/* snd_dx.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #define CINTERFACE #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/sys.h" #include "snd_internal.h" #include "context_win.h" #define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c) HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID, LPDIRECTSOUND FAR * lplpDS, IUnknown FAR * pUnkOuter); // 64K is > 1 second at 16-bit, 22050 Hz #define WAV_BUFFERS 64 #define WAV_MASK 0x3F #define WAV_BUFFER_SIZE 0x0400 #define SECONDARY_BUFFER_SIZE 0x10000 typedef enum { SIS_SUCCESS, SIS_FAILURE, SIS_NOTAVAIL } sndinitstat; static qboolean dsound_init; static qboolean snd_firsttime = true; static qboolean primary_format_set; static int sample16; static volatile dma_t sn; /* Global variables. Must be visible to window-procedure function so it can unlock and free the data block after it has been played. */ static HANDLE hData; static HPSTR lpData;//, lpData2; static HGLOBAL hWaveHdr; static LPWAVEHDR lpWaveHdr; static HWAVEOUT hWaveOut; //static WAVEOUTCAPS wavecaps; static DWORD gSndBufSize; static MMTIME mmstarttime; static LPDIRECTSOUND pDS; static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf; static HINSTANCE hInstDS; static sndinitstat SNDDMA_InitDirect (void); static cvar_t *snd_stereo; static cvar_t *snd_rate; static cvar_t *snd_bits; static plugin_t plugin_info; static plugin_data_t plugin_info_data; static plugin_funcs_t plugin_info_funcs; static general_data_t plugin_info_general_data; static general_funcs_t plugin_info_general_funcs; static snd_output_data_t plugin_info_snd_output_data; static snd_output_funcs_t plugin_info_snd_output_funcs; static DWORD *DSOUND_LockBuffer (qboolean lockit); static void SNDDMA_Init_Cvars (void) { snd_stereo = Cvar_Get ("snd_stereo", "1", CVAR_ROM, NULL, "sound stereo output"); snd_rate = Cvar_Get ("snd_rate", "11025", CVAR_ROM, NULL, "sound playback rate. 0 is system default"); snd_bits = Cvar_Get ("snd_bits", "16", CVAR_ROM, NULL, "sound sample depth. 0 is system default"); } static void SNDDMA_BlockSound (void) { } static void SNDDMA_UnblockSound (void) { } static void FreeSound (void) { if (pDSBuf) { IDirectSoundBuffer_Stop (pDSBuf); IDirectSound_Release (pDSBuf); } // release primary buffer only if it's not also the mixing buffer we just released if (pDSPBuf && (pDSBuf != pDSPBuf)) { IDirectSound_Release (pDSPBuf); } if (pDS) { IDirectSound_SetCooperativeLevel (pDS, win_mainwindow, DSSCL_NORMAL); IDirectSound_Release (pDS); } pDS = NULL; pDSBuf = NULL; pDSPBuf = NULL; hWaveOut = 0; hData = 0; hWaveHdr = 0; lpData = NULL; lpWaveHdr = NULL; } /* SNDDMA_InitDirect Direct-Sound support */ static sndinitstat SNDDMA_InitDirect (void) { int reps; DSBUFFERDESC dsbuf; DSBCAPS dsbcaps; DSCAPS dscaps; DWORD dwSize, dwWrite; HRESULT hresult; WAVEFORMATEX format, pformat; memset ((void *) &sn, 0, sizeof (sn)); if (!snd_stereo->int_val) { sn.channels = 1; } else { sn.channels = 2; } sn.samplebits = snd_bits->int_val; sn.speed = snd_rate->int_val; memset (&format, 0, sizeof (format)); format.wFormatTag = WAVE_FORMAT_PCM; format.nChannels = sn.channels; format.wBitsPerSample = sn.samplebits; format.nSamplesPerSec = sn.speed; format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8; format.cbSize = 0; format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; if (!hInstDS) { hInstDS = LoadLibrary ("dsound.dll"); if (hInstDS == NULL) { Sys_Printf ("Couldn't load dsound.dll\n"); return SIS_FAILURE; } pDirectSoundCreate = (void *) GetProcAddress (hInstDS, "DirectSoundCreate"); if (!pDirectSoundCreate) { Sys_Printf ("Couldn't get DS proc addr\n"); return SIS_FAILURE; } } while ((hresult = iDirectSoundCreate (NULL, &pDS, NULL)) != DS_OK) { if (hresult != DSERR_ALLOCATED) { Sys_Printf ("DirectSound create failed\n"); return SIS_FAILURE; } Sys_Printf ("DirectSoundCreate failure\n" " hardware already in use\n"); return SIS_NOTAVAIL; } dscaps.dwSize = sizeof (dscaps); if (DS_OK != IDirectSound_GetCaps (pDS, &dscaps)) { Sys_Printf ("Couldn't get DS caps\n"); } if (dscaps.dwFlags & DSCAPS_EMULDRIVER) { Sys_Printf ("No DirectSound driver installed\n"); FreeSound (); return SIS_FAILURE; } if (DS_OK != IDirectSound_SetCooperativeLevel (pDS, win_mainwindow, DSSCL_EXCLUSIVE)) { Sys_Printf ("Set coop level failed\n"); FreeSound (); return SIS_FAILURE; } // get access to the primary buffer, if possible, so we can set the // sound hardware format memset (&dsbuf, 0, sizeof (dsbuf)); dsbuf.dwSize = sizeof (DSBUFFERDESC); dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER; dsbuf.dwBufferBytes = 0; dsbuf.lpwfxFormat = NULL; memset (&dsbcaps, 0, sizeof (dsbcaps)); dsbcaps.dwSize = sizeof (dsbcaps); primary_format_set = false; if (!COM_CheckParm ("-snoforceformat")) { if (DS_OK == IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSPBuf, NULL)) { pformat = format; if (DS_OK != IDirectSoundBuffer_SetFormat (pDSPBuf, &pformat)) { } else primary_format_set = true; } } if (!primary_format_set || !COM_CheckParm ("-primarysound")) { // create the secondary buffer we'll actually work with memset (&dsbuf, 0, sizeof (dsbuf)); dsbuf.dwSize = sizeof (DSBUFFERDESC); dsbuf.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_LOCSOFTWARE; dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE; dsbuf.lpwfxFormat = &format; memset (&dsbcaps, 0, sizeof (dsbcaps)); dsbcaps.dwSize = sizeof (dsbcaps); if (DS_OK != IDirectSound_CreateSoundBuffer (pDS, &dsbuf, &pDSBuf, NULL)) { Sys_Printf ("DS:CreateSoundBuffer Failed"); FreeSound (); return SIS_FAILURE; } sn.channels = format.nChannels; sn.samplebits = format.wBitsPerSample; sn.speed = format.nSamplesPerSec; if (DS_OK != IDirectSound_GetCaps (pDSBuf, &dsbcaps)) { Sys_Printf ("DS:GetCaps failed\n"); FreeSound (); return SIS_FAILURE; } } else { if (DS_OK != IDirectSound_SetCooperativeLevel (pDS, win_mainwindow, DSSCL_WRITEPRIMARY)) { Sys_Printf ("Set coop level failed\n"); FreeSound (); return SIS_FAILURE; } if (DS_OK != IDirectSound_GetCaps (pDSPBuf, &dsbcaps)) { Sys_Printf ("DS:GetCaps failed\n"); return SIS_FAILURE; } pDSBuf = pDSPBuf; } // Make sure mixer is active IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING); gSndBufSize = dsbcaps.dwBufferBytes; // initialize the buffer reps = 0; while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize, (LPVOID *)(char *)&lpData, &dwSize, NULL, NULL, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Sys_Printf ("SNDDMA_InitDirect: DS::Lock Sound Buffer Failed\n"); FreeSound (); return SIS_FAILURE; } if (++reps > 10000) { Sys_Printf ("SNDDMA_InitDirect: DS: couldn't restore buffer\n"); FreeSound (); return SIS_FAILURE; } } memset (lpData, 0, dwSize); // lpData[4] = lpData[5] = 0x7f; // force a pop for debugging IDirectSoundBuffer_Unlock (pDSBuf, lpData, dwSize, NULL, 0); /* we don't want anyone to access the buffer directly w/o locking it first. */ // lpData = NULL; IDirectSoundBuffer_Stop (pDSBuf); IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmstarttime.u.sample, &dwWrite); IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING); sn.frames = gSndBufSize / (sn.samplebits / 8) / sn.channels; sn.framepos = 0; sn.submission_chunk = 1; sn.buffer = (byte *) lpData; sample16 = (sn.samplebits / 8) - 1; dsound_init = true; return SIS_SUCCESS; } /* SNDDMA_Init Try to find a sound device to mix for. Returns false if nothing is found. */ static volatile dma_t * SNDDMA_Init (void) { sndinitstat stat; stat = SIS_FAILURE; // assume DirectSound won't // initialize /* Init DirectSound */ if (snd_firsttime) { snd_firsttime = false; stat = SNDDMA_InitDirect (); if (stat == SIS_SUCCESS) { Sys_Printf ("DirectSound initialized\n"); } else { Sys_Printf ("DirectSound failed to init\n"); return 0; } } return &sn; } /* SNDDMA_GetDMAPos return the current sample position (in mono samples read) inside the recirculating dma buffer, so the mixing code will know how many sample are required to fill it up. */ static int SNDDMA_GetDMAPos (void) { int s = 0; DWORD dwWrite; MMTIME mmtime; unsigned long *pbuf; pbuf = DSOUND_LockBuffer (true); if (!pbuf) { Sys_Printf ("DSOUND_LockBuffer fails!