{ search = ( VkAttachmentDescription, VkSubpassDescription, VkSubpassDependency, VkSpecializationInfo, VkPipelineShaderStageCreateInfo, VkPipelineVertexInputStateCreateInfo, VkPipelineInputAssemblyStateCreateInfo, VkPipelineViewportStateCreateInfo, VkPipelineRasterizationStateCreateInfo, VkPipelineMultisampleStateCreateInfo, VkPipelineDepthStencilStateCreateInfo, VkPipelineColorBlendStateCreateInfo, VkPipelineDynamicStateCreateInfo, VkDescriptorSetLayoutBinding, VkDescriptorSetLayoutCreateInfo, VkPushConstantRange, VkPipelineLayoutCreateInfo, VkGraphicsPipelineCreateInfo, VkDescriptorPoolCreateInfo, VkSamplerCreateInfo, VkImageCreateInfo, VkImageViewCreateInfo, VkFramebufferCreateInfo, VkClearValue, ); parse = { VkSubpassDescription = { flags = auto; pipelineBindPoint = auto; inputAttachments = { type = (array, VkAttachmentReference); size = inputAttachmentCount; values = pInputAttachments; }; colorAttachments = { type = (array, VkAttachmentReference); size = colorAttachmentCount; values = pColorAttachments; }; resolveAttachments = { type = (array, VkAttachmentReference); values = pResolveAttachments; matchSize = colorAttachments; }; depthStencilAttachment = { type = (single, VkAttachmentReference); value = pDepthStencilAttachment; }; preserveAttachments = { type = (array, uint32_t); size = preserveAttachmentCount; values = pPreserveAttachments; }; }; VkRenderPassCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) attachments = { type = (array, VkAttachmentDescription); size = attachmentCount; values = pAttachments; }; subpasses = { type = (array, VkSubpassDescription); size = subpassCount; values = pSubpasses; }; dependencies = { type = (array, VkSubpassDependency); size = dependencyCount; values = pDependencies; }; }; VkSpecializationInfo = { mapEntries = { type = (array, VkSpecializationMapEntry); size = mapEntryCount; values = pMapEntries; }; data = { type = data; size = dataSize; data = pData; }; }; VkPipelineShaderStageCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) stage = auto; name = { type = string; string = pName; }; module = { type = (custom, QFString, parse_VkShaderModule); fields = (module); }; specializationInfo = { type = (single, VkSpecializationInfo); value = pSpecializationInfo; }; }; VkShaderModuleCreateInfo = skip; VkDescriptorSetLayoutBinding = { binding = auto; descriptorType = auto; descriptorCount = auto; stageFlags = auto; // skip pImmutableSamplers (default to 0) until I know how it works }; VkDescriptorSetLayoutCreateInfo = { flags = auto; bindings = { type = (array, VkDescriptorSetLayoutBinding); size = bindingCount; values = pBindings; }; }; VkDescriptorPoolCreateInfo = { flags = auto; maxSets = auto; bindings = { type = (array, VkDescriptorPoolSize); size = poolSizeCount; values = pPoolSizes; }; }; VkPipelineVertexInputStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) bindings = { type = (array, VkVertexInputBindingDescription); size = vertexBindingDescriptionCount; values = pVertexBindingDescriptions; }; attributes = { type = (array, VkVertexInputAttributeDescription); size = vertexAttributeDescriptionCount; values = pVertexAttributeDescriptions; }; }; VkPipelineInputAssemblyStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) topology = auto; primitiveRestartEnable = auto; }; VkPipelineViewportStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) //FIXME redo as one array viewports = { type = (array, VkViewport); size = viewportCount; values = pViewports; }; scissors = { type = (array, VkRect2D); size = scissorCount; values = pScissors; }; }; VkPipelineRasterizationStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) depthClampEnable = auto; rasterizerDiscardEnable = auto; polygonMode = auto; cullMode = auto; frontFace = auto; depthBiasEnable = auto; depthBiasConstantFactor = auto; depthBiasClamp = auto; depthBiasSlopeFactor = auto; lineWidth = auto; }; VkPipelineMultisampleStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) rasterizationSamples = auto; sampleShadingEnable = auto; minSampleShading = auto; //pSampleMask = auto; FIXME disabled until correct size is known alphaToCoverageEnable = auto; alphaToOneEnable = auto; }; VkPipelineDepthStencilStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) depthTestEnable = auto; depthWriteEnable = auto; depthCompareOp = auto; depthBoundsTestEnable = auto; stencilTestEnable = auto; front = auto; back = auto; minDepthBounds = auto; maxDepthBounds = auto; }; VkPipelineColorBlendStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) logicOpEnable = auto; logicOp = auto; attachments = { type = (array, VkPipelineColorBlendAttachmentState); size = attachmentCount; values = pAttachments; }; blendConstants = { type = (custom, QFString, parse_RGBA); fields = (blendConstants); }; }; VkPipelineDynamicStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) dynamicState = { type = (array, VkDynamicState); size = dynamicStateCount; values = pDynamicStates; }; }; VkPipelineLayoutCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) setLayouts = { type = (array, { parse_type = (QFDictionary, QFString); type = VkDescriptorSetLayout; parser = parse_VkDescriptorSetLayout; }); size = setLayoutCount; values = pSetLayouts; }; pushConstantRanges = { type = (array, VkPushConstantRange); size = pushConstantRangeCount; values = pPushConstantRanges; }; }; VkPipelineTessellationStateCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) patchControlPoints = auto; }; VkGraphicsPipelineCreateInfo = { flags = auto; stages = { type = (array, VkPipelineShaderStageCreateInfo); size = stageCount; values = pStages; }; vertexInput = { type = (single, VkPipelineVertexInputStateCreateInfo); value = pVertexInputState; }; inputAssembly = { type = (single, VkPipelineInputAssemblyStateCreateInfo); value = pInputAssemblyState; }; tessellation = { type = (single, VkPipelineTessellationStateCreateInfo); value = pTessellationState; }; viewport = { type = (single, VkPipelineViewportStateCreateInfo); value = pViewportState; }; rasterization = { type = (single, VkPipelineRasterizationStateCreateInfo); value = pRasterizationState; }; multisample = { type = (single, VkPipelineMultisampleStateCreateInfo); value = pMultisampleState; }; depthStencil = { type = (single, VkPipelineDepthStencilStateCreateInfo); value = pDepthStencilState; }; colorBlend = { type = (single, VkPipelineColorBlendStateCreateInfo); value = pColorBlendState; }; dynamic = { type = (single, VkPipelineDynamicStateCreateInfo); value = pDynamicState; }; layout = { type = (custom, QFString, parse_VkPipelineLayout); fields = (layout); }; subpass = auto; basePipelineHandle = { type = (custom, QFString, parse_BasePipeline); fields = (basePipelineHandle); }; basePipelineIndex = auto; }; VkImageCreateInfo = { flags = auto; imageType = auto; format = auto; extent = auto; mipLevels = auto; arrayLayers = auto; samples = auto; tiling = auto; usage = auto; sharingMode = skip; // FIXME for now queueFamilyIndexCount = skip; // FIXME for now pQueueFamilyIndices = skip; // FIXME for now initialLayout = auto; }; VkImageViewCreateInfo = { flags = auto; image = { type = (custom, (QFDictionary, QFString), parse_VkImage); fields = (image); }; viewType = auto; format = auto; components = auto; subresourceRange = auto; }; VkFramebufferCreateInfo = { //flags = auto; reserved for future use (Bits enum does not exist) renderPass = { type = (custom, QFString, parse_VkRenderPass); fields = (renderPass); }; attachments = { type = (array, VkImageView); size = attachmentCount; values = pAttachments; }; width = auto; height = auto; layers = auto; }; VkClearColorValue = skip; VkClearValue = { color = { type = (custom, QFString, parse_RGBA); fields = (color); }; depthStencil = auto; }; } }