/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include "string.h" #endif #include #include "QF/sys.h" #include "bsp5.h" #include "csg4.h" #include "options.h" #include "region.h" #include "surfaces.h" #include "winding.h" /* a surface has all of the faces that could be drawn on a given plane the outside filling stage can remove some of them so a better bsp can be generated */ surface_t newcopy_t; int subdivides; int c_activefaces, c_peakfaces; int c_activesurfaces, c_peaksurfaces; face_t * AllocFace (void) { face_t *f; c_activefaces++; if (c_activefaces > c_peakfaces) c_peakfaces = c_activefaces; f = malloc (sizeof (face_t)); memset (f, 0, sizeof (face_t)); f->planenum = -1; return f; } void FreeFace (face_t *f) { c_activefaces--; free (f); } surface_t * AllocSurface (void) { surface_t *s; s = malloc (sizeof (surface_t)); memset (s, 0, sizeof (surface_t)); c_activesurfaces++; if (c_activesurfaces > c_peaksurfaces) c_peaksurfaces = c_activesurfaces; return s; } void FreeSurface (surface_t *s) { c_activesurfaces--; free (s); } void SubdivideFace (face_t *f, face_t **prevptr) { face_t *front, *back, *next; float mins, maxs; int axis, i; plane_t plane; texinfo_t *tex; vec_t v; if (f->texturenum < 0) // don't subdivide HINT or SKIP return; // special (non-surface cached) faces don't need subdivision tex = &bsp->texinfo[f->texturenum]; if (tex->flags & TEX_SPECIAL) return; for (axis = 0; axis < 2; axis++) { while (1) { mins = BOGUS_RANGE; maxs = -BOGUS_RANGE; for (i = 0; i < f->points->numpoints; i++) { v = DotProduct (f->points->points[i], tex->vecs[axis]); if (v < mins) mins = v; if (v > maxs) maxs = v; } if (maxs - mins <= options.subdivide_size) break; // split it subdivides++; VectorCopy (tex->vecs[axis], plane.normal); v = VectorLength (plane.normal); _VectorNormalize (plane.normal); plane.dist = (mins + options.subdivide_size - 16) / v; next = f->next; SplitFace (f, &plane, &front, &back); if (!front || !back) Sys_Error ("SubdivideFace: didn't split the polygon"); *prevptr = back; back->next = front; front->next = next; f = back; } } } static void GatherNodeFaces_r (node_t *node) { face_t *next, *f; if (node->planenum != PLANENUM_LEAF) { // decision node for (f = node->faces; f; f = next) { next = f->next; if (!f->points) { // face was removed outside FreeFace (f); } else { f->next = validfaces[f->planenum]; validfaces[f->planenum] = f; } } GatherNodeFaces_r (node->children[0]); GatherNodeFaces_r (node->children[1]); free (node); } else { // leaf node free (node); } } surface_t * GatherNodeFaces (node_t *headnode) { memset (validfaces, 0, sizeof (validfaces)); GatherNodeFaces_r (headnode); return BuildSurfaces (); } typedef struct hashvert_s { struct hashvert_s *next; vec3_t point; int num; int numplanes; // for corner determination int planenums[2]; int numedges; } hashvert_t; #define POINT_EPSILON 0.01 int c_cornerverts; hashvert_t hvertex[MAX_MAP_VERTS]; hashvert_t *hvert_p; face_t *edgefaces[MAX_MAP_EDGES][2]; int firstmodeledge = 1; int firstmodelface; #define NUM_HASH 4096 hashvert_t *hashverts[NUM_HASH]; static vec3_t hash_min, hash_scale; /** Initialize the vertex hash table. */ static void InitHash (void) { int i; int newsize[2]; vec3_t size; vec_t scale, volume; memset (hashverts, 0, sizeof (hashverts)); for (i = 0; i < 3; i++) { hash_min[i] = -8000; size[i] = 16000; } volume = size[0] * size[1]; scale = sqrt (volume / NUM_HASH); newsize[0] = size[0] / scale; newsize[1] = size[1] / scale; hash_scale[0] = newsize[0] / size[0]; hash_scale[1] = newsize[1] / size[1]; hash_scale[2] = newsize[1]; hvert_p = hvertex; } /** Calulate the hash value of a vector. \param vec The vector for which to calculate the hash value. \return The hash value of the vector. */ static