#ifndef Project_h #define Project_h #include #include #define BASEPATHKEY "basepath" #define MAPNAMESKEY "maps" #define DESCKEY "desc" #define WADSKEY "wads" #define BSPFULLVIS "bspfullvis" #define BSPFASTVIS "bspfastvis" #define BSPNOVIS "bspnovis" #define BSPRELIGHT "bsprelight" #define BSPLEAKTEST "bspleaktest" #define BSPENTITIES "bspentities" #define SUBDIR_ENT @"progs" // subdir names in heirarchy #define SUBDIR_MAPS @"maps" #define SUBDIR_GFX @"gfx" extern id project_i; @interface Project: NSObject { id projectInfo; // dictionary storage of project info id basepathinfo_i; // outlet to base path info textfield id mapbrowse_i; // outlet to QuakeEd Maps browser id currentmap_i; // outlet to current map textfield struct plitem_s *mapList; // list of map names struct plitem_s *descList; // list of map descriptions struct plitem_s *wadList; // list of wad names id pis_panel_i; // outlet to Project Info Settings (PIS) // panel id pis_basepath_i; // outlet to PIS->base path id pis_wads_i; // outlet to PIS->wad browser id pis_fullvis_i; // outlet to PIS->full vis command id pis_fastvis_i; // outlet to PIS->fast vis command id pis_novis_i; // outlet to PIS->no vis command id pis_relight_i; // outlet to PIS->relight command id pis_leaktest_i; // outlet to PIS->leak test command id BSPoutput_i; // outlet to Text NSString *path_projectinfo; // path of QE_Project file NSString *path_basepath; // base path of heirarchy NSString *path_progdir; // derived from basepath NSString *path_mapdirectory; // derived from basepath NSString *path_finalmapdir; // derived from basepath char path_wad8[128]; // path of texture WAD for cmd-8 key char path_wad9[128]; // path of texture WAD for cmd-9 key char path_wad0[128]; // path of texture WAD for cmd-0 key const char *string_fullvis; // cmd-line parm const char *string_fastvis; // cmd-line parm const char *string_novis; // cmd-line parm const char *string_relight; // cmd-line parm const char *string_leaktest; // cmd-line parm const char *string_entities; // cmd-line parm int showDescriptions; // 1 = show map descs in browser } - (id) initProject; - (id) initVars; - (NSString *) currentProjectFile; - (id) setTextureWad: (const char *)wf; - (id) addToOutput: (const char *)string; - (id) clearBspOutput: (id)sender; - (id) initProjSettings; - (id) parseProjectFile; // read defaultsdatabase for project path - (id) openProjectFile: (NSString *)path; // called by openProject, newProject - (id) openProject; - (id) clickedOnMap: sender; // called if clicked on map in browser - (id) clickedOnWad: sender; // called if clicked on wad in browser // // methods to query the project file // - (NSString *) baseDirectoryPath; - (NSString *) getMapDirectory; - (NSString *) getFinalMapDirectory; - (NSString *) getProgDirectory; - (const char *) getWAD8; - (const char *) getWAD9; - (const char *) getWAD0; - (const char *) getFullVisCmd; - (const char *) getFastVisCmd; - (const char *) getNoVisCmd; - (const char *) getRelightCmd; - (const char *) getLeaktestCmd; - (const char *) getEntitiesCmd; @end #endif // Project_h