#include "draw.h" #include "debug.h" #include "gib.h" #include "string.h" #include "system.h" #include "HUD.h" integer HUDHandleClass; @implementation HUDObject - (id) initWithComponents: (integer) x : (integer) y { self = [super init]; origin = [[Point alloc] initWithComponents: x :y]; visible = YES; return self; } - (void) dealloc { [origin release]; [super dealloc]; } - (integer) handle { return handle; } - (Point) origin { return origin; } - (Point) size { return NIL; } - (void) setOrigin: (Point) newPoint { [origin setPoint :newPoint]; } - (void) translate: (Point) addPoint { [origin addPoint :addPoint]; } - (BOOL) isVisible { return visible; } - (void) setVisible: (BOOL) _visible { visible = _visible; } - (void) display { } @end @implementation HUDText : HUDObject - (id) initWithComponents: (integer) x :(integer) y :(string) _text { self = [super initWithComponents :x :y]; [self setText :_text]; return self; } - (Point) size { return [[Point alloc] initWithComponents :8*(integer) strlen (text) :8]; } - (string) text { return text; } - (void) setText: (string) _text { text = _text; } - (void) display { if (visible) Draw_String ([origin x], [origin y], text); } @end @implementation HUDGraphic : HUDObject - (id) initWithComponents: (integer)x :(integer)y :(string) _file { self = [super initWithComponents :x :y]; [self setFile :_file]; return self; } - (void) dealloc { [picture release]; [super dealloc]; } - (Point) size { return [[Point alloc] initWithComponents :[picture width] :[picture height]]; } - (void) setFile: (string) _file { [picture release]; picture = [[QPic alloc] initName :_file]; } - (void) display { if (visible) [picture draw :[origin x] :[origin y]]; } @end @implementation HUDAnimation : HUDObject - (id) initWithComponents: (integer) x :(integer) y { self = [super initWithComponents :x :y]; frames = [[Array alloc] init]; currentFrame = 0; nextFrameTime = 0; looping = NO; return self; } - (void) dealloc { [frames release]; [super dealloc]; } - (Point) size { local Frame frame; frame = [frames getItemAt :currentFrame]; return [frame size]; } - (void) addFrame: (Frame) frame { [frames addItem :frame]; } - (void) changeFrame { while (time >= nextFrameTime) { local Frame f; if (++currentFrame == [frames count]) { if (looping) currentFrame = 0; else { nextFrameTime = 0.0; currentFrame = 0; return; } } f = [frames getItemAt :currentFrame]; nextFrameTime += [f duration]; } } - (void) display { local Frame f; if (!visible) return; if (nextFrameTime) [self changeFrame]; f = [frames getItemAt :currentFrame]; [f draw :[origin x] :[origin y]]; } - (void) start { local Frame f; currentFrame = 0; f = [frames getItemAt :0]; nextFrameTime = time + [f duration]; } - (void) stop { nextFrameTime = 0.0; currentFrame = 0; } - (void) setLooping: (BOOL) _looping { looping = _looping; } @end