#include "physics.h" float trace_allsolid; float trace_startsolid; float trace_fraction; vector trace_endpos; vector trace_plane_normal; float trace_plane_dist; entity trace_ent; float trace_inopen; float trace_inwater; void (vector ang) makevectors = #1; void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16; entity () checkclient = #17; float (float yaw, float dist) walkmove = #32; float () droptofloor = #34; void (float style, string value) lightstyle = #35; float (entity e) checkbottom = #40; float (vector v) pointcontents = #41; vector (entity e, float speed) aim = #44; void () ChangeYaw = #49; void (float step) movetogoal = #67; int (entity ent, vector point) hullpointcontents = #0x000f0000 + 93; vector (int hull, int max) getboxbounds = #0x000f0000 + 94; int () getboxhull = #0x000f0000 + 95; void (int hull) freeboxhull = #0x000f0000 + 96; void (int hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #0x000f0000 + 97;