/* sw_r_draw.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/render.h" #include "QF/scene/entity.h" #include "r_internal.h" #define MAXLEFTCLIPEDGES 100 // !!! if these are changed, they must be changed in asm_draw.h too !!! #define FULLY_CLIPPED_CACHED 0x80000000 #define FRAMECOUNT_MASK 0x7FFFFFFF unsigned int cacheoffset; int c_faceclip; // number of faces clipped zpointdesc_t r_zpointdesc; static polydesc_t r_polydesc; clipplane_t view_clipplanes[4]; medge_t *r_pedge; // FIXME used by asm qboolean r_leftclipped, r_rightclipped; static qboolean makeleftedge, makerightedge; qboolean r_nearzionly; int sintable[SIN_BUFFER_SIZE]; int intsintable[SIN_BUFFER_SIZE]; mvertex_t r_leftenter, r_leftexit; mvertex_t r_rightenter, r_rightexit; typedef struct { float u, v; int ceilv; } evert_t; int r_emitted; float r_nearzi; float r_u1, r_v1, r_lzi1; int r_ceilv1; qboolean r_lastvertvalid; #ifdef PIC #undef USE_INTEL_ASM //XXX asm pic hack #endif #ifndef USE_INTEL_ASM void R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1) { edge_t *edge, *pcheck; int u_check; float u, u_step; vec3_t local, transformed; float *world; int v, v2, ceilv0; float scale, lzi0, u0, v0; int side; if (r_lastvertvalid) { u0 = r_u1; v0 = r_v1; lzi0 = r_lzi1; ceilv0 = r_ceilv1; } else { world = &pv0->position[0]; // transform and project VectorSubtract (world, modelorg, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; lzi0 = 1.0 / transformed[2]; // FIXME: build x/yscale into transform? scale = xscale * lzi0; u0 = (xcenter + scale * transformed[0]); if (u0 < r_refdef.fvrectx_adj) u0 = r_refdef.fvrectx_adj; if (u0 > r_refdef.fvrectright_adj) u0 = r_refdef.fvrectright_adj; scale = yscale * lzi0; v0 = (ycenter - scale * transformed[1]); if (v0 < r_refdef.fvrecty_adj) v0 = r_refdef.fvrecty_adj; if (v0 > r_refdef.fvrectbottom_adj) v0 = r_refdef.fvrectbottom_adj; ceilv0 = (int) ceil (v0); } world = &pv1->position[0]; // transform and project VectorSubtract (world, modelorg, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; r_lzi1 = 1.0 / transformed[2]; scale = xscale * r_lzi1; r_u1 = (xcenter + scale * transformed[0]); if (r_u1 < r_refdef.fvrectx_adj) r_u1 = r_refdef.fvrectx_adj; if (r_u1 > r_refdef.fvrectright_adj) r_u1 = r_refdef.fvrectright_adj; scale = yscale * r_lzi1; r_v1 = (ycenter - scale * transformed[1]); if (r_v1 < r_refdef.fvrecty_adj) r_v1 = r_refdef.fvrecty_adj; if (r_v1 > r_refdef.fvrectbottom_adj) r_v1 = r_refdef.fvrectbottom_adj; if (r_lzi1 > lzi0) lzi0 = r_lzi1; if (lzi0 > r_nearzi) // for mipmap finding r_nearzi = lzi0; // for right edges, all we want is the effect on 1/z if (r_nearzionly) return; r_emitted = 1; r_ceilv1 = (int) ceil (r_v1); // create the edge if (ceilv0 == r_ceilv1) { // we cache unclipped horizontal edges as fully clipped if (cacheoffset != 0x7FFFFFFF) { cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); } return; // horizontal edge } side = ceilv0 > r_ceilv1; edge = edge_p++; edge->owner = r_pedge; edge->nearzi = lzi0; if (side == 0) { // trailing edge (go from p1 to p2) v = ceilv0; v2 = r_ceilv1 - 1; edge->surfs[0] = surface_p - surfaces; edge->surfs[1] = 0; u_step = ((r_u1 - u0) / (r_v1 - v0)); u = u0 + ((float) v - v0) * u_step; } else { // leading edge (go from p2 to p1) v2 = ceilv0 - 1; v = r_ceilv1; edge->surfs[0] = 0; edge->surfs[1] = surface_p - surfaces; u_step = ((u0 - r_u1) / (v0 - r_v1)); u = r_u1 + ((float) v - r_v1) * u_step; } edge->u_step = u_step * 0x100000; edge->u = u * 0x100000 + 0xFFFFF; // we need to do this to avoid stepping off the edges if a very nearly // horizontal edge is less than epsilon above a scan, and numeric error // causes it to incorrectly extend to the scan, and the extension of the // line goes off the edge of the screen // FIXME: is this actually needed? if (edge->u < r_refdef.vrectx_adj_shift20) edge->u = r_refdef.vrectx_adj_shift20; if (edge->u > r_refdef.vrectright_adj_shift20) edge->u = r_refdef.vrectright_adj_shift20; // sort the edge in normally u_check = edge->u; if (edge->surfs[0]) u_check++; // sort trailers after leaders if (!newedges[v] || newedges[v]->u >= u_check) { edge->next = newedges[v]; newedges[v] = edge; } else { pcheck = newedges[v]; while (pcheck->next && pcheck->next->u < u_check) pcheck = pcheck->next; edge->next = pcheck->next; pcheck->next = edge; } edge->nextremove = removeedges[v2]; removeedges[v2] = edge; } void R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip) { float d0, d1, f; mvertex_t clipvert; if (clip) { do { d0 = DotProduct (pv0->position, clip->normal) - clip->dist; d1 = DotProduct (pv1->position, clip->normal) - clip->dist; if (d0 >= 0) { // point 0 is unclipped if (d1 >= 0) { // both points are unclipped continue; } // only point 1 is clipped // we don't cache clipped edges cacheoffset = 0x7FFFFFFF; f = d0 / (d0 - d1); clipvert.position[0] = pv0->position[0] + f * (pv1->position[0] - pv0->position[0]); clipvert.position[1] = pv0->position[1] + f * (pv1->position[1] - pv0->position[1]); clipvert.position[2] = pv0->position[2] + f * (pv1->position[2] - pv0->position[2]); if (clip->leftedge) { r_leftclipped = true; r_leftexit = clipvert; } else if (clip->rightedge) { r_rightclipped = true; r_rightexit = clipvert; } R_ClipEdge (pv0, &clipvert, clip->next); return; } else { // point 0 is clipped if (d1 < 0) { // both points are clipped // we do cache fully clipped edges if (!r_leftclipped) cacheoffset = FULLY_CLIPPED_CACHED | (r_framecount & FRAMECOUNT_MASK); return; } // only point 0 is clipped r_lastvertvalid = false; // we don't cache partially clipped edges cacheoffset = 0x7FFFFFFF; f = d0 / (d0 - d1); clipvert.position[0] = pv0->position[0] + f * (pv1->position[0] - pv0->position[0]); clipvert.position[1] = pv0->position[1] + f * (pv1->position[1] - pv0->position[1]); clipvert.position[2] = pv0->position[2] + f * (pv1->position[2] - pv0->position[2]); if (clip->leftedge) { r_leftclipped = true; r_leftenter = clipvert; } else if (clip->rightedge) { r_rightclipped = true; r_rightenter = clipvert; } R_ClipEdge (&clipvert, pv1, clip->next); return; } } while ((clip = clip->next) != NULL); } // add the edge R_EmitEdge (pv0, pv1); } #endif // !USE_INTEL_ASM static void R_EmitCachedEdge (void) { edge_t *pedge_t; pedge_t = (edge_t *) ((intptr_t) r_edges + r_pedge->cachededgeoffset); if (!pedge_t->surfs[0]) pedge_t->surfs[0] = surface_p - surfaces; else pedge_t->surfs[1] = surface_p - surfaces; if (pedge_t->nearzi > r_nearzi) // for mipmap finding r_nearzi = pedge_t->nearzi; r_emitted = 1; } void R_RenderFace (entity_t *ent, msurface_t *fa, int clipflags) { int i, lindex; unsigned int mask; plane_t *pplane; float distinv; vec3_t p_normal; medge_t *pedges, tedge; clipplane_t *pclip; mod_brush_t *brush = &ent->renderer.model->brush; // skip out if no more surfs if ((surface_p) >= surf_max) { r_outofsurfaces++; return; } // ditto if not enough edges left, or