/* snd_plugin.c sound plugin wrapper Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #include "QF/cvar.h" #include "QF/sound.h" #include "QF/plugin.h" #include "QF/console.h" #include "QF/model.h" // ======================================================================= // Various variables also defined in snd_dma.c // FIXME - should be put in one place // ======================================================================= channel_t channels[MAX_CHANNELS]; int total_channels; volatile dma_t *shm = 0; cvar_t *loadas8bit; int paintedtime; // sample PAIRS qboolean snd_initialized = false; cvar_t *bgmvolume; cvar_t *volume; cvar_t *snd_interp; cvar_t *snd_plugin; plugin_t *sndmodule = NULL; // FIXME: ewwwies extern double host_frametime; // From host.h extern struct model_s **snd_worldmodel; extern int snd_viewentity; void S_Init (void) { S_Init_Cvars (); sndmodule = PI_LoadPlugin ("sound", snd_plugin->string); if (!sndmodule) { Con_Printf ("Loading of sound module: %s failed!\n", snd_plugin->string); } else { sndmodule->data->sound->worldmodel = &snd_worldmodel; sndmodule->data->sound->viewentity = &snd_viewentity; sndmodule->data->sound->host_frametime = &host_frametime; sndmodule->functions->general->p_Init (); } } void S_Init_Cvars (void) { volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL, "Volume level of sounds"); loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Load samples as 8-bit"); bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL, "CD music volume"); snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL, "control sample interpolation"); snd_plugin = Cvar_Get ("snd_plugin", "null", CVAR_ARCHIVE, NULL, "Sound Plugin to use"); } void S_AmbientOff (void) { if (sndmodule) sndmodule->functions->sound->pS_AmbientOff (); } void S_AmbientOn (void) { if (sndmodule) sndmodule->functions->sound->pS_AmbientOn (); } void S_Shutdown (void) { if (sndmodule) { sndmodule->functions->general->p_Shutdown (); PI_UnloadPlugin (sndmodule); sndmodule = NULL; } } void S_TouchSound (char *sample) { if (sndmodule) sndmodule->functions->sound->pS_TouchSound (sample); } void S_ClearBuffer (void) { if (sndmodule) sndmodule->functions->sound->pS_ClearBuffer (); } void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) { if (sndmodule) sndmodule->functions->sound->pS_StaticSound (sfx, origin, vol, attenuation); } void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { if (sndmodule) sndmodule->functions->sound->pS_StartSound (entnum, entchannel, sfx, origin, fvol, attenuation); } void S_StopSound (int entnum, int entchannel) { if (sndmodule) sndmodule->functions->sound->pS_StopSound (entnum, entchannel); } sfx_t * S_PrecacheSound (char *sample) { if (sndmodule) return sndmodule->functions->sound->pS_PrecacheSound (sample); else return NULL; } void S_ClearPrecache (void) { if (sndmodule) sndmodule->functions->sound->pS_ClearPrecache (); } void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) { if (sndmodule) sndmodule->functions->sound->pS_Update (origin, v_forward, v_right, v_up); } void S_StopAllSounds (qboolean clear) { if (sndmodule) sndmodule->functions->sound->pS_StopAllSounds (clear); } void S_BeginPrecaching (void) { if (sndmodule) sndmodule->functions->sound->pS_BeginPrecaching (); } void S_EndPrecaching (void) { if (sndmodule) sndmodule->functions->sound->pS_EndPrecaching (); } void S_ExtraUpdate (void) { if (sndmodule) sndmodule->functions->sound->pS_ExtraUpdate (); } void S_LocalSound (char *s) { if (sndmodule) sndmodule->functions->sound->pS_LocalSound (s); } void S_BlockSound (void) { if (sndmodule) sndmodule->functions->sound->pS_BlockSound (); } void S_UnblockSound (void) { if (sndmodule) sndmodule->functions->sound->pS_UnblockSound (); }