/* glsl_main.c GLSL rendering Copyright (C) 2011 Bill Currie Author: Bill Currie Date: 2011/12/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cvar.h" #include "QF/draw.h" #include "QF/image.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_rmain.h" #include "QF/GL/qf_textures.h" #include "QF/GL/qf_vid.h" #include "clview.h"//FIXME #include "gl_draw.h" #include "r_cvar.h" #include "r_dynamic.h" #include "r_screen.h" #include "r_shared.h" static void SCR_TileClear (void) { if (r_refdef.vrect.x > 0) { // left Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - r_lineadj); // right Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, vid.width - r_refdef.vrect.x + r_refdef.vrect.width, vid.height - r_lineadj); } if (r_refdef.vrect.y > 0) { // top Draw_TileClear (r_refdef.vrect.x, 0, r_refdef.vrect.x + r_refdef.vrect.width, r_refdef.vrect.y); // bottom Draw_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, vid.height - r_lineadj - (r_refdef.vrect.height + r_refdef.vrect.y)); } } VISIBLE void SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs) { static int begun = 0; if (begun) { begun = 0; GL_EndRendering (); } r_realtime = realtime; vid.numpages = 2 + gl_triplebuffer->int_val; if (!scr_initialized) return; begun = 1; if (oldfov != scr_fov->value) { oldfov = scr_fov->value; vid.recalc_refdef = true; } if (vid.recalc_refdef) SCR_CalcRefdef (); V_RenderView (); // FIXME (scr_3dfuncs?) SCR_SetUpToDrawConsole (); if (!r_worldentity.model) GL_Set2D (); GL_DrawReset (); SCR_TileClear (); GL_Set2DScaled (); while (*scr_funcs) { (*scr_funcs)(); scr_funcs++; } GL_FlushText (); qfglFlush (); } VISIBLE tex_t * SCR_ScreenShot (int width, int height) { return 0; } VISIBLE void SCR_ScreenShot_f (void) { }