/* sw_model_sprite.c sw renderer support routines for sprite model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #include "QF/zone.h" #include "mod_internal.h" void sw_Mod_SpriteLoadFrames (mod_sprite_ctx_t *ctx) { for (int i = 0; i < ctx->numframes; i++) { __auto_type dframe = ctx->dframes[i]; size_t pixels = dframe->width * dframe->height; size_t size = field_offset (mspriteframe_t, pixels[pixels]); mspriteframe_t *frame = Hunk_AllocName (0, size, ctx->mod->name); *ctx->frames[i] = frame; Mod_LoadSpriteFrame (frame, dframe); memcpy (frame->pixels, dframe + 1, pixels); } }