INCLUDES= -I$(top_srcdir)/include if BUILD_GL SPRITE_GL = libsprite_gl.la else SPRITE_GL = endif if BUILD_SW SPRITE_SW = libsprite_sw.la else SPRITE_SW = endif if BUILD_SW32 SPRITE_SW32 = libsprite_sw32.la else SPRITE_SW32 = endif noinst_LTLIBRARIES = $(SPRITE_GL) $(SPRITE_SW) $(SPRITE_SW32) libsprite_gl_la_LDFLAGS = -version-info 1:0:0 libsprite_gl_la_SOURCES = gl_model_sprite.c model_sprite.c libsprite_sw_la_LDFLAGS = -version-info 1:0:0 libsprite_sw_la_SOURCES = sw_model_sprite.c model_sprite.c libsprite_sw32_la_LDFLAGS = -version-info 1:0:0 libsprite_sw32_la_SOURCES = sw32_model_sprite.c model_sprite.c