/* model_sprite.c sprite model loading and caching Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/model.h" #include "QF/qendian.h" #include "QF/sys.h" #include "compat.h" void * Mod_LoadSpriteFrame (void *pin, mspriteframe_t **ppframe, int framenum) { dspriteframe_t *pinframe; int width, height, size, origin[2]; mspriteframe_t *pspriteframe; pinframe = (dspriteframe_t *) pin; width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); size = width * height; pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size, loadname); memset (pspriteframe, 0, sizeof (mspriteframe_t) + size); *ppframe = pspriteframe; pspriteframe->width = width; pspriteframe->height = height; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; memcpy (pspriteframe->pixels, (byte *) (pinframe + 1), size); Mod_SpriteLoadTexture (pspriteframe, framenum); return (void *) ((byte *) pinframe + sizeof (dspriteframe_t) + size); } void * Mod_LoadSpriteGroup (void *pin, mspriteframe_t **ppframe, int framenum) { dspritegroup_t *pingroup; dspriteinterval_t *pin_intervals; float *poutintervals; int numframes, i; mspritegroup_t *pspritegroup; void *ptemp; pingroup = (dspritegroup_t *) pin; numframes = LittleLong (pingroup->numframes); pspritegroup = Hunk_AllocName (field_offset (mspritegroup_t, frames[numframes]), loadname); pspritegroup->numframes = numframes; *ppframe = (mspriteframe_t *) pspritegroup; pin_intervals = (dspriteinterval_t *) (pingroup + 1); poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); pspritegroup->intervals = poutintervals; for (i = 0; i < numframes; i++) { *poutintervals = LittleFloat (pin_intervals->interval); if (*poutintervals <= 0.0) Sys_Error ("Mod_LoadSpriteGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *) pin_intervals; for (i = 0; i < numframes; i++) { ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i); } return ptemp; } void Mod_LoadSpriteModel (model_t *mod, void *buffer) { dsprite_t *pin; dspriteframetype_t *pframetype; int numframes, size, version, i; msprite_t *psprite; pin = (dsprite_t *) buffer; version = LittleLong (pin->version); if (version != SPRITE_VERSION) Sys_Error ("%s has wrong version number " "(%i should be %i)", mod->name, version, SPRITE_VERSION); numframes = LittleLong (pin->numframes); size = field_offset (msprite_t, frames[numframes]); psprite = Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = LittleLong (pin->type); psprite->maxwidth = LittleLong (pin->width); psprite->maxheight = LittleLong (pin->height); psprite->beamlength = LittleFloat (pin->beamlength); mod->synctype = LittleLong (pin->synctype); psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth / 2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth / 2; mod->mins[2] = -psprite->maxheight / 2; mod->maxs[2] = psprite->maxheight / 2; // load the frames if (numframes < 1) Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d", numframes); mod->numframes = numframes; pframetype = (dspriteframetype_t *) (pin + 1); for (i = 0; i < numframes; i++) { spriteframetype_t frametype; frametype = LittleLong (pframetype->type); psprite->frames[i].type = frametype; if (frametype == SPR_SINGLE) { pframetype = (dspriteframetype_t *) Mod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr, i); } else { pframetype = (dspriteframetype_t *) Mod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr, i); } } mod->type = mod_sprite; }