/* gamedefs.h Game specific definitions Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __gamedefs_h #define __gamedefs_h #define MAX_PLAYERS 32 // maximum players supported by the engine (esp sbar) // stats are integers communicated to the client by the server #define MAX_CL_STATS 32 #define STAT_HEALTH 0 #define STAT_FRAGS 1 #define STAT_WEAPON 2 #define STAT_AMMO 3 #define STAT_ARMOR 4 #define STAT_WEAPONFRAME 5 #define STAT_SHELLS 6 #define STAT_NAILS 7 #define STAT_ROCKETS 8 #define STAT_CELLS 9 #define STAT_ACTIVEWEAPON 10 #define STAT_TOTALSECRETS 11 #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster #define STAT_ITEMS 15 #define STAT_VIEWHEIGHT 16 #define STAT_FLYMODE 17 // stock defines #define IT_SHOTGUN (1<<0) #define IT_SUPER_SHOTGUN (1<<1) #define IT_NAILGUN (1<<2) #define IT_SUPER_NAILGUN (1<<3) #define IT_GRENADE_LAUNCHER (1<<4) #define IT_ROCKET_LAUNCHER (1<<5) #define IT_LIGHTNING (1<<6) #define IT_SUPER_LIGHTNING (1<<7) #define IT_SHELLS (1<<8) #define IT_NAILS (1<<9) #define IT_ROCKETS (1<<10) #define IT_CELLS (1<<11) #define IT_AXE (1<<12) #define IT_ARMOR1 (1<<13) #define IT_ARMOR2 (1<<14) #define IT_ARMOR3 (1<<15) #define IT_SUPERHEALTH (1<<16) #define IT_KEY1 (1<<17) #define IT_KEY2 (1<<18) #define IT_INVISIBILITY (1<<19) #define IT_INVULNERABILITY (1<<20) #define IT_SUIT (1<<21) #define IT_QUAD (1<<22) #define IT_SIGIL1 (1<<28) #define IT_SIGIL2 (1<<29) #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) //rogue changed and added defines #define RIT_SHELLS (1<<7) #define RIT_NAILS (1<<8) #define RIT_ROCKETS (1<<9) #define RIT_CELLS (1<<10) #define RIT_AXE (1<<11) #define RIT_LAVA_NAILGUN (1<<12) #define RIT_LAVA_SUPER_NAILGUN (1<<13) #define RIT_MULTI_GRENADE (1<<14) #define RIT_MULTI_ROCKET (1<<15) #define RIT_PLASMA_GUN (1<<16) #define RIT_ARMOR1 (1<<23) #define RIT_ARMOR2 (1<<24) #define RIT_ARMOR3 (1<<25) #define RIT_LAVA_NAILS (1<<26) #define RIT_PLASMA_AMMO (1<<27) #define RIT_MULTI_ROCKETS (1<<28) #define RIT_SHIELD (1<<29) #define RIT_ANTIGRAV (1<<30) #define RIT_SUPERHEALTH (1<<31) //MED 01/04/97 added hipnotic defines //hipnotic added defines #define HIT_PROXIMITY_GUN_BIT 16 #define HIT_MJOLNIR_BIT 7 #define HIT_LASER_CANNON_BIT 23 #define HIT_PROXIMITY_GUN (1<