# vim:ts=4:et # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy, bgl, gpu from gpu_extras.batch import batch_for_shader from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty from bpy.props import BoolVectorProperty, CollectionProperty, PointerProperty from bpy.props import FloatVectorProperty, IntProperty from mathutils import Vector from .entityclass import EntityClass def build_batch(qfmap): def obj_location(obj): ec = None if obj.qfentity.classname in entity_classes: ec = entity_classes[obj.qfentity.classname] if not ec or ec.size: return obj.location loc = Vector() for i in range(8): loc += Vector(obj.bound_box[i]) return obj.location + loc/8.0 entity_classes = qfmap.entity_classes entity_targets = qfmap.entity_targets target_entities = qfmap.target_entities ents = 0 targs = 0 verts = [] colors = [] for obj in target_entities: #obj = bpy.data.objects[objname] qfentity = obj.qfentity if qfentity.classname not in entity_classes: continue ents += 1 ec = entity_classes[qfentity.classname] target = None killtarget = None if "target" in qfentity.fields: target = qfentity.fields["target"].value if "killtarget" in qfentity.fields: killtarget = qfentity.fields["killtarget"].value targetlist = [target, killtarget] if target == killtarget: del targetlist[1] for tname in targetlist: if tname and tname in entity_targets: targets = entity_targets[tname] color = (ec.color[0], ec.color[1], ec.color[2], 1) for ton in targets: targs += 1 to = bpy.data.objects[ton] start = obj_location(obj) end = obj_location(to) verts.append(start) colors.append(color) verts.append(end) colors.append(color) return {"pos": verts, "color": colors} def draw_callback(self, context): #FIXME horribly inefficient qfmap = context.scene.qfmap content = build_batch(qfmap) shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR') batch = batch_for_shader(shader, 'LINES', content) bgl.glLineWidth(3) batch.draw(shader) bgl.glLineWidth(1) class VIEW3D_PT_QFEntityRelations(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Register callback" bl_default_closed = True initDone = False @classmethod def poll(cls, context): if cls.initDone: return False if context.area.type == 'VIEW_3D': sv3d = bpy.types.SpaceView3D sv3d.draw_handler_add (draw_callback, (cls, context), 'WINDOW', 'POST_VIEW') cls.initDone = True return False def draw_header(self, context): pass def draw(self, context): pass class OBJECT_UL_EntityField_list(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): layout.label(text=item.name) layout.label(text=item.value) def qfentity_items(self, context): qfmap = context.scene.qfmap entclasses = qfmap.entity_classes eclist = list(entclasses.keys()) eclist.sort() enum = (('.', "--", ""),) enum += tuple(map(lambda ec: (ec, ec, ""), eclist)) return enum class QFEntityProp(bpy.types.PropertyGroup): value: StringProperty(name="") template_list_controls: StringProperty(default="value", options={'HIDDEN'}) class QFEntity(bpy.types.PropertyGroup): classname: EnumProperty(items = qfentity_items, name = "Entity Class") flags: BoolVectorProperty(size=12) fields: CollectionProperty(type=QFEntityProp, name="Fields") field_idx: IntProperty() class QFEntpropAdd(bpy.types.Operator): '''Add an entity field/value pair''' bl_idname = "object.entprop_add" bl_label = "Entprop Add" def execute(self, context): qfentity = context.active_object.qfentity item = qfentity.fields.add() item.name = "" item.value = "" return {'FINISHED'} class QFEntpropRemove(bpy.types.Operator): '''Remove an entity field/value pair''' bl_idname = "object.entprop_remove" bl_label = "Entprop Remove" def execute(self, context): qfentity = context.active_object.qfentity if qfentity.field_idx >= 0: qfentity.fields.remove(qfentity.field_idx) return {'FINISHED'} def reflow_text(text, max_width): lines = [] for text_line in text.split("\n"): if not text_line: continue words = text_line.split(" ") flowed_line = "" while words: if len(flowed_line) + len(words[0]) > max_width: lines.append(flowed_line) flowed_line = "" flowed_line += (" " if flowed_line