* _snd_mixahead : Delay time for sounds * _windowed_mouse : If set to 1, quake will grab the mouse in X ambient_fade : How quickly ambient sounds fade in or out ambient_level : Ambient sounds' volume baseskin : default base skin name * bgmvolume : Volume of CD music *u bottomcolor : Players color on bottom * brightness : Brightness level cl_anglespeedkey : turn `run' speed multiplier r cl_autoexec : exec autoexec.cfg on gamedir change * cl_backspeed : backward speed cl_bob : How much your weapon moves up and down when walking cl_bobcycle : How quickly your weapon moves up and down when walking cl_bobup : How long your weapon stays up before cycling when walking cl_camera_maxpitch : highest camera pitch in spectator mode cl_camera_maxyaw : highest camera yaw in spectator mode cl_chasecam : get first person view of the person you are tracking in spectator mode cl_chatmode : Controls when console text will be treated as a chat message: 0 - never, 1 - always, 2 - smart * cl_crossx : Sets the position of the crosshair on the X-axis * cl_crossy : Sets the position of the crosshair on the Y-axis * cl_cshift_bonus : Show bonus flash on item pickup * cl_cshift_content : Shift view colors for contents (water, slime, etc) * cl_cshift_damage : Shift view colors on damage * cl_cshift_powerup : Shift view colors for powerups cl_deadbodyfilter : Hide dead player models * cl_forwardspeed : forward speed cl_gibfilter : Hide gibs cl_hightrack : view the player with the highest frags while in spectator mode. * cl_hudswap : new HUD on left side? * cl_maxfps : maximum frames rendered in one second. 0 == 32 cl_movespeedkey : move `run' speed multiplier cl_nodelta : disable player delta compression.set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings. cl_nofake : Unhide fake messages cl_nopred : Set to turn off client prediction cl_parsesay : Use .loc files to find your present location when you put %l in messages cl_pitchspeed : look up/down speed cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done cl_rollangle : How much your screen tilts when strafing cl_rollspeed : How quickly you straighten out after strafing * cl_sbar : status bar mode * cl_sbar_separator : turns on status bar separator cl_shownet : show network packets. 0=off, 1=basic, 2=verbose cl_sidespeed : strafe speed cl_solid_players : Are players solid? If off, you can walk through them with difficulty * cl_timeout : server connection timeout (since last packet received) cl_upspeed : swim/fly up/down speed cl_verstring : Client version string cl_warncmd : inform when execing a command cl_yawspeed : turning speed con_notifytime : How long in seconds messages are displayed on screen * confirm_quit : confirm quit command * contrast : Contrast level * crosshair : Crosshair type. 0 off, 1 old, 2 new with color * crosshaircolor : Crosshair 2's color d_mipcap : Detail level. 0 is highest, 3 is lowest. d_mipscale : Detail level of objects. 0 is highest, 3 is lowest. d_subdiv16 : Set to enable extreme perspective correction developer : show info interesting to developers fov : field of view. 90 is normal, smaller numbers zoom * freelook : force +mlook r fs_basegame : game to use by default r fs_globalcfg : global configuration file r fs_sharepath : location of shared (read only) game directories r fs_userpath : location of your game directories gl_flashblend : Toggles the type of lighting for objects * gl_sky_divide : subdivide sky polys * gl_subdivide_size : Sets the division value for the sky brushes. host_speeds : display host processing times r joy_device : Joystick device * joy_enable : Joystick enable flag * joy_sensitivity : Joystick sensitivity * joyaxis1 : Set joystick axes * joyaxis2 : Set joystick axes * joyaxis3 : Set joystick axes * joyaxis4 : Set joystick axes * joyaxis5 : Set joystick axes * joyaxis6 : Set joystick axes loadas8bit : Toggles if sounds are loaded as 8-bit samples localid : FIXME: nobody knows what this does. * lookspring : Snap view to center when moving and no mlook/klook * lookstrafe : when mlook/klook on player will strafe m_forward : mouse forward/back speed * m_pitch : mouse pitch (up/down) multipier m_side : mouse strafe speed m_yaw : mouse yaw (left/right) multiplier *u msg : Determines the type of messages reported 0 is maximum, 4 is none *u name : Player name s no_pogo_stick : disable the ability to pogo stick *u noaim : Auto aim off switch. Set to 1 to turn off. noskins : set to 1 to not download new skins nosound : Set to turn sound off u password : Server password precache : Toggle the use of a precache pushlatency : How much prediction should the client make qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable. r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable r_ambient : Determines the ambient lighting for a level r_clearcolor : This sets the color for areas outside of the current map r_drawentities : Toggles the drawing of entities. r_drawflat : Toggles the drawing of textures r_draworder : Toggles drawing order * r_drawviewmodel : Toggles the drawing of your weapon r_dspeeds : Toggles the display of drawing speed information * r_firecolor : color of rocket and lava ball fires r_graphheight : Set the number of lines displayed in the various graphs r_maxedges : Sets the maximum number of surfaces r_maxsurfs : Sets the maximum number of surfaces r_netgraph : Toggle the display of a graph showing network performance r_numedges : Toggles the displaying of number of edges currently being viewed r_numsurfs : Toggles the displaying of number of surfaces currently being viewed r_polymodelstats : Toggles the displays of number of polygon models current being viewed r_reportedgeout : Toggle the display of how many edges where not displayed r_reportsurfout : Toggle the display of how many surfaces where not displayed r_speeds : Toggles the displaying of drawing time andstatistics of what is currently being viewed r_timegraph : Toggle the display of a performance graph r_waterwarp : Toggles whether surfaces are warped in a liquid. r_zgraph : Toggle the graph that reports the changes of z-axis position *u rate : Amount of bytes per second server will send/download to you rcon_address : server IP address when client not connected - for sending rcon commands rcon_password : remote control password registered : Is the game the registered version. 1 yes 0 no scr_centertime : How long in seconds the screen hints are displayed on the screen scr_conspeed : How quickly in the console screen scrolls up and down scr_printspeed : How fast the text is displayed at the end of the single player episodes * sensitivity : mouse sensitivity multiplier show_fps : display realtime frames per second show_time : display the current time showdrop : Toggle the display of how many packets you are dropping showpackets : Show all network packets showpause : Show paused graphic when paused showram : Show ram icon when low on ram in game showturtle : Show turtle icon when fps is lower than 10 *u skin : Players skin * snd_interp : control sample interpolation snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect * snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head snd_show : Toggles the display of sounds currently being played * snd_volumesep : max stereo volume separation in ms. 1.0 is max u spectator : Set to 1 before connecting to become a spectator sys_nostdout : set to disable std out *u team : Team player is on. *u topcolor : Players color on top v_centermove : How far the player must move forward before the view re-centers v_centerspeed : How quickly you return to a center view after a lookup or lookdown v_idlescale : Toggles whether the view remains idle v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled v_iroll_level : How far you tilt right and left when v_idlescale is enabled v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled v_iyaw_level : How far you tilt right and left when v_idlescale is enabled v_kickpitch : How much you look up when hit v_kickroll : How much you lean when hit v_kicktime : How long the kick from an attack lasts r vid_fullscreen : Toggles fullscreen game mode r vid_height : screen height r vid_width : screen width * viewsize : Set the screen size 30 minimum, 120 maximum * volume : Set the volume for sound playback