/* particles.h Client particles handling Copyright (C) 2021 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __client_particles_h_ #define __client_particles_h_ #include "QF/render.h" typedef struct cl_particle_funcs_s { void (*RocketTrail) (vec4f_t start, vec4f_t end); void (*GrenadeTrail) (vec4f_t start, vec4f_t end); void (*BloodTrail) (vec4f_t start, vec4f_t end); void (*SlightBloodTrail) (vec4f_t start, vec4f_t end); void (*WizTrail) (vec4f_t start, vec4f_t end); void (*FlameTrail) (vec4f_t start, vec4f_t end); void (*VoorTrail) (vec4f_t start, vec4f_t end); void (*GlowTrail) (vec4f_t start, vec4f_t end, int glow_color); void (*RunParticleEffect) (vec4f_t org, vec4f_t dir, int color, int count); void (*BloodPuffEffect) (vec4f_t org, int count); void (*GunshotEffect) (vec4f_t org, int count); void (*LightningBloodEffect) (vec4f_t org); void (*SpikeEffect) (vec4f_t org); void (*KnightSpikeEffect) (vec4f_t org); void (*SuperSpikeEffect) (vec4f_t org); void (*WizSpikeEffect) (vec4f_t org); void (*BlobExplosion) (vec4f_t org); void (*ParticleExplosion) (vec4f_t org); void (*ParticleExplosion2) (vec4f_t org, int colorStart, int colorLength); void (*LavaSplash) (vec4f_t org); void (*TeleportSplash) (vec4f_t org); void (*DarkFieldParticles) (vec4f_t org); void (*EntityParticles) (vec4f_t org); void (*Particle_New) (ptype_t type, int texnum, vec4f_t org, float scale, vec4f_t vel, float die, int color, float alpha, float ramp); void (*Particle_NewRandom) (ptype_t type, int texnum, vec4f_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp); } cl_particle_funcs_t; extern cl_particle_funcs_t *clp_funcs; extern float cl_frametime; extern float cl_realtime; void CL_Particles_Init (void); struct model_s; void CL_LoadPointFile (const struct model_s *model); #endif // __client_particles_h_