#include "qwaq-button.h" #include "qwaq-listener.h" @implementation Button -initWithPos: (Point) pos releasedIcon: (DrawBuffer *) released pressedIcon: (DrawBuffer *) pressed { Extent size = mergeExtents ([released size], [pressed size]); if (!(self = [super initWithRect: {pos, size}])) { return nil; } icon[0] = released; icon[1] = pressed; onPress = [[ListenerGroup alloc] init]; onRelease = [[ListenerGroup alloc] init]; onClick = [[ListenerGroup alloc] init]; onDrag = [[ListenerGroup alloc] init]; onAuto = [[ListenerGroup alloc] init]; return self; } -draw { [textContext blitFromBuffer: icon[pressed] to: pos from: [icon[pressed] rect]]; return self; } -handleEvent: (qwaq_event_t *) event { ListenerGroup *action = nil; if (event.what & qe_mouse) { switch ((qwaq_mouse_event) (event.what & qe_mouse)) { case qe_mousedown: pressed = 1; [self redraw]; action = onPress; break; case qe_mouseup: pressed = 0; [self redraw]; action = onRelease; break; case qe_mouseclick: action = onClick; break; case qe_mousemove: if (pressed) { action = onDrag; } break; case qe_mouseauto: action = onAuto; break; } if (action) { [action respond: self]; } } return self; } -(ListenerGroup *) onPress { return onPress; } -(ListenerGroup *) onRelease { return onRelease; } -(ListenerGroup *) onClick { return onClick; } -(ListenerGroup *) onDrag { return onDrag; } -(ListenerGroup *) onAuto { return onAuto; } @end