// list.gib // // "list" routines for GIB in QuakeForge 0.5.1 // // Copyright (C) 2002 Brian Koropoff // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // Hash-like functions // Note: at first I thought using a bunch of cvars to // hold lists was stupid, but then I realized that // hashes are used for it internally anyway. The only // problem is that everything is in one namespace, increasing // the number of collisions. The hash size for cvars should // probably be increased for this purpose // *************************************************************** // list_set // Sets the value of an element of a list with a certain key. // Usage: list_set list_name key value // Returns: Nothing. // *************************************************************** alias list_set { set qlist_${1}_${2} $3 } // ********************************************************** // list_get // Fetches the value of an element of a list by its key. // Usage: list_get list_name key // Returns: the value of the element // ********************************************************** alias list_get { return ${qlist_${1}_${2}} } // Array-like functions // ********************************************************** // list_reset // Resets a list to zero-size (does not delete elements) // ********************************************************** alias list_reset { set qlist_${1}_size 0; } // ***************************************************** // list_add // Adds an element to the end of an array-like list // ***************************************************** alias list_add { // Drop something into the end of a list ifnot ${qlist_${1}_size} { // Make sure _size exists and has a numeric value set qlist_${1}_size 0 } set qlist_${1}_size #{${qlist_${1}_size}+1}; // Increment size set qlist_${1}_${qlist_${1}_size} $2; // Set value } // ********************************************************* // list_remove // Removes an element from an array-like list and moves // all elements after it down one. // FIXME: Add list_insert and figure out some way // to delete old elements (cvar_delete?) // ********************************************************* alias list_remove { // Remove something from a numbered list if #{~{list_get $1 size}==0} return; for {i = $2; #{$i<${qlist_${1}_size}}; i = #{$i+1}} { list_set $1 $i ~{list_get $1 #{$i+1}}; }; list_set $1 size #{~{list_get $1 size}-1}; } // **************************************************************** // list_find // Locates either the first element of a list that matches // a string or the first element starting at a specific index. // **************************************************************** alias list_find { // Returns the index of a string in a list ifnot ${qlist_${1}_size} { return 0; } // This is an evil for statement. You have been warned. for {if #{$argn > 3} {i = $2} else {i = 1}; #{$i<=~{list_get $1 size}}; i = #{$i+1}} { if ~{streq $2 ~{list_get $1 $i}} { return $i; }; }; return 0; } // ************************************************************ // list_grab // Chooses and returns a random element from an array-like // list. Fun, but not that useful. // ************************************************************ alias list_grab { // Get a random element ifnot ${qlist_${1}_size} { return 0; } number = ~{randint 1 ~{list_get $1 size}}; return ~{list_get $1 $number}; }