- There are no menus in the current code so the
ESC
key will take you to the console rather than the menus that are AWOL
sensitivity
is gone. In it's place are in_amp
, in_pre_amp
, in_mouse_amp
and in_mouse_pre_amp
, which all multiply together to give you the old sensitivity
Here is a schematic.
- By default, you will not get any sound output (in fact you will get a warning about being unable to load the
null
plugin). use +set snd_output plugin
on the command line. plugin
is one of:
alsa0_5
For ALSA 0.5.x
alsa0_9
For ALSA 0.9.x
oss
For OSS in UNIX (Linux kernel sound drivers
win
For Windows (DirectSound?)
sdl
For SDL sound (last resort)
Once you have determined which plugin you wish to use, you can put set snd_output plugin
into quakeforge.conf
which QuakeForge will look for in /etc
in UNIX and %WINDIR%
in MS-Windows (unless the HOME environment variable is set to a directory, in which case, QuakeForge will look there)
- Any
set cvar value
command can be placed in this file: one per line.
- All commands prefixed by a
+
on the command line will be executed. (eg, qw-client-x11 +set cl_writecfg 0 +connect quake.server.dom
will execute set cl_writecfg 0
and connect quake.server.dom
as separate commands)
- In UNIX, QuakeForge defaults to looking for the game directories in
$prefix/share/games/quakeforge
(fs_sharepath
) and ~/.quakeforge
(fs_userpath
).
- In MS-Windows, QuakeForge defaults to looking for the game directories in the traditional location (the current directory).
fs_sharepath
and fs_userpath
are available to MS-Windows users, they both default to ".
"
- QuakeForge only ever writes files to
fs_userpath
, never to fs_sharepath
and QuakeForge will search for files within fs_userpath
before looking in fs_sharepath
- QuakeForge 0.5 has a powerful new key binding system that isn't compatable with the old system, though most configs usually work just fine thanks to a compatability layer. Information about this system can be found here.
- Um, I'm tired. You're lucky you got these docs :P. More will follow