unsigned HashVec (vec3_t vec) { unsigned h; h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2] + hash_scale[1] * (vec[1] - hash_min[1]); if (h >= NUM_HASH) return NUM_HASH - 1; return h; } /** Get the vertex number for the vertex. \param in The vertex for which to get the number. \param planenum The plane on which this vertex is. */ static int GetVertex (vec3_t in, int planenum) { hashvert_t *hv; int h, i; vec3_t vert; dvertex_t v; for (i = 0; i < 3; i++) { if (fabs (in[i] - RINT (in[i])) < 0.001) vert[i] = RINT (in[i]); else vert[i] = in[i]; } h = HashVec (vert); for (hv = hashverts[h]; hv; hv = hv->next) { if (fabs (hv->point[0] - vert[0]) < POINT_EPSILON && fabs (hv->point[1] - vert[1]) < POINT_EPSILON && fabs (hv->point[2] - vert[2]) < POINT_EPSILON) { hv->numedges++; if (hv->numplanes == 3) return hv->num; // already known to be a corner for (i = 0; i < hv->numplanes; i++) if (hv->planenums[i] == planenum) return hv->num; // already know this plane if (hv->numplanes == 2) c_cornerverts++; else hv->planenums[hv->numplanes] = planenum; hv->numplanes++; return hv->num; } } hv = hvert_p; hv->numedges = 1; hv->numplanes = 1; hv->planenums[0] = planenum; hv->next = hashverts[h]; hashverts[h] = hv; VectorCopy (vert, hv->point); hv->num = bsp->numvertexes; if (hv->num == MAX_MAP_VERTS) Sys_Error ("GetVertex: MAX_MAP_VERTS"); hvert_p++; // emit a vertex if (bsp->numvertexes == MAX_MAP_VERTS) Sys_Error ("numvertexes == MAX_MAP_VERTS"); v.point[0] = vert[0]; v.point[1] = vert[1]; v.point[2] = vert[2]; BSP_AddVertex (bsp, &v); return hv->num; } int c_tryedges; /** Find an edge for the two vertices. If an edge can not be found, create a new one. Will not create a three (or more) face edge. \param p1 The first vertex. \param p2 The second vertex. \param f The face of which the two vertices form an edge. \return The edge number. For a re-used edge, the edge number will be negative, indicating the ends of the edge are reversed. */ static int GetEdge (vec3_t p1, vec3_t p2, face_t *f) { dedge_t edge; int v1, v2, i; if (!f->contents[0]) Sys_Error ("GetEdge: 0 contents"); c_tryedges++; // get the vertex numbers for the two vertices v1 = GetVertex (p1, f->planenum); v2 = GetVertex (p2, f->planenum); // search for an edge that uses the two vertices in the opposite direction // but does not yet have a second face. for (i = firstmodeledge; i < bsp->numedges; i++) { if (v1 == bsp->edges[i].v[1] && v2 == bsp->edges[i].v[0] && !edgefaces[i][1] && edgefaces[i][0]->contents[0] == f->contents[0]) { edgefaces[i][1] = f; return -i; } } // Create a new edge. if (bsp->numedges == MAX_MAP_EDGES) Sys_Error ("numedges == MAX_MAP_EDGES"); edge.v[0] = v1; edge.v[1] = v2; BSP_AddEdge (bsp, &edge); edgefaces[i][0] = f; return i; } /** Give the face edges. \param face The face to which edges will be given. */ static void FindFaceEdges (face_t *face) { int i; winding_t *facep = face->points; face->outputnumber = -1; face->edges = malloc (sizeof (int) * facep->numpoints); for (i = 0; i < facep->numpoints; i++) face->edges[i] = GetEdge (facep->points[i], facep->points[(i + 1) % facep->numpoints], face); } /** Recurse through the bsp tree, adding edges to the faces. \param node bsp tree node. */ static void MakeFaceEdges_r (node_t *node) { face_t *f; if (node->planenum == PLANENUM_LEAF) return; for (f = node->faces; f; f = f->next) if (f->texturenum >= 0) FindFaceEdges (f); MakeFaceEdges_r (node->children[0]); MakeFaceEdges_r (node->children[1]); } void MakeFaceEdges (node_t *headnode) { qprintf ("----- MakeFaceEdges -----\n"); InitHash (); c_tryedges = 0; c_cornerverts = 0; MakeFaceEdges_r (headnode); // CheckEdges (); GrowNodeRegions (headnode); firstmodeledge = bsp->numedges; firstmodelface = bsp->numfaces; }