float time; void (integer x, integer y) opt_cursor = { Draw_Character (x, y, 12 + (integer (time * 4) & 1)); }; string (string cvarstr) get_cvar_state = { if(cvar(cvarstr)) { return("On"); } else { return("Off"); } }; void (integer x, integer y, integer size, integer perc_val) draw_perc_bar = { local float perc; local integer i; if(perc_val > 100) { perc_val = 100; } else if(perc_val < 0) { perc_val = 0; } perc = itof(perc_val) / (100/itof(size)); Draw_Character (x, y, 128); for (i = 0; i <= size; i++) { Draw_Character (x + ((i+1)*8), y, 129); } Draw_Character (x + ((i+1)*8), y, 130); Draw_Character (x + ((ftoi(perc) + 1) * 8), y, 131); }; void (integer x, integer y, integer spacing, string spacechar, string label, string valstr) draw_item = { local integer i; Draw_String (x, y, label); for (i = x + String_Len(label)*8; i < (x+spacing); i+=8) { Draw_String (i, y, spacechar); } Draw_String (x + spacing, y, valstr); }; void (integer x, integer y, integer spacing, string label, string valstr) draw_val_item = { draw_item (x, y, spacing, ".", label, ":" + valstr); }; integer (float min, float max, float val) to_percentage = { local integer perc; local float max_v = (max-min); val -= min; if(val > max_v) { val = max_v; } if(val < 0) { val = 0; } perc = ftoi((val/max_v) * 100); return perc; }; float (float min, float max, float step, float val, integer cntflag) min_max_cnt = { if(cntflag) { val += step; } else { val -= step; } if(val > max) { val = min; } else if(val < min) { val = max; } return val; };