/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #include "QF/sys.h" #include "compat.h" #include "tools/qfbsp/include/bsp5.h" #include "tools/qfbsp/include/region.h" #include "tools/qfbsp/include/surfaces.h" /** \addtogroup qfbsp_region */ //@{ /* input ----- vertexes edges faces output ------ smaller set of vertexes smaller set of edges regions ? triangulated regions face to region mapping numbers */ #define MAX_EDGES_IN_REGION 32 int firstedge; vec3_t region_mins, region_maxs; /* static void AddPointToRegion (vec3_t p) { int i; for (i = 0; i < 3; i++) { if (p[i] < region_mins[i]) region_mins[i] = p[i]; if (p[i] > region_maxs[i]) region_maxs[i] = p[i]; } } static void AddFaceToRegionSize (face_t *f) { int i; for (i = 0; i < f->points->numpoints; i++) AddPointToRegion (f->points->points[i]); } static bool CanJoinFaces (face_t *f, face_t *f2) { int i; vec3_t oldmins, oldmaxs; if (f2->planenum != f->planenum || f2->planeside != f->planeside || f2->texturenum != f->texturenum) return false; if (f2->outputnumber != -1) return false; if (f2->contents[0] != f->contents[0]) { // does this ever happen? // they shouldn't share. printf ("CanJoinFaces: edge with different contents"); return false; } // check size constraints if (!(bsp->texinfo[f->texturenum].flags & TEX_SPECIAL)) { VectorCopy (region_mins, oldmins); VectorCopy (region_maxs, oldmaxs); AddFaceToRegionSize (f2); for (i = 0; i < 3; i++) { if (region_maxs[i] - region_mins[i] > options.subdivide_size) { VectorCopy (oldmins, region_mins); VectorCopy (oldmaxs, region_maxs); return false; } } } else { if (bsp->numsurfedges - firstedge + f2->points->numpoints > MAX_EDGES_IN_REGION) return false; // a huge water or sky polygon } // check edge count constraints return true; } static void RecursiveGrowRegion (dface_t *r, face_t *f) { face_t *f2; int e, i; if (f->outputnumber == bsp->numfaces) return; if (f->outputnumber != -1) Sys_Error ("RecursiveGrowRegion: region collision"); f->outputnumber = bsp->numfaces; // add edges for (i = 0; i < f->points->numpoints; i++) { e = f->edges[i]; if (!edgefaces[abs (e)].f[0]) continue; // edge has allready been removed if (e > 0) f2 = edgefaces[e].f[1]; else f2 = edgefaces[-e].f[0]; if (f2 && f2->outputnumber == bsp->numfaces) { edgefaces[abs (e)].f[0] = NULL; edgefaces[abs (e)].f[1] = NULL; continue; // allready merged } if (f2 && CanJoinFaces (f, f2)) { // remove the edge and merge the // faces edgefaces[abs (e)].f[0] = NULL; edgefaces[abs (e)].f[1] = NULL; RecursiveGrowRegion (r, f2); } else { // emit a surfedge BSP_AddSurfEdge (bsp, e); } } } */ static void CountRealNumbers (void) { qprintf ("%5zd regions\n", bsp->numfaces - firstmodelface); size_t c = 0; for (size_t i = firstmodelface; i < bsp->numfaces; i++) c += bsp->faces[i].numedges; qprintf ("%5zd real marksurfaces\n", c); c = 0; for (size_t i = firstmodeledge; i < bsp->numedges; i++) if (edgefaces[i].f[0]) c++; // not removed qprintf ("%5zd real edges\n", c); } static void GrowNodeRegion_r (node_t * node) { dface_t r; face_t *f; int i; if (node->planenum == PLANENUM_LEAF) return; node->firstface = bsp->numfaces; for (f = node->faces; f; f = f->next) { if (f->texturenum < 0) continue; // if (f->outputnumber != -1) // continue; // allready grown into an earlier region // emit a region f->outputnumber = bsp->numfaces; r.planenum = node->outputplanenum; r.side = f->planeside; r.texinfo = f->texturenum; for (i = 0; i < MAXLIGHTMAPS; i++) r.styles[i] = 255; r.lightofs = -1; // add the face and mergable neighbors to it #if 0 ClearRegionSize (); AddFaceToRegionSize (f); RecursiveGrowRegion (r, f); #endif r.firstedge = firstedge = bsp->numsurfedges; for (i = 0; i < f->points->numpoints; i++) { BSP_AddSurfEdge (bsp, f->edges[i]); } r.numedges = bsp->numsurfedges - r.firstedge; BSP_AddFace (bsp, &r); } node->numfaces = bsp->numfaces - node->firstface; GrowNodeRegion_r (node->children[0]); GrowNodeRegion_r (node->children[1]); } void GrowNodeRegions (node_t *headnode) { qprintf ("---- GrowRegions ----\n"); GrowNodeRegion_r (headnode); // RemoveColinearEdges (); CountRealNumbers (); } /* Turn the faces on a plane into optimal non-convex regions The edges may still be split later as a result of tjunctions typedef struct { vec3_t dir; vec3_t origin; vec3_t p[2]; } for all faces for all edges for all edges so far if overlap split */ //@}