switch to auxedges if possible if ((edge_p + fa->numedges + 4) >= edge_max) { r_outofedges += fa->numedges; return; } c_faceclip++; // set up clip planes pclip = NULL; for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) { if (clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } // push the edges through r_emitted = 0; r_nearzi = 0; r_nearzionly = false; makeleftedge = makerightedge = false; pedges = brush->edges; r_lastvertvalid = false; for (i = 0; i < fa->numedges; i++) { lindex = brush->surfedges[fa->firstedge + i]; if (lindex > 0) { r_pedge = &pedges[lindex]; // if the edge is cached, we can just reuse the edge if (!insubmodel) { if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) { if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) == (unsigned int) r_framecount) { r_lastvertvalid = false; continue; } } else { if ((((uintptr_t) edge_p - (uintptr_t) r_edges) > r_pedge->cachededgeoffset) && (((edge_t *) ((intptr_t) r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) { R_EmitCachedEdge (); r_lastvertvalid = false; continue; } } } // assume it's cacheable cacheoffset = (byte *) edge_p - (byte *) r_edges; r_leftclipped = r_rightclipped = false; R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[0]], &r_pcurrentvertbase[r_pedge->v[1]], pclip); r_pedge->cachededgeoffset = cacheoffset; if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; r_lastvertvalid = true; } else { lindex = -lindex; r_pedge = &pedges[lindex]; // if the edge is cached, we can just reuse the edge if (!insubmodel) { if (r_pedge->cachededgeoffset & FULLY_CLIPPED_CACHED) { if ((r_pedge->cachededgeoffset & FRAMECOUNT_MASK) == (unsigned int) r_framecount) { r_lastvertvalid = false; continue; } } else { // it's cached if the cached edge is valid and is owned // by this medge_t if ((((uintptr_t) edge_p - (uintptr_t) r_edges) > r_pedge->cachededgeoffset) && (((edge_t *) ((intptr_t) r_edges + r_pedge->cachededgeoffset))->owner == r_pedge)) { R_EmitCachedEdge (); r_lastvertvalid = false; continue; } } } // assume it's cacheable cacheoffset = (byte *) edge_p - (byte *) r_edges; r_leftclipped = r_rightclipped = false; R_ClipEdge (&r_pcurrentvertbase[r_pedge->v[1]], &r_pcurrentvertbase[r_pedge->v[0]], pclip); r_pedge->cachededgeoffset = cacheoffset; if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; r_lastvertvalid = true; } } // if there was a clip off the left edge, add that edge too // FIXME: faster to do in screen space? // FIXME: share clipped edges? if (makeleftedge) { r_pedge = &tedge; r_lastvertvalid = false; R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next); } // if there was a clip off the right edge, get the right r_nearzi if (makerightedge) { r_pedge = &tedge; r_lastvertvalid = false; r_nearzionly = true; R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next); } // if no edges made it out, return without posting the surface if (!r_emitted) return; r_polycount++; surface_p->data = (void *) fa; surface_p->nearzi = r_nearzi; surface_p->flags = fa->flags; surface_p->insubmodel = insubmodel; surface_p->spanstate = 0; surface_p->entity = ent; surface_p->key = r_currentkey++; surface_p->spans = NULL; pplane = fa->plane; // FIXME: cache this? TransformVector (pplane->normal, p_normal); // FIXME: cache this? distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal)); surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv; surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv; surface_p->d_ziorigin = p_normal[2] * distinv - xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv; surface_p++; } void R_RenderBmodelFace (entity_t *ent, bedge_t *pedges, msurface_t *psurf) { int i; unsigned int mask; plane_t *pplane; float distinv; vec3_t p_normal; clipplane_t *pclip; // skip out if no more surfs if (surface_p >= surf_max) { r_outofsurfaces++; return; } // ditto if not enough edges left, or switch to auxedges if possible if ((edge_p + psurf->numedges + 4) >= edge_max) { r_outofedges += psurf->numedges; return; } c_faceclip++; // this is a dummy to give the caching mechanism someplace to write to static medge_t tedge; r_pedge = &tedge; // set up clip planes pclip = NULL; for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) { if (r_clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } // push the edges through r_emitted = 0; r_nearzi = 0; r_nearzionly = false; makeleftedge = makerightedge = false; // FIXME: keep clipped bmodel edges in clockwise order so last vertex // caching can be used? r_lastvertvalid = false; for (; pedges; pedges = pedges->pnext) { r_leftclipped = r_rightclipped = false; R_ClipEdge (pedges->v[0], pedges->v[1], pclip); if (r_leftclipped) makeleftedge = true; if (r_rightclipped) makerightedge = true; } // if there was a clip off the left edge, add that edge too // FIXME: faster to do in screen space? // FIXME: share clipped edges? if (makeleftedge) { r_pedge = &tedge; R_ClipEdge (&r_leftexit, &r_leftenter, pclip->next); } // if there was a clip off the right edge, get the right r_nearzi if (makerightedge) { r_pedge = &tedge; r_nearzionly = true; R_ClipEdge (&r_rightexit, &r_rightenter, view_clipplanes[1].next); } // if no edges made it out, return without posting the surface if (!r_emitted) return; r_polycount++; surface_p->data = (void *) psurf; surface_p->nearzi = r_nearzi; surface_p->flags = psurf->flags; surface_p->insubmodel = true; surface_p->spanstate = 0; surface_p->entity = ent; surface_p->key = r_currentbkey; surface_p->spans = NULL; pplane = psurf->plane; // FIXME: cache this? TransformVector (pplane->normal, p_normal); // FIXME: cache this? distinv = 1.0 / (pplane->dist - DotProduct (modelorg, pplane->normal)); surface_p->d_zistepu = p_normal[0] * xscaleinv * distinv; surface_p->d_zistepv = -p_normal[1] * yscaleinv * distinv; surface_p->d_ziorigin = p_normal[2] * distinv - xcenter * surface_p->d_zistepu - ycenter * surface_p->d_zistepv; surface_p++; } void R_RenderPoly (entity_t *ent, msurface_t *fa, int clipflags) { int i, lindex, lnumverts, s_axis, t_axis; float dist, lastdist, lzi, scale, u, v, frac; unsigned int mask; vec3_t local, transformed; clipplane_t *pclip; medge_t *pedges; plane_t *pplane; mvertex_t verts[2][100]; // FIXME: do real number polyvert_t pverts[100]; // FIXME: do real number, safely int vertpage, newverts, newpage, lastvert; qboolean visible; mod_brush_t *brush = &ent->renderer.model->brush; // FIXME: clean this up and make it faster // FIXME: guard against running out of vertices s_axis = t_axis = 0; // keep compiler happy // set up clip planes pclip = NULL; for (i = 3, mask = 0x08; i >= 0; i--, mask >>= 1) { if (clipflags & mask) { view_clipplanes[i].next = pclip; pclip = &view_clipplanes[i]; } } // reconstruct the polygon // FIXME: these should be precalculated and loaded off disk pedges = brush->edges; lnumverts = fa->numedges; vertpage = 0; for (i = 0; i < lnumverts; i++) { lindex = brush->surfedges[fa->firstedge + i]; if (lindex > 0) { r_pedge = &pedges[lindex]; verts[0][i] = r_pcurrentvertbase[r_pedge->v[0]]; } else { r_pedge = &pedges[-lindex]; verts[0][i] = r_pcurrentvertbase[r_pedge->v[1]]; } } // clip the polygon, done if not visible while (pclip) { lastvert = lnumverts - 1; lastdist = DotProduct (verts[vertpage][lastvert].position, pclip->normal) - pclip->dist; visible = false; newverts = 0; newpage = vertpage ^ 1; for (i = 0; i < lnumverts; i++) { dist = DotProduct (verts[vertpage][i].position, pclip->normal) - pclip->dist; if ((lastdist > 0) != (dist > 0)) { frac = dist / (dist - lastdist); verts[newpage][newverts].position[0] = verts[vertpage][i].position[0] + ((verts[vertpage][lastvert].position[0] - verts[vertpage][i].position[0]) * frac); verts[newpage][newverts].position[1] = verts[vertpage][i].position[1] + ((verts[vertpage][lastvert].position[1] - verts[vertpage][i].position[1]) * frac); verts[newpage][newverts].position[2] = verts[vertpage][i].position[2] + ((verts[vertpage][lastvert].position[2] - verts[vertpage][i].position[2]) * frac); newverts++; } if (dist >= 0) { verts[newpage][newverts] = verts[vertpage][i]; newverts++; visible = true; } lastvert = i; lastdist = dist; } if (!visible || (newverts < 3)) return; lnumverts = newverts; vertpage ^= 1; pclip = pclip->next; } // transform and project, remembering the z values at the vertices and // r_nearzi, and extract the s and t coordinates at the vertices pplane = fa->plane; switch (pplane->type) { case PLANE_X: case PLANE_ANYX: s_axis = 1; t_axis = 2; break; case PLANE_Y: case PLANE_ANYY: s_axis = 0; t_axis = 2; break; case PLANE_Z: case PLANE_ANYZ: s_axis = 0; t_axis = 1; break; } r_nearzi = 0; for (i = 0; i < lnumverts; i++) { // transform and project VectorSubtract (verts[vertpage][i].position, modelorg, local); TransformVector (local, transformed); if (transformed[2] < NEAR_CLIP) transformed[2] = NEAR_CLIP; lzi = 1.0 / transformed[2]; if (lzi > r_nearzi) // for mipmap finding r_nearzi = lzi; // FIXME: build x/yscale into transform? scale = xscale * lzi; u = (xcenter + scale * transformed[0]); if (u < r_refdef.fvrectx_adj) u = r_refdef.fvrectx_adj; if (u > r_refdef.fvrectright_adj) u = r_refdef.fvrectright_adj; scale = yscale * lzi; v = (ycenter - scale * transformed[1]); if (v < r_refdef.fvrecty_adj) v = r_refdef.fvrecty_adj; if (v > r_refdef.fvrectbottom_adj) v = r_refdef.fvrectbottom_adj; pverts[i].u = u; pverts[i].v = v; pverts[i].zi = lzi; pverts[i].s = verts[vertpage][i].position[s_axis]; pverts[i].t = verts[vertpage][i].position[t_axis]; } // build the polygon descriptor, including fa, r_nearzi, and u, v, s, t, // and z for each vertex r_polydesc.numverts = lnumverts; r_polydesc.nearzi = r_nearzi; r_polydesc.pcurrentface = fa; r_polydesc.pverts = pverts; // draw the polygon D_DrawPoly (); } void R_ZDrawSubmodelPolys (entity_t *ent, model_t *model) { int i, numsurfaces; msurface_t *psurf; float dot; plane_t *pplane; mod_brush_t *brush = &model->brush; psurf = &brush->surfaces[brush->firstmodelsurface]; numsurfaces = brush->nummodelsurfaces; for (i = 0; i < numsurfaces; i++, psurf++) { // find which side of the node we are on pplane = psurf->plane; dot = DotProduct (modelorg, pplane->normal) - pplane->dist; // draw the polygon if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { // FIXME: use bounding-box-based frustum clipping info? R_RenderPoly (ent, psurf, 15); } } }