/* sw_rsurf.c surface-related refresh code Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/render.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "r_internal.h" #ifdef PIC # undef USE_INTEL_ASM //XXX asm pic hack #endif drawsurf_t r_drawsurf; int sourcesstep, sourcetstep; #ifndef USE_INTEL_ASM static int lightleft; #endif static int blocksize; int lightdelta, lightdeltastep; int lightright, lightleftstep, lightrightstep, blockdivshift; static unsigned int blockdivmask; void *prowdestbase; byte *pbasesource; int surfrowbytes; // used by ASM files unsigned int *r_lightptr; int r_stepback; int r_lightwidth; static int r_numhblocks; int r_numvblocks; static byte *r_source; byte *r_sourcemax; void R_DrawSurfaceBlock_mip0 (void); void R_DrawSurfaceBlock_mip1 (void); void R_DrawSurfaceBlock_mip2 (void); void R_DrawSurfaceBlock_mip3 (void); static void (*surfmiptable[4]) (void) = { R_DrawSurfaceBlock_mip0, R_DrawSurfaceBlock_mip1, R_DrawSurfaceBlock_mip2, R_DrawSurfaceBlock_mip3}; static unsigned int blocklights[34 * 34]; //FIXME make dynamic static void R_AddDynamicLights (uint32_t render_id) { msurface_t *surf; unsigned int lnum; int sd, td; float dist, rad, minlight; vec3_t impact, local, lightorigin; vec4f_t entorigin = { 0, 0, 0, 1 }; int s, t; int i; int smax, tmax; mtexinfo_t *tex; surf = r_drawsurf.surf; smax = (surf->extents[0] >> 4) + 1; tmax = (surf->extents[1] >> 4) + 1; tex = surf->texinfo; if (render_id) { //FIXME give world entity a transform vec4f_t *transform = SW_COMP (scene_sw_matrix, render_id); entorigin = transform[3]; } for (lnum = 0; lnum < r_maxdlights; lnum++) { if (!(surf->dlightbits[lnum / 32] & (1 << (lnum % 32)))) continue; // not lit by this light VectorSubtract (r_dlights[lnum].origin, entorigin, lightorigin); rad = r_dlights[lnum].radius; dist = DotProduct (lightorigin, surf->plane->normal) - surf->plane->dist; rad -= fabs (dist); minlight = r_dlights[lnum].minlight; if (rad < minlight) continue; minlight = rad - minlight; for (i = 0; i < 3; i++) impact[i] = lightorigin[i] - surf->plane->normal[i] * dist; local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3]; local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3]; local[0] -= surf->texturemins[0]; local[1] -= surf->texturemins[1]; for (t = 0; t < tmax; t++) { td = local[1] - t * 16; if (td < 0) td = -td; for (s = 0; s < smax; s++) { sd = local[0] - s * 16; if (sd < 0) sd = -sd; if (sd > td) dist = sd + (td >> 1); else dist = td + (sd >> 1); if (dist < minlight) blocklights[t * smax + s] += (rad - dist) * 256; } } } } /* R_BuildLightMap Combine and scale multiple lightmaps into the 8.8 format in blocklights */ static void R_BuildLightMap (uint32_t render_id) { int smax, tmax; int t; int i, size; byte *lightmap; unsigned int scale; int maps; msurface_t *surf; surf = r_drawsurf.surf; smax = (surf->extents[0] >> 4) + 1; tmax = (surf->extents[1] >> 4) + 1; size = smax * tmax; lightmap = surf->samples; if (!r_refdef.worldmodel->brush.lightdata) { for (i = 0; i < size; i++) blocklights[i] = 0; return; } // clear to ambient for (i = 0; i < size; i++) blocklights[i] = r_refdef.ambientlight << 8; // add all the lightmaps if (lightmap) for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++) { scale = r_drawsurf.lightadj[maps]; // 8.8 fraction for (i = 0; i < size; i++) blocklights[i] += lightmap[i] * scale; lightmap += size; // skip to next lightmap } // add all the dynamic lights if (surf->dlightframe == r_framecount) R_AddDynamicLights (render_id); // bound, invert, and shift for (i = 0; i < size; i++) { t = (255 * 256 - (int) blocklights[i]) >> (8 - VID_CBITS); if (t < (1 << 6)) t = (1 << 6); blocklights[i] = t; } } void R_DrawSurface (uint32_t render_id) { byte *basetptr; int smax, tmax, twidth; int u; int soffset, basetoffset, texwidth; int horzblockstep; byte *pcolumndest; void (*pblockdrawer) (void); texture_t *mt; // calculate the lightings R_BuildLightMap (render_id); surfrowbytes = r_drawsurf.rowbytes; mt = r_drawsurf.texture; r_source = (byte *) mt + mt->offsets[r_drawsurf.surfmip]; // the fractional light values should range from 0 to // (VID_GRADES - 1) << 16 from a source range of 0 - 255 texwidth = mt->width >> r_drawsurf.surfmip; blocksize = 16 >> r_drawsurf.surfmip; blockdivshift = 4 - r_drawsurf.surfmip; blockdivmask = (1 << blockdivshift) - 1; r_lightwidth = (r_drawsurf.surf->extents[0] >> 4) + 1; r_numhblocks = r_drawsurf.surfwidth >> blockdivshift; r_numvblocks = r_drawsurf.surfheight >> blockdivshift; //============================== pblockdrawer = surfmiptable[r_drawsurf.surfmip]; // TODO: needs to be set only when there is a display settings change horzblockstep = blocksize; smax = mt->width >> r_drawsurf.surfmip; twidth = texwidth; tmax = mt->height >> r_drawsurf.surfmip; sourcetstep = texwidth; r_stepback = tmax * twidth; r_sourcemax = r_source + (tmax * smax); soffset = r_drawsurf.surf->texturemins[0]; basetoffset = r_drawsurf.surf->texturemins[1]; // << 16 components are to guarantee positive values for % soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax; basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip) + (tmax << 16)) % tmax) * twidth)]; pcolumndest = r_drawsurf.surfdat; for (u = 0; u < r_numhblocks; u++) { r_lightptr = blocklights + u; prowdestbase = pcolumndest; pbasesource = basetptr + soffset; (*pblockdrawer) (); soffset = soffset + blocksize; if (soffset >= smax) soffset = 0; pcolumndest += horzblockstep; } } #ifndef USE_INTEL_ASM void R_DrawSurfaceBlock_mip0 (void) { int v, i, b, lightstep, lighttemp, light; byte pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v = 0; v < r_numvblocks; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 4; lightrightstep = (r_lightptr[1] - lightright) >> 4; for (i = 0; i < 16; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 4; light = lightright; for (b = 15; b >= 0; b--) { pix = psource[b]; prowdest[b] = r_colormap[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } void R_DrawSurfaceBlock_mip1 (void) { int v, i, b, lightstep, lighttemp, light; byte pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v = 0; v < r_numvblocks; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 3; lightrightstep = (r_lightptr[1] - lightright) >> 3; for (i = 0; i < 8; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 3; light = lightright; for (b = 7; b >= 0; b--) { pix = psource[b]; prowdest[b] = r_colormap[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } void R_DrawSurfaceBlock_mip2 (void) { int v, i, b, lightstep, lighttemp, light; byte pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v = 0; v < r_numvblocks; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 2; lightrightstep = (r_lightptr[1] - lightright) >> 2; for (i = 0; i < 4; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 2; light = lightright; for (b = 3; b >= 0; b--) { pix = psource[b]; prowdest[b] = r_colormap[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } void R_DrawSurfaceBlock_mip3 (void) { int v, i, b, lightstep, lighttemp, light; byte pix, *psource, *prowdest; psource = pbasesource; prowdest = prowdestbase; for (v = 0; v < r_numvblocks; v++) { // FIXME: make these locals? // FIXME: use delta rather than both right and left, like ASM? lightleft = r_lightptr[0]; lightright = r_lightptr[1]; r_lightptr += r_lightwidth; lightleftstep = (r_lightptr[0] - lightleft) >> 1; lightrightstep = (r_lightptr[1] - lightright) >> 1; for (i = 0; i < 2; i++) { lighttemp = lightleft - lightright; lightstep = lighttemp >> 1; light = lightright; for (b = 1; b >= 0; b--) { pix = psource[b]; prowdest[b] = r_colormap[(light & 0xFF00) + pix]; light += lightstep; } psource += sourcetstep; lightright += lightrightstep; lightleft += lightleftstep; prowdest += surfrowbytes; } if (psource >= r_sourcemax) psource -= r_stepback; } } #endif static void R_GenTurbTile (byte *pbasetex, void *pdest) { int *turb; int i, j, s, t; byte *pd; turb = sintable + ((int) (vr_data.realtime * SPEED) & (CYCLE - 1)); pd = (byte *) pdest; for (i = 0; i < TILE_SIZE; i++) { for (j = 0; j < TILE_SIZE; j++) { s = (((j << 16) + turb[i & (CYCLE - 1)]) >> 16) & 63; t = (((i << 16) + turb[j & (CYCLE - 1)]) >> 16) & 63; *pd++ = *(pbasetex + (t << 6) + s); } } } void R_GenTile (msurface_t *psurf, void *pdest) { if (psurf->flags & SURF_DRAWTURB) { R_GenTurbTile (((byte *) psurf->texinfo->texture + psurf->texinfo->texture->offsets[0]), pdest); } else if (psurf->flags & SURF_DRAWSKY) { R_GenSkyTile (pdest); } else { Sys_Error ("Unknown tile type"); } }