else "") + words[0] del words[0] if flowed_line: lines.append(flowed_line) return lines class OBJECT_PT_EntityPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = 'object' bl_label = 'QF Entity' @classmethod def poll(cls, context): return True def draw(self, context): layout = self.layout qfentity = context.active_object.qfentity qfmap = context.scene.qfmap if qfentity.classname: ec = qfmap.entity_classes[qfentity.classname] else: ec = EntityClass.null() flags = ec.flagnames + ("",) * (8 - len(ec.flagnames)) flags += ("!easy", "!medium", "!hard", "!dm") row = layout.row() row.prop(qfentity, "classname") box=layout.box() lines = reflow_text(ec.comment, 40) for l in lines: box.label(text=l) row = layout.row() for c in range(3): col = row.column() sub = col.column(align=True) for r in range(4): idx = c * 4 + r sub.prop(qfentity, "flags", text=flags[idx], index=idx) row = layout.row() col = row.column() col.template_list("OBJECT_UL_EntityField_list", "", qfentity, "fields", qfentity, "field_idx", rows=3) col = row.column(align=True) col.operator("object.entprop_add", icon='ADD', text="") col.operator("object.entprop_remove", icon='REMOVE', text="") if len(qfentity.fields) > qfentity.field_idx >= 0: row = layout.row() field = qfentity.fields[qfentity.field_idx] row.prop(field, "name", text="Field Name") row.prop(field, "value", text="Value") def default_brush_entity(entityclass): name = entityclass.name verts = [(-8, -8, -8), ( 8, 8, -8), (-8, 8, 8), ( 8, -8, 8)] faces = [(0, 2, 1), (0, 3, 2), (0, 1, 3), (1, 2, 3)] mesh = bpy.data.meshes.new(name) mesh.from_pydata(verts, [], faces) return mesh def entity_box(entityclass): name = entityclass.name size = entityclass.size color = entityclass.color if name in bpy.data.meshes: return bpy.data.meshes[name] verts = [(size[0][0], size[0][1], size[0][2]), (size[0][0], size[0][1], size[1][2]), (size[0][0], size[1][1], size[0][2]), (size[0][0], size[1][1], size[1][2]), (size[1][0], size[0][1], size[0][2]), (size[1][0], size[0][1], size[1][2]), (size[1][0], size[1][1], size[0][2]), (size[1][0], size[1][1], size[1][2])] faces = [(0, 1, 3, 2), (0, 2, 6, 4), (0, 4, 5, 1), (4, 6, 7, 5), (6, 2, 3, 7), (1, 5, 7, 3)] mesh = bpy.data.meshes.new(name) mesh.from_pydata(verts, [], faces) mat = bpy.data.materials.new(name) mat.diffuse_color = color + (1,) mesh.materials.append(mat) return mesh def set_entity_props(obj, ent): qfe = obj.qfentity if "classname" in ent.d: try: qfe.classname = ent.d["classname"] except TypeError: #FIXME hmm, maybe an enum wasn't the most brilliant idea? qfe.classname = '' if "spawnflags" in ent.d: flags = int(float(ent.d["spawnflags"])) for i in range(12): qfe.flags[i] = (flags & (1 << i)) and True or False if "target" in ent.d or "killtarget" in ent.d: bpy.context.scene.qfmap.target_entities.append(obj) if "targetname" in ent.d: targetname = ent.d["targetname"] entity_targets = bpy.context.scene.qfmap.entity_targets if targetname not in entity_targets: entity_targets[targetname] = [] entity_targets[targetname].append(obj.name) for key in ent.d.keys(): if key in {"classname", "spawnflags", "origin"}: continue item = qfe.fields.add() item.name = key item.value = ent.d[key] def add_entity(self, context, entclass): entity_class = context.scene.qfmap.entity_classes[entclass] context.user_preferences.edit.use_global_undo = False for obj in bpy.data.objects: obj.select = False if entity_class.size: mesh = entity_box(entity_class) else: mesh = default_brush_entity(entity_class) obj = bpy.data.objects.new(entity_class.name, mesh) obj.location = context.scene.cursor_location obj.select = True obj.qfentity.classname = entclass context.scene.objects.link(obj) bpy.context.scene.objects.active=obj context.user_preferences.edit.use_global_undo = True return {'FINISHED'} classes_to_register = ( VIEW3D_PT_QFEntityRelations, OBJECT_UL_EntityField_list, QFEntityProp, QFEntity, QFEntpropAdd, QFEntpropRemove, OBJECT_PT_EntityPanel, ) menus_to_register = ( ) custom_properties_to_register = ( (bpy.types.Object, "qfentity", QFEntity), )