/* gl_textures.h GL texture stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifndef __QF_GL_vid_h #define __QF_GL_vid_h #include "QF/qtypes.h" #include "QF/GL/types.h" #include "QF/GL/extensions.h" // Multitexturing extern QF_glActiveTextureARB qglActiveTexture; extern QF_glMultiTexCoord2fARB qglMultiTexCoord2f; extern QF_glMultiTexCoord2fvARB qglMultiTexCoord2fv; extern qboolean gl_mtex_active; extern qboolean gl_mtex_capable; extern GLenum gl_mtex_enum; extern float gldepthmin, gldepthmax; extern int texture_extension_number; extern int tess; extern qboolean gl_feature_mach64; void GL_EndRendering (void); void GL_BeginRendering (int *x, int *y, int *width, int *height); #endif // __QF_GL_vid_h