) { Sys_Printf ("Usage: gamedir \n"); return; } dir = Cmd_Argv (1); if (strstr (dir, "..") || strstr (dir, "/") || strstr (dir, "\\") || strstr (dir, ":")) { Sys_Printf ("Gamedir must be a single filename, not a path\n"); return; } QFS_Gamedir (dir); } void Game_Init (void) { Cvar_Register (®istered_cvar, 0, 0); Game_CheckRegistered (); Cmd_AddCommand ("gamedir", SV_Gamedir_f, "Specifies the directory to be used while playing."); } void Game_Init_Cvars (void) { }