/* console.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "client.h" #include "QF/cmd.h" #include "QF/console.h" #include "draw.h" #include "host.h" #include "input.h" #include "QF/keys.h" #include "QF/qargs.h" #include "screen.h" #include "QF/sys.h" #include "QF/va.h" int con_ormask; console_t con_main; console_t con_chat; console_t *con; // point to either con_main or con_chat int con_linewidth; // characters across screen int con_totallines; // total lines in console scrollback float con_cursorspeed = 4; cvar_t *con_notifytime; // seconds #define NUM_CON_TIMES 4 float con_times[NUM_CON_TIMES]; // realtime time the line was generated // for transparent notify lines int con_vislines; int con_notifylines; // scan lines to clear for notify lines qboolean con_debuglog; #define MAXCMDLINE 256 extern char key_lines[32][MAXCMDLINE]; extern int edit_line; extern int key_linepos; qboolean con_initialized; void Key_ClearTyping (void) { key_lines[edit_line][1] = 0; // clear any typing key_linepos = 1; } /* Con_ToggleConsole_f */ void Con_ToggleConsole_f (void) { Key_ClearTyping (); if (key_dest == key_console) { if (cls.state == ca_active) key_dest = key_game; } else key_dest = key_console; Con_ClearNotify (); } /* Con_ToggleChat_f */ void Con_ToggleChat_f (void) { Key_ClearTyping (); if (key_dest == key_console) { if (cls.state == ca_active) key_dest = key_game; } else key_dest = key_console; Con_ClearNotify (); } /* Con_Clear_f */ void Con_Clear_f (void) { con_main.numlines = 0; con_chat.numlines = 0; memset (con_main.text, ' ', CON_TEXTSIZE); memset (con_chat.text, ' ', CON_TEXTSIZE); con_main.display = con_main.current; } /* Con_ClearNotify */ void Con_ClearNotify (void) { int i; for (i = 0; i < NUM_CON_TIMES; i++) con_times[i] = 0; } /* Con_MessageMode_f */ void Con_MessageMode_f (void) { if (cls.state != ca_active) return; chat_team = false; key_dest = key_message; } /* Con_MessageMode2_f */ void Con_MessageMode2_f (void) { if (cls.state != ca_active) return; chat_team = true; key_dest = key_message; } /* Con_Resize */ void Con_Resize (console_t *con) { int i, j, width, oldwidth, oldtotallines, numlines, numchars; char tbuf[CON_TEXTSIZE]; width = (vid.width >> 3) - 2; if (width == con_linewidth) return; if (width < 1) { // video hasn't been initialized yet width = 38; con_linewidth = width; con_totallines = CON_TEXTSIZE / con_linewidth; memset (con->text, ' ', CON_TEXTSIZE); } else { oldwidth = con_linewidth; con_linewidth = width; oldtotallines = con_totallines; con_totallines = CON_TEXTSIZE / con_linewidth; numlines = oldtotallines; if (con_totallines < numlines) numlines = con_totallines; numchars = oldwidth; if (con_linewidth < numchars) numchars = con_linewidth; memcpy (tbuf, con->text, CON_TEXTSIZE); memset (con->text, ' ', CON_TEXTSIZE); for (i = 0; i < numlines; i++) { for (j = 0; j < numchars; j++) { con->text[(con_totallines - 1 - i) * con_linewidth + j] = tbuf[((con->current - i + oldtotallines) % oldtotallines) * oldwidth + j]; } } Con_ClearNotify (); } con->current = con_totallines - 1; con->display = con->current; } /* Con_CheckResize If the line width has changed, reformat the buffer. */ void Con_CheckResize (void) { Con_Resize (&con_main); Con_Resize (&con_chat); } /* Con_Init */ void Con_Init (void) { con_debuglog = COM_CheckParm ("-condebug"); con = &con_main; con_linewidth = -1; Con_CheckResize (); Con_Printf ("Console initialized.\n"); // // register our commands // Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f, "Toggle the console up and down"); Cmd_AddCommand ("togglechat", Con_ToggleChat_f, "Toggle the console up and down"); Cmd_AddCommand ("messagemode", Con_MessageMode_f, "Prompt to send a message to everyone"); Cmd_AddCommand ("messagemode2", Con_MessageMode2_f, "Prompt to send a message to only people on your team"); Cmd_AddCommand ("clear", Con_Clear_f, "Clear the console"); con_initialized = true; } void Con_Init_Cvars (void) { con_notifytime = Cvar_Get ("con_notifytime", "3", CVAR_NONE, "How long in seconds messages are displayed on screen"); } /* Con_Linefeed */ void Con_Linefeed (void) { con->x = 0; if (con->display == con->current) con->display++; con->current++; if (con->numlines < con_totallines) con->numlines++; memset (&con->text[(con->current % con_totallines) * con_linewidth], ' ', con_linewidth); } /* Con_Print Handles cursor positioning, line wrapping, etc All console printing must go through this in order to be logged to disk If no console is visible, the notify window will pop up. */ void Con_Print (char *txt) { int y; int c, l; static int cr; int mask; // echo to debugging console Sys_Printf ("%s", txt); // log all messages to file if (con_debuglog) Sys_DebugLog (va ("%s/qconsole.log", com_gamedir), "%s", txt); if (!con_initialized) return; if (txt[0] == 1 || txt[0] == 2) { mask = 128; // go to colored text txt++; } else mask = 0; while ((c = *txt)) { // count word length for (l = 0; l < con_linewidth; l++) if (txt[l] <= ' ') break; // word wrap if (l != con_linewidth && (con->x + l > con_linewidth)) con->x = 0; txt++; if (cr) { con->current--; cr = false; } if (!con->x) { Con_Linefeed (); // mark time for transparent overlay if (con->current >= 0) con_times[con->current % NUM_CON_TIMES] = realtime; } switch (c) { case '\n': con->x = 0; break; case '\r': con->x = 0; cr = 1; break; default: // display character and advance y = con->current % con_totallines; con->text[y * con_linewidth + con->x] = c | mask | con_ormask; con->x++; if (con->x >= con_linewidth) con->x = 0; break; } } } /* Con_Printf Handles cursor positioning, line wrapping, etc */ #define MAXPRINTMSG 4096 void Con_Printf (char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; va_start (argptr, fmt); vsnprintf (msg, sizeof (msg), fmt, argptr); va_end (argptr); // write it to the scrollable buffer Con_Print (msg); } /* Con_DPrintf A Con_Printf that only shows up if the "developer" cvar is set */ void Con_DPrintf (char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if (!developer->int_val) return; // don't confuse non-developers with // techie stuff... va_start (argptr, fmt); vsnprintf (msg, sizeof (msg), fmt, argptr); va_end (argptr); Con_Print (msg); } /* DRAWING */ /* Con_DrawInput The input line scrolls horizontally if typing goes beyond the right edge */ void Con_DrawInput (void) { int y; int i; char *text; char temp[MAXCMDLINE]; if (key_dest != key_console && cls.state == ca_active) return; // don't draw anything (always draw // if not active) text = strcpy (temp, key_lines[edit_line]); // fill out remainder with spaces for (i = strlen (text); i < MAXCMDLINE; i++) text[i] = ' '; // add the cursor frame if ((int) (realtime * con_cursorspeed) & 1) text[key_linepos] = 11; // prestep if horizontally scrolling if (key_linepos >= con_linewidth) text += 1 + key_linepos - con_linewidth; // draw it y = con_vislines - 22; for (i = 0; i < con_linewidth; i++) Draw_Character8 ((i + 1) << 3, con_vislines - 22, text[i]); } /* Con_DrawNotify Draws the last few lines of output transparently over the game top */ void Con_DrawNotify (void) { int x, v; char *text; int i; float time; char *s; int skip; v = 0; for (i = con->current - NUM_CON_TIMES + 1; i <= con->current; i++) { if (i < 0) continue; time = con_times[i % NUM_CON_TIMES]; if (time == 0) continue; time = realtime - time; if (time > con_notifytime->value) continue; text = con->text + (i % con_totallines) * con_linewidth; clearnotify = 0; scr_copytop = 1; for (x = 0; x < con_linewidth; x++) Draw_Character8 ((x + 1) << 3, v, text[x]); v += 8; } if (key_dest == key_message) { clearnotify = 0; scr_copytop = 1; if (chat_team) { Draw_String8 (8, v, "say_team:"); skip = 11; } else { Draw_String8 (8, v, "say:"); skip = 5; } s = chat_buffer; if (chat_bufferlen > (vid.width >> 3) - (skip + 1)) s += chat_bufferlen - ((vid.width >> 3) - (skip + 1)); x = 0; while (s[x]) { Draw_Character8 ((x + skip) << 3, v, s[x]); x++; } Draw_Character8 ((x + skip) << 3, v, 10 + ((int) (realtime * con_cursorspeed) & 1)); v += 8; } if (v > con_notifylines) con_notifylines = v; } /* Con_DrawConsole Draws the console with the solid background */ void Con_DrawConsole (int lines) { int i, x, y; int rows; char *text; int row; if (lines <= 0) return; // draw the background Draw_ConsoleBackground (lines); // draw the text con_vislines = lines; // changed to line things up better rows = (lines - 22) >> 3; // rows of text to draw y = lines - 30; // draw from the bottom up if (con->display != con->current) { // draw arrows to show the buffer is backscrolled for (x = 0; x < con_linewidth; x += 4) Draw_Character8 ((x + 1) << 3, y, '^'); y -= 8; rows--; } row = con->display; for (i = 0; i < rows; i++, y -= 8, row--) { if (row < 0) break; if (con->current - row >= con_totallines) break; // past scrollback wrap point text = con->text + (row % con_totallines) * con_linewidth; for (x = 0; x < con_linewidth; x++) Draw_Character8 ((x + 1) << 3, y, text[x]); } // draw the input prompt, user text, and cursor if desired Con_DrawInput (); } void Con_DrawDownload (int lines) { }