/* light.h Entity management Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/02/26 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_scene_light_h #define __QF_scene_light_h #include "QF/darray.h" #include "QF/qtypes.h" #include "QF/simd/types.h" struct mod_brush_s; #define NumStyles 64 #define LM_LINEAR 0 // light - dist (or radius + dist if -ve) #define LM_INVERSE 1 // distFactor1 * light / dist #define LM_INVERSE2 2 // distFactor2 * light / (dist * dist) #define LM_INFINITE 3 // light #define LM_AMBIENT 4 // light #define LM_INVERSE3 5 // distFactor2 * light / (dist + distFactor2)**2 typedef struct light_s { vec4f_t color; vec4f_t position; vec4f_t direction; vec4f_t attenuation; } light_t; typedef struct lightingdata_s { struct set_s *sun_pvs; // A fat PVS of leafs visible from visible leafs so hidden lights can // illuminate the leafs visible to the player struct set_s *pvs; struct mleaf_s *leaf; // the last leaf used to generate the pvs struct scene_s *scene; } lightingdata_t; lightingdata_t *Light_CreateLightingData (struct scene_s *scene); void Light_DestroyLightingData (lightingdata_t *ldata); void Light_ClearLights (lightingdata_t *ldata); void Light_AddLight (lightingdata_t *ldata, const light_t *light, uint32_t style); void Light_EnableSun (lightingdata_t *ldata); void Light_DecayLights (lightingdata_t *ldata, float frametime, double realtime); void Light_LinkLight (lightingdata_t *ldata, uint32_t entid); #endif//__QF_scene_light_h