/* r_part.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/qargs.h" #include "QF/console.h" #include "QF/render.h" #include "compat.h" #include "r_local.h" particle_t *active_particles, *free_particles; particle_t *particles; int r_numparticles; vec3_t r_pright, r_pup, r_ppn; #ifdef QUAKE2 void R_DarkFieldParticles (entity_t *ent) { int i, j, k; particle_t *p; float vel; vec3_t dir; vec3_t org; org[0] = ent->origin[0]; org[1] = ent->origin[1]; org[2] = ent->origin[2]; for (i = -16; i < 16; i += 8) for (j = -16; j < 16; j += 8) for (k = 0; k < 32; k += 8) { if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = r_realtime + 0.2 + (rand () & 7) * 0.02; p->color = 150 + rand () % 6; p->type = pt_slowgrav; dir[0] = j * 8; dir[1] = i * 8; dir[2] = k * 8; p->org[0] = org[0] + i + (rand () & 3); p->org[1] = org[1] + j + (rand () & 3); p->org[2] = org[2] + k + (rand () & 3); VectorNormalize (dir); vel = 50 + (rand () & 63); VectorScale (dir, vel, p->vel); } } #endif #define NUMVERTEXNORMALS 162 extern float r_avertexnormals[NUMVERTEXNORMALS][3]; static vec3_t avelocities[NUMVERTEXNORMALS]; static float beamlength = 16; void R_EntityParticles (entity_t *ent) { int count; int i; particle_t *p; float angle; float sr, sp, sy, cr, cp, cy; vec3_t forward; float dist; dist = 64; count = 50; if (!avelocities[0][0]) { for (i = 0; i < NUMVERTEXNORMALS * 3; i++) avelocities[0][i] = (rand () & 255) * 0.01; } for (i = 0; i < NUMVERTEXNORMALS; i++) { angle = r_realtime * avelocities[i][0]; sy = sin (angle); cy = cos (angle); angle = r_realtime * avelocities[i][1]; sp = sin (angle); cp = cos (angle); angle = r_realtime * avelocities[i][2]; sr = sin (angle); cr = cos (angle); forward[0] = cp * cy; forward[1] = cp * sy; forward[2] = -sp; if (!free_particles) return; p = free_particles; free_particles = p->next; p->next = active_particles; active_particles = p; p->die = r_realtime + 0.01; p->color = 0x6f; p->type = pt_explode; p->org[0] = ent->origin[0] + r_avertexnormals[i][0] * dist + forward[0] * beamlength; p->org[1] = ent->origin[1] + r_avertexnormals[i][1] * dist + forward[1] * beamlength; p->org[2] = ent->origin[2] + r_avertexnormals[i][2] * dist + forward[2] * beamlength; } }