\n"); return -1; } sn.buffer = (unsigned char *) pbuf; mmtime.wType = TIME_SAMPLES; IDirectSoundBuffer_GetCurrentPosition (pDSBuf, &mmtime.u.sample, &dwWrite); s = mmtime.u.sample - mmstarttime.u.sample; s >>= sample16; s /= sn.channels; s %= sn.frames; sn.framepos = s; return sn.framepos; } /* SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer */ static void SNDDMA_Submit (void) { DSOUND_LockBuffer (false); } static void SNDDMA_shutdown (void) { FreeSound (); } static DWORD * DSOUND_LockBuffer (qboolean lockit) { int reps; static DWORD dwSize; static DWORD dwSize2; static DWORD *pbuf1; static DWORD *pbuf2; HRESULT hresult; if (!pDSBuf) return NULL; if (lockit) { reps = 0; while ((hresult = IDirectSoundBuffer_Lock (pDSBuf, 0, gSndBufSize, (LPVOID *)(char *) &pbuf1, &dwSize, (LPVOID *)(char *) &pbuf2, &dwSize2, 0)) != DS_OK) { if (hresult != DSERR_BUFFERLOST) { Sys_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n"); SNDDMA_shutdown (); SNDDMA_Init (); return NULL; } if (++reps > 10000) { Sys_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n"); SNDDMA_shutdown (); SNDDMA_Init (); return NULL; } } } else { IDirectSoundBuffer_Unlock (pDSBuf, pbuf1, dwSize, NULL, 0); pbuf1 = NULL; pbuf2 = NULL; dwSize = 0; dwSize2 = 0; } return (pbuf1); } static void __attribute__((used)) //FIXME make it true DSOUND_ClearBuffer (int clear) { DWORD *pData; // FIXME: this should be called with 2nd pbuf2 = NULL, dwsize =0 pData = DSOUND_LockBuffer (true); memset (pData, clear, sn.frames * sn.channels * sn.samplebits / 8); DSOUND_LockBuffer (false); } static void __attribute__((used)) //FIXME make it true DSOUND_Restore (void) { // if the buffer was lost or stopped, restore it and/or restart it DWORD dwStatus; if (!pDSBuf) return; if (IDirectSoundBuffer_GetStatus (pDSBuf, &dwStatus) != DS_OK) Sys_Printf ("Couldn't get sound buffer status\n"); if (dwStatus & DSBSTATUS_BUFFERLOST) IDirectSoundBuffer_Restore (pDSBuf); if (!(dwStatus & DSBSTATUS_PLAYING)) IDirectSoundBuffer_Play (pDSBuf, 0, 0, DSBPLAY_LOOPING); return; } PLUGIN_INFO(snd_output, dx) { plugin_info.type = qfp_snd_output; plugin_info.api_version = QFPLUGIN_VERSION; plugin_info.plugin_version = "0.1"; plugin_info.description = "Windows DirectX output"; plugin_info.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n" "Copyright (C) 1999,2000,2001,2002,2003 contributors of the QuakeForge " "project\n" "Please see the file \"AUTHORS\" for a list of contributors"; plugin_info.functions = &plugin_info_funcs; plugin_info.data = &plugin_info_data; plugin_info_data.general = &plugin_info_general_data; plugin_info_data.input = NULL; plugin_info_data.snd_output = &plugin_info_snd_output_data; plugin_info_funcs.general = &plugin_info_general_funcs; plugin_info_funcs.input = NULL; plugin_info_funcs.snd_output = &plugin_info_snd_output_funcs; plugin_info_general_funcs.p_Init = SNDDMA_Init_Cvars; plugin_info_general_funcs.p_Shutdown = NULL; plugin_info_snd_output_funcs.pS_O_Init = SNDDMA_Init; plugin_info_snd_output_funcs.pS_O_Shutdown = SNDDMA_shutdown; plugin_info_snd_output_funcs.pS_O_GetDMAPos = SNDDMA_GetDMAPos; plugin_info_snd_output_funcs.pS_O_Submit = SNDDMA_Submit; plugin_info_snd_output_funcs.pS_O_BlockSound = SNDDMA_BlockSound; plugin_info_snd_output_funcs.pS_O_UnblockSound = SNDDMA_UnblockSound; return &plugin_info; }