/* entities.h Entity management Copyright (C) 2012 Bill Currie Author: Bill Currie Date: 2012/6/28 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __client_entities_h #define __client_entities_h #include "QF/qtypes.h" // entity_state_t is the information conveyed from the server // in an update message typedef struct entity_state_s { int number; // edict index unsigned flags; // nolerp, etc vec3_t origin; vec3_t angles; unsigned short modelindex; unsigned short frame; int effects; byte colormap; byte skinnum; // QSG 2 byte alpha; byte scale; byte glow_size; byte glow_color; byte colormod; } entity_state_t; typedef struct { entity_state_t * const baseline; entity_state_t * const * const frame; const int num_frames; const int num_entities; } entstates_t; extern entstates_t nq_entstates; extern entstates_t qw_entstates; extern vec3_t ent_colormod[256]; struct entity_s; void CL_TransformEntity (struct entity_s *ent, const vec3_t angles); #endif//__client_entities_h